A Guide to Minor Factions and the Background Sim

Strange situation at elections. There are elections for control of the station and system in general the fourth day. Rivals have a lot of simple missions for delivery of data in one system. It is possible to gain 20 pieces at once, and for one flight to execute them at once. At our fraction it is much more difficult than a mission: delivery of goods, Donat of goods and etc. And any express mission. Why so? It is a bug?

Missions are generated based on Faction type, faction state, station economy type and geography (there are hidden rules for which factions like which other factions and the mission destination depend on where such factions are located in the vicinity). Sometimes you can get lucky with your supported faction and find a node with easily stackable missions. Sometimes unlucky. The only thing you can do is note the really good systems/stations for your faction and make use of them.
 
Missions are generated based on Faction type

Interested to know what your observations are for that one.

In my experience, the only actual impact on type of mission generated I've seen for faction type (assuming you mean Government type?) is anarchy. I've found non-anarchy factions to have identical mission sets. The flavour text may change, but that's all.

Everything else, definitely correct.
 
Interested to know what your observations are for that one.

In my experience, the only actual impact on type of mission generated I've seen for faction type (assuming you mean Government type?) is anarchy. I've found non-anarchy factions to have identical mission sets. The flavour text may change, but that's all.

Everything else, definitely correct.


Yes, sorry, Government type is what i meant. I'd probably have to rewatch the dec 2016 missions livestream again - i think they gave a brief rundown of the mission generation system and called out a number of factors - government type was one if i recall correctly. Actually that was such a depressing livestream I'm not sure I want to watch it again. It was basically FD saying no no, we'd like to, that's very difficult etc!

[video=youtube;gTXNK9Vuemg]https://www.youtube.com/watch?v=gTXNK9Vuemg[/video]

Observations show that certain factions just do not give out (or very rarely) massacre missions for instance. Also factions seem to tend to favour missions to like government types - so if they are in the vicinity missions will be generated to those destination. None of this is definitive of course - just observational. An earlier project to try and define some of this was put on hold due to the scale, number of variables and limited utility for operational purposes.
 
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We've just finished a campaign to take over 16 Lyrae to free up the rare good narcotic Lyrae Weed. It's a system with a population of 8.4 billion, so far more than most players would be willing to attempt.

There averaged about 4 of us at any one time.

34q8r5v.jpg


I just thought I'd show what is possible with a bit of effort, patience and knowing what to do.
 
We've just finished a campaign to take over 16 Lyrae to free up the rare good narcotic Lyrae Weed. It's a system with a population of 8.4 billion, so far more than most players would be willing to attempt.

There averaged about 4 of us at any one time.

http://i67.tinypic.com/34q8r5v.jpg

I just thought I'd show what is possible with a bit of effort, patience and knowing what to do.


Nice work! Out of professional interest what were the traffic/bounty/crime figures?
 
Traffic was fairly low, 3-4 on a low day 20 when busy, which is why I knew there were only a few of us there working it. The odd random player, but not much. Very little crime that wasn't due to us. Not much bountyhunting going on.
 
I've been away for a while but now we have bases at the far flung corners of the galaxy I thought I'd check some out, first stop was Rosette Sector CQ-Y d59 and just docked at Station X in Crab Crab Sector DL-Y d9, both were asteroids base's (station x is very cool place to dock at so close to the sun) and both the controlling factions are in a state of expansion.

The question is, can they expand if there is nowhere to expand to?

I was under the understanding that factions could only expand to already populated systems. Was planning on hanging around here and doing some exploering, but working the BSG out here might also be fun.
 
I've been away for a while but now we have bases at the far flung corners of the galaxy I thought I'd check some out, first stop was Rosette Sector CQ-Y d59 and just docked at Station X in Crab Crab Sector DL-Y d9, both were asteroids base's (station x is very cool place to dock at so close to the sun) and both the controlling factions are in a state of expansion.

The question is, can they expand if there is nowhere to expand to?

I was under the understanding that factions could only expand to already populated systems. Was planning on hanging around here and doing some exploering, but working the BSG out here might also be fun.

They enter an "Investment" state, which is meant to increase expansion range. But that will fail if there's still nowhere to expand to.
 
Ah yeah, that definitely coincides with my observations,,, I was reading it as different government types having *unique* mission types, rather than different chances of certain mission types.

As mentioned, anarchy seems to be the only one to contain unique-to-that-government templates as far as Smuggling/Piracy missions go (and imo, there's no reason "lawful" governments shouldn't have these types, dressed up as different mission objectives
e.g
- Dictatorship may say "The nearby Democratic government is trying to suppress our rule of law, smuggle in these weapons to arm our supporters"*; or
- Corporates say "Workers of one of our nearby factories is complaining about living conditions. Smuggle in these narcotics to pacify their claims, we can't have this situation looking bad to our shareholders"
- etc., but this is a diversion...

When I chose my group's PMF to be a Dictatorship (beyond any RP reasons) we'd hoped for an overwhelming amount of security-type missions e.g Assasination/Massacre/Ground Facility Destruction/Skimmer destruction. Considering how broken Massacre missions are at the moment (except for War/Civil War ones), we're glad for that not to be the case. But it's slightly disappointing that 90% of the contributions to our faction's expansion efforts are "Mine some stuff", "Fetch some trade goods", "Deliver this small message". Sure I can go grind some bounties out, but it'd be nice if missions matched the theme of the faction's government.

Understand the devs might say that certain types are meant to be more common for certain gov types, but with the exception of anarchy factions, it's not really weighted enough.

* Understanding Dictatorship != Militant, but in ED's case Dictatorship means the legalisation of personal/battle weapons almost universally.
 
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I had hoped the revamped mission system would provide faction support networks. E.g. war is pending in system x, deliver battle weapons etc to the war location . Such missions to spawn from other locations where the faction is located. Some kind of in character supply chain.

Alas that doesn't seem to be the case.
 
I had hoped the revamped mission system would provide faction support networks. E.g. war is pending in system x, deliver battle weapons etc to the war location . Such missions to spawn from other locations where the faction is located. Some kind of in character supply chain.

Alas that doesn't seem to be the case.

Yeah, that would be cool. Ironically, it seems to work the other way for systems in a war state.

"Ship 40 battle weapons to faction X in system Y where there is no war, and we aren't even present" where the flavour text from the mission agent reads "Do this to help our war efforts!"
 
I had hoped the revamped mission system would provide faction support networks. E.g. war is pending in system x, deliver battle weapons etc to the war location . Such missions to spawn from other locations where the faction is located. Some kind of in character supply chain.

Alas that doesn't seem to be the case.

a bit like tourism economies being the source of passenger missions instead of the target.
 
Agree with all the last 4 posts. Missions based not only on state, but on economy and government type would be awesome.

EDIT_ although were it too heavy, then you'd lose the variety that can make things nice. You wouldn't want basically exclusively mining for my faction for example. But it would give players a bit more of a reason to follow a factionas they can tie it into their RP/play-style
 
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although were it too heavy, then you'd lose the variety that can make things nice. You wouldn't want basically exclusively mining for my faction for example. But it would give players a bit more of a reason to follow a factionas they can tie it into their RP/play-style
Once you become allied with a faction, they should start offering you more specific missions to aid their cause. the random missions are fine for other factions, but i think they should change once you prove your loyalty.

Ii think missions should also make some use of a CMDR's networks of markets and blackmarkets, since the statistic and every market and blackmarket you have sold to is recorded in the game.
 
Never really went away to be fair. Just takes a couple ticks to catch up. Probably a caching problem, but doesn't have any actual effect, the faction is still indy.
This shouldn't be a caching problem as this faction took control of the system several months ago. I agree that it is still independent.

The only possible problem it could induce is related to the insertion of PMFs. One of the criteria is that the new PMF has to be of the same allegiance as the system into which it is being inserted. The result of the test is going to depend on which data set the inserters refer to. It would be more than a little setback to discover that a carefully crafted PMF was rejected - after an eleven-month wait - because of a recurring bug.
 
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