So, about 2.4...

Judging by this thread...

https://forums.frontier.co.uk/showthread.php/366291-gamescom-2017-Frontier-Community-Meet

I am guessing the GamesCon will not have much, especially with the Frontier Expo in the works...

https://forums.frontier.co.uk/showthread.php/367213-Frontier-Expo-October-7-2017!

Which I think makes the likelihood of 2.4 dropping before the end of October much less likely. Quite possibly a Thanksgiving or Christmas targeted launch...Winter is coming and all that...

The expo is for stuff coming after 2.4. As far as I know the planned release date of 2.4 in September hasn't changed yet, and see no reason yet to believe it has been.
 
I'm more optimistic about the future. My major concern is that they'll push back Space Legs too far. The first iteration should come with season 3.

Cosmo, I wouldn'd hang my hopes too high, here. FDev (was it Sandro?) stated quite clearly, that space legs are far-off! *)

I find it interesting, that members of this forum repeatedly ask for a roadmap/information about planned features - and when they finally get them, they decide to ignore the (oftentimes unpleasent) answers and keep fantasizing about what they want to see in the game (and better earlier than later).

Please, don't be disappointed, if FDev are true to their words. *hugs you to show that this isn't meant as an attack!*

--

*) One can speculate, of course, what "far-off" really means. But in my inerptetation, it definitely means "not in season 3" (Or whatever will replace the season model.). And I don't think, it will come in 2019 either ....
 
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Cosmo, I wouldn'd hang my hopes too high, here. FDev (was it Sandro?) stated quite clearly, that space legs are far-off! *)

I find it interesting, that members of this forum repeatedly ask for a roadmap/information about planned features - and when they finally get them, they decide to ignore the (oftentimes unpleasent) answers and keep fantasizing about what they want to see in the game (and better earlier than later).

Please, don't be disappointed, if FDev are true to their words. *hugs you to show that this isn't meant as an attack!*

--

*) One can speculate, of course, what "far-off" really means. But in my inerptetation, it definitely means "not in season 3" (Or whatever will replace the season model.). And I don't think, it will come in 2019 either ....

I don't think legs are coming any time soon either. Obviously there is YouTube video where the developers are asked what they are most looking forward to and a number say they are most looking forward to exploring their ship, so I suspect it has been prototyped somewhere.
 
Personally I don't think that's true. Before 2.0 was announced we didnt know it would be planetary landings. So from that point of view the fact we know nothing about 3.0 (or whatever it might be) is not any different.

Yeah I'm not judging what is not already released... I only talk about what we already have, and don't tell me that these last updates started smoothly. The content was good, but too many glitches/bugs/balancing issues and some poor decisions imho.

Cashmine? I think the whole of season 2 is radiculously cheap imho, it's just taken a bit long.

Yes that was my point. The season model is good, what's coming next might not be. Divide the whole 3.0 in small dlcs.. or something like that. We don't know, maybe it'll be better.
 
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The season model is good, what's coming next might not be. Divide the whole 3.0 in small dlcs.. or something like that. We don't know, maybe it'll be better.

From what I have read, I think they intend to release full expansions from now on instead of horizons being an expansion and a season of updates.

Lets say 3.0 is basic atmospheric planetary landings and the extra gameplay that could give (this is speculation and not fact) at xmas, I can see them charging £20-£25 for it. Then we will get some core gameplay updates during the year for everyone, which may lead up to another expansion that could be gas giants for another £20-£25. It will splinter the game less then smaller paid for updates.

Instead everyone gets the core updates, we just need to pay for planetary access and space legs when/if that gets released. Some of these may cost more depending on the size of them such as earthlike planets.
 
Sorry to hear that. The first person moving around could be done with a hover chair or something as well. First person gameplay is the most personal level of immersion. It would be awesome to see different sections of ships, explore stations, go to a space bar, board other ships. It also adds more role play opportunities.

Even Braben said it's always been about being a person in a real futuristic setting, not just a ship.

Braben also thinks his team has created a deep sim with meaningful Social interaction driven by players and their choices and based off hard science, with a shifting, dynamic universe that reacts to the things we do in meaningful ways.

The degree to which David Braben has lost touch with this project cannot be overstated. Every time.e he talks about, it's like he just came off a long nap daydreaming about his game after a long stint playing, say, EVE.
 
From what I have read, I think they intend to release full expansions from now on instead of horizons being an expansion and a season of updates.

don't know your sources but this makes sense to me. release trauma! the 'release' process has never been smooth and has shown to be difficult and stressful for them, i can see why they would like to minimize the number of releases, specially now that there are 3 target platforms. i definitely don't think it is cash related since they are doing spectacularly well in that regard.
 
From what I have read, I think they intend to release full expansions from now on instead of horizons being an expansion and a season of updates.

Lets say 3.0 is basic atmospheric planetary landings and the extra gameplay that could give (this is speculation and not fact) at xmas, I can see them charging £20-£25 for it. Then we will get some core gameplay updates during the year for everyone, which may lead up to another expansion that could be gas giants for another £20-£25. It will splinter the game less then smaller paid for updates.

Instead everyone gets the core updates, we just need to pay for planetary access and space legs when/if that gets released. Some of these may cost more depending on the size of them such as earthlike planets.

Whatever the release next, in terms of major Expansion, it HAS to BE finished. ON RELEASE. That means fully fleshed out, feature complete and polished.

If they think that a sufficient number of people are going to buy another year of "its coming, we promise" after the twin disasters of the RNGineers gambling system and the abject failure of multi pew...yeah. Go ahead. Try it.

Just don't forget to turn out the lights and cancel your AWS lease.
 
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Whatever the release next, in terms of major Expansion, it HAS to BE finished. ON RELEASE. That means fully fleshed out, feature complete and polished.

FDEV HAVE ALREADY SAID THAT. AFAIK WE ARE NOT GETTING A SEASON OF UPDATES LIKE HORIZONS. Is that clear for you? Mind you, I really didn't care that horizons was released in chunks. It NEVER bothered ME.

If they think they a sufficient number of people are going to buy another year of "its coming, we promise" after the twin disasters of the RNGineers gambling system and the abject failure of multi pew...yeah. Go ahead. Try it.

Just don't forget to turn out the lights and cancel your AWS lease.

We have no idea. Surely that all depends on what is offered. We knew from the very beginning what was being planned for Horizons, why you are upset about it.

Anyway, you may think the Engineers as a disaster, but they have been great fun for me and a lot of others (they could be improved upon though). The only thing I didn't like was multicrew but the rest of 2.3 was very good as was 2.2, 2.1 and 2.0. I am sure I will like the majority of 2.4 as well.
 
You'd have better luck asking a politician to tell the truth than asking Frontier for details.

Whatever happens will be what happens. Until then, all we can do is wait for the beta and whatever details are fed to us from there.
 
Devs, it's time to start giving more details about 2.4. What can we expect?

We talked about what's coming to 2.4 with Lavecon communications and the newsletters that followed after this, and in Zac’s post here.

The difference with 2.4 is that we're heavily focusing on the continuation of the narrative of the Thargoids and the emerging stories surrounding them. We've started to see the threads being discovered by the community in the past couple of months and 2.4 will be largely about pulling on those threads and unravelling more of the story behind them. The way that the update will be delivered won't be like any other we've done and will focus on narrative – a narrative that we certainly don’t want to spoil. For that reason, it may appear as if there’s a lack of new information about 2.4… we’ll keep things going with sneak peeks here and there, but we really want you to discover 2.4’s big secrets for yourselves.

Aside from the major update and the focus on narrative, there will obviously be improvements, bug fixes, and balancing changes to various aspects also. These will be included as part of the patch notes as usual.
 
We talked about what's coming to 2.4 with Lavecon communications and the newsletters that followed after this, and in Zac’s post here.

The difference with 2.4 is that we're heavily focusing on the continuation of the narrative of the Thargoids and the emerging stories surrounding them. We've started to see the threads being discovered by the community in the past couple of months and 2.4 will be largely about pulling on those threads and unravelling more of the story behind them. The way that the update will be delivered won't be like any other we've done and will focus on narrative – a narrative that we certainly don’t want to spoil. For that reason, it may appear as if there’s a lack of new information about 2.4… we’ll keep things going with sneak peeks here and there, but we really want you to discover 2.4’s big secrets for yourselves.

Aside from the major update and the focus on narrative, there will obviously be improvements, bug fixes, and balancing changes to various aspects also. These will be included as part of the patch notes as usual.

Thanks for your patience with this salt. I guess everyone who said we'll never get a response from FDev has to eat crow now. I wish you could add that to your post, but that would be unprofessional, that's why I'm saying it.
 
We talked about what's coming to 2.4 with Lavecon communications and the newsletters that followed after this, and in Zac’s post here.

The difference with 2.4 is that we're heavily focusing on the continuation of the narrative of the Thargoids and the emerging stories surrounding them. We've started to see the threads being discovered by the community in the past couple of months and 2.4 will be largely about pulling on those threads and unravelling more of the story behind them. The way that the update will be delivered won't be like any other we've done and will focus on narrative – a narrative that we certainly don’t want to spoil. For that reason, it may appear as if there’s a lack of new information about 2.4… we’ll keep things going with sneak peeks here and there, but we really want you to discover 2.4’s big secrets for yourselves.

Aside from the major update and the focus on narrative, there will obviously be improvements, bug fixes, and balancing changes to various aspects also. These will be included as part of the patch notes as usual.

So I went back to look, just in case I'd forgotten something:
Greetings Commanders,

It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.

Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.

2.3.10

The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multicrew hosts to be able to disable or limit crew members’ specific activity.

One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.

We’ll have more details on the beta, and exactly how it will work shortly.

2.4 – “????”

Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

We’ll be providing a little more information about the update to the community and the press during E3 on June 12th and 13th. We’ll be hosting special community livestreams and activity so stay tuned for more news and updates as we get closer to the date.

I can, however, tell you that this update will be slightly different to previous ones - content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!

Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year - more details on this event will be released in the weeks after E3.

On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.

I hadn't. But the part that concerns me is:

I can, however, tell you that this update will be slightly different to previous ones - content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

This sounds like it will go like this:

2.4.0 - The Placeholder
2.4.1 - The New Title Screen
2.4.2 - The New Cut Scene
2.4.3 - The New Strange Coded Messages
2.4.4 - The New Locations Revealed in The New Strange Coded Messages
2.4.5 - The Actual Content to go with 2.4.4
2.4.6 - The New Weapons
2.4.7 - The New Weapons Engineers
2.4.8 - The New Materials for the New Weapons Engineers
2.4.9 - We Finally Get To Use Them

Each with a few weeks between them... it sounds painful, like it would be worth taking a half-year vacation and coming back to see if we've reached 2.4.5 yet or not. I could be totally wrong, and things could flow much nicer, smoother and I could be worried about nothing at all - but this really seems like new, uncharted territory, and given the history of releases so far, I don't feel it unwarranted. Of course, as I said, I could be proven totally wrong - I hope I'm proven totally wrong, that would be great.
 
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Aside from the major update and the focus on narrative, there will obviously be improvements, bug fixes, and balancing changes to various aspects also. These will be included as part of the patch notes as usual.

I think it's these other improvements and fixes, aside from the story elements, that a great many of us are very interested in learning more about. Currently, we don't know anything that is coming with 2.4 except for Thargoid story stuff (and hull repair limpets), which obviously can't be talked about in detail.
 
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