Star Citizen Thread v6

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I dont think anything orbits anything else in 3.0 yet. Those are details you just add later. ;)

Your wish is granted...

Remaining Aims for 3.0.0 Release

Rotating and Orbiting Planets
We are very keen to make the Stanton map feel more organic as a real environment and having the planets rotate and orbit will really help with this.
This will also introduce a proper day/night cycle when you’re on a planet surface which in turn opens up further gameplay possibilities.


...just added to the "3.0 Production Schedule Report", latest edition.
 
I'm just bitterly disappointed that my laptop cannot run Star citizen anymore due to having integrated graphics. Peeved off to say the least because I was one of the original pledgers paying 250USD and back then the game although early alpha worked on my laptop. I'm so glad ED works.
 
Your wish is granted...

Remaining Aims for 3.0.0 Release

Rotating and Orbiting Planets
We are very keen to make the Stanton map feel more organic as a real environment and having the planets rotate and orbit will really help with this.
This will also introduce a proper day/night cycle when you’re on a planet surface which in turn opens up further gameplay possibilities.


...just added to the "3.0 Production Schedule Report", latest edition.

Oh yes, that's a minor "User Experience Polish Pass" item. It's just a case of flipping a switch.
Then they can flip another switch to address the "Currently, performance and stability drop sharply once the active players in a server reach 12-15 players" note, in the same section.

Also:

We want to give players the ability to more intuitively interact with items and objects within the game, but also find ways to indicate to the player what type of interaction they would be performing (pick up, start conversation, push button, etc).

Wasn't that supposed to be solved by the miraculous Item 2.0?
 
Oh yes, that's a minor "User Experience Polish Pass" item. It's just a case of flipping a switch.
Then they can flip another switch to address the "Currently, performance and stability drop sharply once the active players in a server reach 12-15 players" note, in the same section.

It is not a remaining items, it is a wish list obviously. I guess it is there to help with sales, not for clarify.

Wasn't that supposed to be solved by the miraculous Item 2.0?

Yes, it was. Fact it's still mentioned means Item 2.0 fell hard on it's face on delivery.
 
I'm just bitterly disappointed that my laptop cannot run Star citizen anymore due to having integrated graphics. Peeved off to say the least because I was one of the original pledgers paying 250USD and back then the game although early alpha worked on my laptop. I'm so glad ED works.

Don't worry, it barely works on $3000 PC's too.
 
Just taking it all outside of context, that status report reads like prototype TODO list, also it is very badly organized, intentionally or not. It gives impression of lot of things done (again, if we ignore context of being in development for 5 years), so I understand why some of SC backers might feel at ease.

Also slow clap for CIG discovering what PG really means (they generate outposts from authored modules...so much for 'everything's handcrafted' lol :)).

edit: also there's bit of sadness to it because it just gives a glimpse of what might been if either FD would get CIG money for ED development or CIG would have different leadership (and Chris would be like head figure and PR side).
 
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It's okay. Item 3.0 is coming soon, probably a December release, there will be a Citcon no doubt.

I know we joke around, but for me all this naming nonsense is indicative of whole SC development process. I know they Americans, they have to sell it like their non-existent product is best thing you ever experience, I get this. But if you start to believe your own cover story, it is dead end. It was quite clear that item 2.0 was just means context dialog for things to choose from. And that's fine. Of course if you describe is like shaking hands in real life, it is problematic when expectations does not meet results.

Saying all that, I am actually curious to see how Item 2.0 has evolved internally during this quite turbulent time for devs. Remember backslash they got for golf ping for radar. Just showed how expectations of community - who granted know almost nothing about development of game - of "complex, deep" gameplay is contrasted by developers wanting to have elegant, easy to access interface for doing things. We follow same story for ED.
 
Don't worry, it barely works on $3000 PC's too.

I remember around the time the hangar module was released, people were posting on various forums asking what spec they should get for their Star Citizen PC?

It would be kind of ironic if purpose built Star Citizen rigs bought in 2012/2013 were less powerful than the current generation of games consoles when the game is finally playable.
 
I remember around the time the hangar module was released, people were posting on various forums asking what spec they should get for their Star Citizen PC?

It would be kind of ironic if purpose built Star Citizen rigs bought in 2012/2013 were less powerful than the current generation of games consoles when the game is finally playable.

We have just seen ED can run on a mobile, pretty impressed with that, must say FDEV do some magic with the code, but I digress!
 
We have just seen ED can run on a mobile, pretty impressed with that, must say FDEV do some magic with the code, but I digress!

Total offtopic, but I missed this story. Linky?

As for SC performance - FD pulled all stops to release ED Alpha 1.0 so smooth and it has been indicative to their approach from then on towards performance. But if SC ever sees 1.0 - in alternative universe perhaps - I expect lot of optimization done before release. So SC being pants to run is kinda expected...all things considered.
 
Total offtopic, but I missed this story. Linky?

It was in an interview around "offline gate"

http://www.eurogamer.net/articles/2...cry-over-elite-dangerous-ditched-offline-mode

Some with potty internet connections have expressed concern about their potential experience with the game given it is always online. Braben responded to that concern by insisting Elite: Dangerous can work with limited speeds - when it comes to single-player.

"The existing single-player game does not require a fast internet connection, and is not time critical in the same way as the multi-player," he said.

"I have played single-player on a tethered connection on a train and various other places too, and we will continue to optimise to make the game as robust for 'spotty' connections as we can."

*edit*

But that might not be what Lysander was talking about.
 
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So, 3.0 is up. A few items are not marked 'released', a few are delayed a week, no ETA changes. Evocati release is still between 10 and 18th of august, even though some items have an ETA of 16th august. There are 14 'blockers' and 48 'critical' issues, whatever that means, and the character editor is 'having the date re-assessed based on current workload' with the introduction stating 'items may be dropped from 3.0 to maintain release dates'.

Anyone already seen much of this SC character editor? Because I am getting this feeling it may be much further from release than they make it seem...

Total offtopic, but I missed this story. Linky?

As for SC performance - FD pulled all stops to release ED Alpha 1.0 so smooth and it has been indicative to their approach from then on towards performance. But if SC ever sees 1.0 - in alternative universe perhaps - I expect lot of optimization done before release. So SC being pants to run is kinda expected...all things considered.

Somewhat related: https://www.reddit.com/r/EliteDange...te_dangerous_running_on_raspberry_pi_3_proof/
 
So, 3.0 is up. A few items are not marked 'released', a few are delayed a week, no ETA changes. Evocati release is still between 10 and 18th of august, even though some items have an ETA of 16th august. There are 14 'blockers' and 48 'critical' issues, whatever that means, and the character editor is 'having the date re-assessed based on current workload' with the introduction stating 'items may be dropped from 3.0 to maintain release dates'.

Well, it might be just CIG wants *something* to be released so they wouldn't get lynched/done for during Gamescom.
 
So, 3.0 is up. A few items are not marked 'released', a few are delayed a week, no ETA changes. Evocati release is still between 10 and 18th of august, even though some items have an ETA of 16th august. There are 14 'blockers' and 48 'critical' issues, whatever that means, and the character editor is 'having the date re-assessed based on current workload' with the introduction stating 'items may be dropped from 3.0 to maintain release dates'.

Anyone already seen much of this SC character editor? Because I am getting this feeling it may be much further from release than they make it seem...



Somewhat related: https://www.reddit.com/r/EliteDange...te_dangerous_running_on_raspberry_pi_3_proof/

Nah, that was proven to be a hoax.

However, this might be real: https://forums.frontier.co.uk/showthread.php/369057-Tested-Elite-Dangerous-on-Mobile!-Pics-Inside
 

JohnMice

Banned
*This is an old post that unfortunately had to be taken down because it addressed Star Citizen's Kickstarter and Crowdfunding campaign and not the game.
I'm re-posting to address some personal reply's and useful info that got lost in the process. Hope it's ok for the Mod team. If not sorry for the trouble and feel free to erase this one too.

I wouldn't say backers were happy at all, John and the current displeasure is becoming more of an issue. I'm speaking as a backer and subscriber and make that comment from viewing current discussion trends on Spectrum alone. Folks are starting to question...and the answers we're getting from CiG aren't smoothing over the cracks.

Well both forum / reddit posters represent just the tiny vocal part of any game community (only about 5%~10%).
The Salt/Hype Rollercoaster is part of open development as the most passionate fans become frustrated when there's nothing new to play. Usually that frustration comes from their exacerbated passion for the game and the eagerness to play new stuff. It's a normal occurrence in gaming community's. Just not necessarily the overall feeling of all the players who own/play the game.

3.0 is still a few months off seeing as CIG are going to the trouble of making a whole new "Burn Down" segment for ATV.

Well there was some uproar about the silence during delays before so it's cool to see CIG address that with special segments. It's a nice way to break it down to the general gamer why delays happen and how easy it is to run into stuff impossible to predict when you are developing new tech.

This might have been said already, I'm still catching up to the rest of the thread, but... take your cell phone, point the camera at your monitor, and record the action. Even 30-45 seconds would impress a great many people, I'd imagine. Even if the quality isn't great, as long as it's clear that there is an 8v8 event taking place, and that things are functioning as planned, that would be a nice boost of confidence in CIG's ability to actually pull off what they're promising. Use a cell phone, a digital camera, an old VHS shoulder mount, anything. Set it up, sit it at an angle where the monitor can be clearly seen, and make the magic. :)

I've posted multiple videos with 16 players some posts's back, you should find them by searching my recent post history.

The game is currently lacking in gameplay loops and careers. The crowning achivement of the game so far seems people standing on a station saluting each other (joke).

If you would have watched more than the first minutes and skimmed through the video you would notice that people all hop in their ship's after saluting, travel millions of km's and fight for an abandoned space station. Some eject and EVA into the station, other's go 4 or 5 inside the same ship clowncar ride style and are dropped in the station vicinity's and they fight out for the control of said station.

I think there's plenty of gamepl loop and features displayed in that video...
In one segment: Space Legs, Dogfighting, Multicrew, EVA, FPS, Space Travel all seamless without a loading screen.

But they decided to make planetary landings a focus now. Why? Was it because ED released Horizons? CR just had to also get planetary landings in SC at this point? We know CIG decided to change planetary landings well before the plan for 3.0 was revealed.

Planetary landings have been a thing since 2015, what "now" as been the focus is populating said planetary locations with as MUCH content as possible.
Planetary landings on procedural generated planets are old new's by now. And actually are not seen in a good light by the overall gaming community because they are associated with uninteresting, barren and repetitive content.

It's about making it interesting after you landed on the planet, that's the hard part and requires a lot of resources. After all the best PG planets are made in Space Engine and that's made by one guy right? It's making a fun game in said PG planets that's hard.
 
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I've posted multiple videos with 16 players some posts's back, you should find them by searching my recent post history.




If you would have watched more than the first minutes and skimmed through the video you would notice that people all hop in their ship's after saluting, travel millions of km's and fight for an abandoned space station. Some eject and EVA into the station, other's go 4 or 5 inside the same ship clowncar ride style and are dropped in the station vicinity's and they fight out for the control of said station.

I think there's plenty of gamepl loop and features displayed in that video...
In one segment: Space Legs, Dogfighting, Multicrew, EVA, FPS, Space Travel all seamless without a loading screen.



Planetary landings have been a thing since 2015, what "now" as been the focus is populating said planetary locations with as MUCH content as possible.
Planetary landings on procedural generated planets are old new's by now. And actually are not seen in a good light by the overall gaming community because they are associated with uninteresting, barren and repetitive content.

It's about making it interesting after you landed on the planet, that's the hard part and requires a lot of resources. After all the best PG planets are made in Space Engine and that's made by one guy right? It's making a fun game in said PG planets that's hard.

from schedule update
Player Count & General Stability


  • Currently, performance and stability drop sharply once the active players in a server reach 12-15 players.
https://robertsspaceindustries.com/schedule-report
 
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