Reverse permit lock for starter systems

Without going into particulars (the Armada, exploits, whatever) because I only just thought of it (and only found a couple of isolated comments), what of having a lock on Eravate etc? When you go to jump for the first time, it tells you that you have one more chance to come back, then its locked forever.

I like the current spirit of the game, so I'm not sure I agree with the idea, but it doesn't sound like a bad one.
 
Hmm... Are you talking about a sort of anti-griefer system?

If so, I would say... Lock it to anyone who has reached level 3 or higher of combat rank.

EDIT: I would argue that any system within 14 LYs of it would become locked as well.
 
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Hmm... Are you talking about a sort of anti-griefer system?

If so, I would say... Lock it to anyone who has reached level 3 or higher of combat rank.

EDIT: I would argue that any system within 14 LYs of it would become locked as well.

Yeah, locking a few surrounding systems to any except newbs doesn't sound unreasonable. It's not as if we don't have plenty of room to play in.
 

Minonian

Banned
Hmm... Are you talking about a sort of anti-griefer system?

If so, I would say... Lock it to anyone who has reached level 3 or higher of combat rank.

EDIT: I would argue that any system within 14 LYs of it would become locked as well.

Simpler to make it into a cease fire zone, where no player can open fire to another. to this means complete weapon lock down or overpowered police vessels destroying you in EVE style also do.
For my part i suggest the first. No player - player battles can have place in there, and that's it, so we can also have a neutral ground, to meet.
 
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Minonian

Banned
Yeah, locking a few surrounding systems to any except newbs doesn't sound unreasonable. It's not as if we don't have plenty of room to play in.
The problem with that, you can also have things to do around that parts,l ike nevb friends recruitment and if it's became closed to the old guys that also means no any kind of interactions possible between them and the new guys. Sorry, but it's a bad idea.
 
Simpler to make it into a cease fire zone, where no player can open fire to another. to this means complete weapon lock down or overpowered police vessels destroying you in EVE style also do.
For my part i suggest the first. No player - player battles can have place in there, and that's it, so we can also have a neutral ground, to meet.

It would be simpler, but then it wouldn't be for Elite, would it? It would be for EvE. Verisimilitude and consistency is important for Elite's tone and gameplay style.

The problem with that, you can also have things to do around that parts,l ike nevb friends recruitment and if it's became closed to the old guys that also means no any kind of interactions possible between them and the new guys. Sorry, but it's a bad idea.

Also, Cagman already suggested the solution to your criticism. You should address that.

Lock it to anyone who has reached level 3 or higher of combat rank.

I took that to mean that they're also forced out after a certain amount activity.
 
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How about a flag for those systems? Each PVP murder charge in those systems cost the attacker the entire rebuy of their most expensive ship, wherever it is, in legacy fine. Plus a smaller active bounty- enough to get them killed, NOT enough for it to be even remotely worth ganking newbies.

So, if you have a Cutter somewhere, and go gank a few newbies, you're going to be looking at a fairly significant murder. If a friend kills you, they get a couple credits, and you are out a large rebuy, even if you go ganking in a much cheaper ship. So one "oopsie" moment would be significant, but not too lethal, but any active ganking... And if you just pass through, well, you won't even run into it.

Sure, you could just sell your entire fleet, and gank newbies in an Eagle... but... engineer upgrades. Alt account ganking is not addressed, but NO system can address that very well.
 

Minonian

Banned
Newbs should be taught what kind of Galaxy they live in as soon as possible.
This is tough love...

You are the very reason why anti griefing measures necessary.

Edit; And this is the #1 most pathetic excuse what griefers ever invented to justify their deeds.
No, we are not going to be "taught". ;)
 
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there are a hand full of reasons i think this is a bad thing to do. first off the sidewinder is free, early if you get shot down you lose nothing. I think the biggest things is that it isnt in the heart of the game. here you are now go be free. i have spent some 200 hours in the bubble and have yet to have one commander talk to me none the less attack me so i dont see this being an issue.
 
I like the sentiment behind this, but it would be a bad thing practically. Locking system access behind you once you jump out is just arbitrary. Locking it based on your combat rank would not work as intended, because one could get an engineered Corvette at Harmless, and they could have several Elites worth of combat experience before they reset their character.

One solution would be organised player groups hunting down the seal clubbers, I don't know if those already exist. Another would be to encourage new players to leave that region. Once you get 30-ish ly away, meeting players becomes a rarity. There are no "starter zones" in ED, that's a concept from other games, in players' minds.

If the system you currently operate from is too busy, there are tens of thousands of systems in the bubble, and hundreds of billions in the entire galaxy to go to. Why make Eravate magically exclusive?
 
One solution would be organised player groups hunting down the seal clubbers, I don't know if those already exist. Another would be to encourage new players to leave that region. Once you get 30-ish ly away, meeting players becomes a rarity. There are no "starter zones" in ED, that's a concept from other games, in players' minds.
This is already done and has lead to many sad but hilarious revelations about how griefers gladly abuse combat logging and similar to avoid combat, when they are the one's getting attacked but complain about it if a newbie or such combat logs.
 
My suggestions:
  • Have a few dedicated starter systems
  • These systems have a few docking stations and stations on planets
  • These stations are at least 0.88ly from the systems main star (0.22ly takes around 90 minutes, go figure)
  • Beginner ships are flagged and only flagged ships are allowed to enter the no fire zone of these beginner stations
  • Beginner flag wear off after 24h playtime or 1 week real time, whichever comes first
  • Beginners have to do a few tutorial missions until they're allowed to purchase their first FSD (also comes with a brief outfitting tutorial)
  • FSD jumps are disabled until this is completed
 
My suggestions:
  • Have a few dedicated starter systems
  • These systems have a few docking stations and stations on planets
  • These stations are at least 0.88ly from the systems main star (0.22ly takes around 90 minutes, go figure)
  • Beginner ships are flagged and only flagged ships are allowed to enter the no fire zone of these beginner stations
  • Beginner flag wear off after 24h playtime or 1 week real time, whichever comes first
  • Beginners have to do a few tutorial missions until they're allowed to purchase their first FSD (also comes with a brief outfitting tutorial)
  • FSD jumps are disabled until this is completed

Interesting idea though griefers have been known to camp Sag A* on occasion so dunno if it will be effective, but definitely has potential.
 
Interesting idea though griefers have been known to camp Sag A* on occasion so dunno if it will be effective, but definitely has potential.

How does instantly spawning wings of 6 elite anacondas interdicting anyone unflagged closer than 100.000ls to these stations sound?
Might not prevent grieving 100% but would most likely make it annoying as hell.
 
Problem has been solved since day one.

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Won't solve anything. It would just create a false sense of security. The Griefers could easily exploit it with a secondary account that they keep at a low rank level but still high enough rated to give any new player a headache.

A better fix would be for Frontier to randomly assign new players a starter system instead of making everyone start at LHS 3447. Force the griefers to have to go search for their prey instead of having fresh sidewinders dropped into their waiting jaws.
 
The biggest problem with either locking experienced players out of newbie systems, or creating random newbie systems, is that players like me, that return to these areas to help newbies get started, get unjustly punished, and new players seeking help will be unable to find it.

I'd rather just have an over-the-top security for only the starter systems, that descend on PvP crimes (and only PvP), instantly with overpowered security ships, talking station level death rays, meaning instant inescapable death for the murder hobos.

CMDR Cosmic Spacehead
 
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