Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

I hope the the Thargoids are going to be a bit more interesting and complex than just the single minded shooty enemy most seem to be able to come up with.
I hope they will react strongly to provocation and even take systems they consider to be important, but it would make little sense to want to waste resources on conquering the entire human bubble with hundreds of thousands of planets that could be of little interest to them.

As this is not a single campaign game that ends after a few hours of gameplay, but an open ended spacesim in the Elite tradition that will have to be playable for many years to come and be of interest not just to those who want to do combat for ever, but also to those who want to trade or mine or explore etc, having the Thargoids "crush the bubble" would be a stupid thing to do.

Really? Even if, for example, the bubble was 'crushed' for a period (providing ample gameplay opportunities in the process) before significant rebuilding efforts got underway (providing ample gameplay opportunities in the process)?

I realise that will scare some players as a concept because it might provide then with gameplay that isn't essentially doing the same thing over and over again and I sense vast amounts of the fear of change in this thread.
 
Things I dont want to see from Thargoid content:

1) a thargoid bubble represented on galaxy map like power play

2) stations being blown up (will explain what id prefer to see later)

3) rng thargoid encounters

4) current weapons, engineered or not, doing 0 damage against thargoids(massively decreased damage is fine)

5) thargoid community goals (beyond the initial tech race)

6) a story that doesnt progress and a warzone that doesnt change after thargoids arrive

7) thargoid combat zones

8) there being a mode that is "non thargoids". Original elite wasnt like that, it shouldnt be optional

9) ill reiterate the story stagnating would be a major loss of potential. Thargoid story this far has broken canon


What I'd like to see from Thargoid content:

1) a lot of confusion in the beginning with players and story wise. It should be a shock and surprise. A big attack that leaves factions at a disadvantage and scrambling for help. This is where cgs are okay in my mind as we will need the research for tech and resources to help bolster defenses

2) instead of blowing stations up how about making stations useless like they are after serious UA bombing. Can still dock or transfer ships but all services offline during thargoid occupation. Would fight through missions or hunting them in supercruise/however we find them to end this state

3) the ability for current weapons to damage thargoid ships at a severly reduced rate. Have thargoid shields be highly resistant to the current 4 damage types with a new 5th damage type introduced that theyre especially weak to that only the new weapons will do

4) have a developing story that changes based on player ability and inability to curb invasion. Have aliens be smart. No reason we have to win this war, humanity is pretty stupid in the end (especially when humanity is represented by shoot-first-ask-later edgy live streamers)

5) ability to side with thargoids and fight for them. This would come with severe disadvantages such as unable to dock in non-independent stations but come with some reward like a thargoid engineer that gives special upgrades. And youd lose access to that engineer and any mods you made with them should you choose to leave

6) some other things that dont come to mind right now


What I am anticipating:

Most everything of the stuff I listed as things I dont want to see
 
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I hope the the Thargoids are going to be a bit more interesting and complex than just the single minded shooty enemy most seem to be able to come up with.
I hope they will react strongly to provocation and even take systems they consider to be important, but it would make little sense to want to waste resources on conquering the entire human bubble with hundreds of thousands of planets that could be of little interest to them.

Really? Even if, for example, the bubble was 'crushed' for a period (providing ample gameplay opportunities in the process) before significant rebuilding efforts got underway (providing ample gameplay opportunities in the process)?

What you describe - destroyed bubble and then rebuild - is a very human centric scenario. Almost the standard scenario in most alien invasions. The epic struggle of survival and the rise from the ashes.
Sounds boring to me.

What Iskariot describes is more alien centric. It's about what the aliens are, why they do what they do. How humans react to aliens. It has the potential to offer the players a story that isn't that overused.

In the end both scenarios could be combat and trading just like it is now but with different looking ships and items and in front of a different backdrop.
If done right both scenarios could offer interesting new game mechanics and interesting gameplay.
 
To answer the question posed in the title.....I guess it doesn't matter much to me what they are. Harmless kittens or deadly tiggers, makes no difference to me, as they'll probably be implemented as poorly as everything else in the game and I'll just not participate in anything offered by Thargoids. Kinda like powerplay, CQC and engineers.
 
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The new books are canon.

For whom? The only people it matters for, from a game perspective, is the developer. Books can be canon for players, but if they aren't for the developer? Then they are not game canon. Remember, the last bit of 'canon' stuff we had, was driven by Drew and a bunch of player groups. Frontier merely assisted.

And I was always of the understanding, that Frontier elected to pick and choose which bits they wished to appropriate for the game.
 
Gentle reminder, the flower people have been hinted since kickstarter, iirc. Thargoids are part of lore, if you believe that more than the developer of the game. If you bought the game and had no idea, then apparently Frontier have been unable to drop quite enough hints over months of galnet articles, CGs, actual in game interaction and endless press releases.

They are coming. Be thankful frontier are giving people options. They could simply drop them on us all, and leave us to flail about and try to muster some kind of response. But we don't get to pretend this is nothing to do with us. We signed up for it when buying the game, watching the trailers, reading the press releases, endless youtube videos, endless galnet articles, forums, third party websites and pretty much every communications model you can think of.

They are returning. It's not a surprise that they are returning. They were always intended to return. They are going to return whether we particularly want them to or not.
 
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Gentle reminder, the flower people have been hinted since kickstarter, iirc. Thargoids are part of lore,

I've never played any of the earlier Elite games - this is my first. Since first logging into this forum, I've heard nothing here but "Where are the Thargoids? They were in the original game! Why aren't they here????"

Everyone please stop complaining. You've gotten what you wished for.
Perhaps a virgin sacrifice to the Mistress of the Minions might help.
Anyone know where we can find a virgin? (TJ, stop looking at me!!!)
 
But FD do cater only to the people with very little skill, and high skilled players already get turned off by the lack of engaging combat - if you hadn't noticed...

EDIT: It's got to be "b", and I've campaigned for that for some time. The thargoid situation is a little different though - or at least should be. Uninspiring CZ fights and I'll basically go ahead and forget the existence of 2.4

Thing is, i don't think i have little skill, and yet i can still get a challenge. It may be your own skewed perspective being a highly skilled player because you can only see downward, just like those a the bottom are still saying its too hard because they can only see upwards.
 
Thing is, i don't think i have little skill, and yet i can still get a challenge. It may be your own skewed perspective being a highly skilled player because you can only see downward, just like those a the bottom are still saying its too hard because they can only see upwards.

Welcome to every online game forum, ever :D The constant thread wars between "X content is too hard" and "X content is catering to the filthy casuals, make it harder or I huff and leave". And those who feel its just right just go get the popcorn.
 
I want it to be a shock to the whole bubble. Not sure what that entails, but as long as it's a challenge and shakes things up, I don't mind.
 
There will be obviously new activities with Thargoid content, just don't expect Frontier sacrifice the whole game and everything in it to this lore. Elite will remain as it is, and won't suddenly become an Independence Day spin-off anywhere you go. Encounters will be more frequent (but they still mustn't be forced since you need special equipment to fight the aliens) and there will be places where you can choose to go and fight, but don't expect (or worse, demand) the whole playing area to become a huge conflict zone. Many Elite players don't give a damn about aliens, they still want to travel, trade, explore and most importantly blaze their own trail however they wish. Don't want the game to become an all-out fightfest.
 
I look at it like this: if Fdev has the forethought to treat the Thargoids like a proper faction (albeit mysterious and inscrutable) with the ability to expand their influence in new systems, or to be forced out of some systems, then this will be a vote of confidence for the future of the game. The bubble doesn't need to burn entirely, but there has to be huge swaths of it that are truly terrifying and risky to visit.

If all we get are signal sources that can be ignored, or the aliens themselves are so dialed back in difficulty that the guy who occasionally loses his FdL to the NPC with the T9 is still comfortable fighting them, then not only is 2.4 doomed, it'll be the final crummy capstone on a spectacularly underwhelming 12 months of development on Horizons. I'd go so far as to say that what we're discussing here is more or less the beginning of the end of the further development of the game. The crossroads, if you will; if Fdev cant get this one right, there is not only no ten year plan, there is no reason to stay on board even if there is.

Personally, I saw this coming since 2.1 released.

I really hope FD get this one right, after all the hype leading up to the "Return" if its a somwhat lack luster affair its really not going to go down well, said it before I dont think FD are that naive..stops and thinks about some of the recent desgin decisions....

I'll still keep playing tho, still got many things I want to do in ED. [smile]
 
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Thargoids claim Merope, start Griefing any who enter their systems. Vocal carebears complain to Frontier. Thargoids placed in a separate instance so they don't interfere with the enjoyment of the game for everyone else.

The End of the Thargoid threat.
 
I'd rather FD over compensated and made the Thargoids way too hard to begin with, and used lore to dial it back,
than release them as wet towels and try and make them harder later.
If FD release them, and they're a complete anti climax, it'll put a lot of people off. I'd be pretty miffed too, because I'm waiting on these aliens to be challenging.

Running should be a viable tactic, at all times.
However, people need to equip their ships to survive, and I don't mean full combat setup, with HRPs/MRPs/SCBs, armed to the teeth, etc. Just fit shields and good thrusters, and a chaff.
I have no sympathy for anyone being blown to pieces when running a min/max shieldless trade ship, with the bare minimum to allow you to launch, and no boost, no defences and no weapons.
 
Things I dont want to see from Thargoid content:

1) a thargoid bubble represented on galaxy map like power play

2) stations being blown up (will explain what id prefer to see later)

3) rng thargoid encounters

4) current weapons, engineered or not, doing 0 damage against thargoids(massively decreased damage is fine)

5) thargoid community goals (beyond the initial tech race)

6) a story that doesnt progress and a warzone that doesnt change after thargoids arrive

7) thargoid combat zones

8) there being a mode that is "non thargoids". Original elite wasnt like that, it shouldnt be optional

9) ill reiterate the story stagnating would be a major loss of potential. Thargoid story this far has broken canon


What I'd like to see from Thargoid content:

1) a lot of confusion in the beginning with players and story wise. It should be a shock and surprise. A big attack that leaves factions at a disadvantage and scrambling for help. This is where cgs are okay in my mind as we will need the research for tech and resources to help bolster defenses

2) instead of blowing stations up how about making stations useless like they are after serious UA bombing. Can still dock or transfer ships but all services offline during thargoid occupation. Would fight through missions or hunting them in supercruise/however we find them to end this state

3) the ability for current weapons to damage thargoid ships at a severly reduced rate. Have thargoid shields be highly resistant to the current 4 damage types with a new 5th damage type introduced that theyre especially weak to that only the new weapons will do

4) have a developing story that changes based on player ability and inability to curb invasion. Have aliens be smart. No reason we have to win this war, humanity is pretty stupid in the end (especially when humanity is represented by shoot-first-ask-later edgy live streamers)

5) ability to side with thargoids and fight for them. This would come with severe disadvantages such as unable to dock in non-independent stations but come with some reward like a thargoid engineer that gives special upgrades. And youd lose access to that engineer and any mods you made with them should you choose to leave

6) some other things that dont come to mind right now


What I am anticipating:

Most everything of the stuff I listed as things I dont want to see
So basicly you have zero understanding of what you want. That is a player nowdays..
 
Really? Even if, for example, the bubble was 'crushed' for a period (providing ample gameplay opportunities in the process) before significant rebuilding efforts got underway (providing ample gameplay opportunities in the process)?

I realise that will scare some players as a concept because it might provide then with gameplay that isn't essentially doing the same thing over and over again and I sense vast amounts of the fear of change in this thread.

Many players are not into this game for the combat at all. They want to trade, explore, do some mining, missions etc. That is not necessarily doing the same thing over and over. And even if it was doing the same thing over and over... that would be their prerogative. Who am I to say what other ED players should be doing in this huge universe?

I love the combat myself, but the strength of the ED gameworld is that players can seek out combat if they want it. They can choose what they want to do.
Dedicating the entire human bubble to alien warfare will severely limit the options for a large part of the players who do not want combat at all. They certainly wouldn't want to be forced into a tedious migration to the second bubble.

Part of the bubble, even a significant part, might become a warzone. I think that would be fine.
I do not think we will see the entire bubble appropriated for this kind of gameplay though, because that would force players to "do the same thing over and over again", namely combat.
Only a minority might want that, a very small one. FDev knows that better than anyone.

I hope that a few hundred systems will become part of a battle zone and that on the edges of that zone a lot of profit can be made for traders of all kind, but with the added risk of encountering Thargoid ships. Perhaps the Thargoids will scan ships and only attack if there are military goods, f.e. weapons, on board, or if the transporting ships themselves are armed.
There could be a few planets deep in the war zone that have not been touched by the Thargoids for reasons unknown to us humans and doing business there could be very lucrative, but to travel there might be very dangerous.
With a setup like that there is something for everyone. People can look for combat by going into the warzone. Traders who like to live on the edge for high profits can seek it out and those who do not want this can stay in parts of the bubble that are safe.

An approach like this will be entirely in keeping with the nature of Elite: People will be able to choose what they want to do.
 
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It's probably been suggested before, but I want thargoid ships attacking space stations/outposts and settlements. I want to see those lasers of doom melting the insects the same way they melt us!
 
This will NEVER happen. Can you imagine the tears from the high end ship owners as they are forced to watch thier immortal status symbol vanish in a poof of smoke? LOL. As usual FD will make it more like Elite:Training Wheels. It will be pretty much a scripted affair, nothing more.
 
I would expect a period of widespread upheaval when full contact is made with the Thargoids. We were told that how they react depends largely on us as Commanders, so maybe some systems or factions might suffer heavily for taking aggressive stance. How devastating this period of upheaval will be is anybody's guess. We could see the parts of the Bubble completely wiped out when the time comes, forcing the survivors to hide out in the stars until it all settles down or the tide gets turned.

All speculation for now. We'll know when we know, I guess...
 
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