Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

I shall be disappointed in FD is they are just another Pew-Pew enemy.
They need to be multi-faceted and complex in their interactions with humanity.

Prepare to be dissapopinted fella. This is the company that gives us a 2D portrait (and ugly ones at that) and calls THAT an in-depth mission system overhaul :) Seeing as FD cannot handle anything more than rehashing old content, be afraid, be very afraid (because you KNOw it will be just alien CZ's lol)
 
For me the only way I can see thargoids being playable is as part of the PP factions, possibly taking over systems with ammonia worlds / planets. while undoubtedly there will be hostilities since their arrival is not initially friendly because of previous encounters in elite there should also be options to initiate friendly encounters through diplomacy missions. That way it should be possible for all players to be able to interact in a manner that suits them be it open some sort of trade or indeed just shoot the living daylights out of them, either way the players own actions only effect themselves ! just as it would in any other part of the game (your either wanted in that system or not). it seems to me the only way for all players to have the type of interaction that suits them but still leaves open all sorts of possibilities. If your hostile to them then it can still be that you`ll need special weps to take em on, on the other hand if you want to trade them you may need special cargo pods and new rare goods ! I know this is basic in thought but I`m sure you get the drift.... incidently I reckon those that want proper pirate play need to go down the same road and have it built in as a faction to join... its the only way there can be any legitimacy to either !
 
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Things I dont want to see from Thargoid content:

1) a thargoid bubble represented on galaxy map like power play

In the absence of this, would you propose some alternative means for people to find out where the Thargoids are a threat and where they're not a threat?

FDev have already said that engaging with the Thargoids will be optional, and that seems pretty reasonable to me.

If there's no way of knowing when/where a Thargoid attack might happen then we're all going to end up in a relentless credit-sink of ship destruction and we're all going to end up flying Freewinders again sooner or later.
Fundamentally, for ED to allow players to progress, there HAS to be some way that you can maintain your flow of credits and materials in a reasonably safe manner.
 
I want it all to burn. A desperate struggle to keep a hold on the Bubble, with failure meaning a mass exodus. Anyone remaining would have to run the gauntlet of being attacked by Thargoids and with functional stations being few and far between.

This is the type of real tangible impact i would like (though i doubt Frontier would take it, as its pretty hardcore).

I understand the appeal but imo something like this would be the stuff for a whole new game that starts at this very premise, not completely changing the existing game.
 
Things I dont want to see from Thargoid content:

1) a thargoid bubble represented on galaxy map like power play

I strongly disagree.
I would love that. I think it would be extremely useful if Thargoid territory could be displayed in such a way.
Of course it should not be part of the regular Powerplay gameplay.

It might also not be an absolute depiction of Thargoid territory. There could be a solid core area containing known Thargoid systems, with Thargoid planets and bases etc. When we learn more about these systems the information is added to the star map.
There could be a larger flexible area that shows space (including human systems) conquered by Thargoids (contested space), or where Thargoids are active.

Again: This would be very useful.
 
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I currently do two things in game:

(A) Look for PvP duels

(B) RNGineer for PvP duels

Doubtless nobody will be astonished to discover that (B) demands a lot more time than (A). The problem is, I don't want to do (B), but I have to do it in order to take part in (A).

From that niche perspective I vote 'no' to any forced Thargoid or other NPC interaction of any kind. I would switch NPC's off if I could. They slightly delay my RNGineer min/maxing.

Of course, if the requirements of RNGineering ever change radically, so might my opinion.
 
New activities with Thargoid content that you can choose to take part in or ignore. What's so hard to understand about it? Look at any other MMO that have lore-changing events and activities. It never changes the game completely, it always just builds upon it.
 
Thargoids aren't the enemy, they are our allies for the coming battle with the Guardians or other unknown group.
 
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Many players are not into this game for the combat at all. They want to trade, explore, do some mining, missions etc. That is not necessarily doing the same thing over and over. And even if it was doing the same thing over and over... that would be their prerogative. Who am I to say what other ED players should be doing in this huge universe?

I love the combat myself, but the strength of the ED gameworld is that players can seek out combat if they want it. They can choose what they want to do.
Dedicating the entire human bubble to alien warfare will severely limit the options for a large part of the players who do not want combat at all. They certainly wouldn't want to be forced into a tedious migration to the second bubble.

Part of the bubble, even a significant part, might become a warzone. I think that would be fine.
I do not think we will see the entire bubble appropriated for this kind of gameplay though, because that would force players to "do the same thing over and over again", namely combat.
Only a minority might want that, a very small one. FDev knows that better than anyone.

I hope that a few hundred systems will become part of a battle zone and that on the edges of that zone a lot of profit can be made for traders of all kind, but with the added risk of encountering Thargoid ships. Perhaps the Thargoids will scan ships and only attack if there are military goods, f.e. weapons, on board, or if the transporting ships themselves are armed.
There could be a few planets deep in the war zone that have not been touched by the Thargoids for reasons unknown to us humans and doing business there could be very lucrative, but to travel there might be very dangerous.
With a setup like that there is something for everyone. People can look for combat by going into the warzone. Traders who like to live on the edge for high profits can seek it out and those who do not want this can stay in parts of the bubble that are safe.

An approach like this will be entirely in keeping with the nature of Elite: People will be able to choose what they want to do.

Just have a similar concept to the dark zone in The Division. You know the risks when you enter and the loot rewards will be higher/better quality for engineering hi-tech weapons/defenses to combat the aliens, along with higher bounty payouts for Thargoid kills. Those that wish to avoid conflict can stay in the safe zones.

But as said before systems should be wrecked and the frontlines should ebb and flow depending on the battle outcomes. They should also incorporate a nemesis system for enemy NPC's like in Shadow of Mordor.
 
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48 individual variations of instances of the word "hope" in this thread.
Can't believe so many otherwise intelligent people are going to fall for the marketing again.
 
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Even the most warlike of us are talking about a Thargoid invasion not immediate conquest of all human space, there will be a front line or forbidden zone or whatever which might include part of the bubble (I hope a fairly large chunk). You should probably expect there to be bleed over by a few systems but worst case scenario (from your perspective) is shift a few systems over and you should be in the clear (probably).
this is more or less what i expected. with occasional CG which are thargoid blockades of periphery worlds and that kind of thing. i wonder how the gankers who want to be on the opposing side in every CG to kill players will do? if they just do the same as usual they will be traitors to humanity and there will be consequences from the entire bubble, from every player and npc, the powers, all systems. will they ever be able to land anyhere ever again?
 

Bitler

Banned
Do you want the Thargoids to hit hard and be actually a threat to the Bubble?
Destroying systems and pushing others into anarchy while the Thargoids themselves are hard to fight, even harder without special weapons/tactics?

Or do you just want a NPC Poweplay faction that doesnt really do anything except being a bit harder to combat enemy than average, that also doesnt really impact the rest of the game world except for the 'special permit locked combat sectors'*?


I just hope that "The Thargoids have returned, and yes, you should be very afraid..." isn't just a almost meaningless sentence from an excited Dev who wanted to basically tell us that Soon™:
https://i.imgflip.com/1tpla5.jpg


*Permit locked because you may have not access to these sectors without having payed for the expansion and/or need reputation with Aegis or something.

Yes the thargoids should kill the bubble and force every one to move to colonial
 
Yes the thargoids should kill the bubble and force every one to move to colonial

I'm actually strongly in favour of this.

2.4 - The Return
Thargoids show up with a real bad attitude and destroy everything their path. Humanity struggles to survive. When all hope seems lost, the Guardians (or whoever) arrive and using advanced technology, begin to assist mankind in fleeing from their home.

3.0 - Exodus
Most of humanity is gone; at least 70% of humanity perished; what few didn't escape, were quickly captured or killed by the Thargoids.
Starting a new in Colonia; humanity begins the long painful reconstruction of their civilisation; but the secret is out and the people call on what few governments remain to band together for the survival of the human race. We construct new settlements. New outposts. New stations. We know our weaknesses, and we work hard to ensure it never happens again. Out of the ashes of old, comes the rebirth of a militaristic civilisation. A united front, a united goal .. the obliteration of the Thargoid.

Got a little carried away. :/
 
I'm actually strongly in favour of this.

2.4 - The Return
Thargoids show up with a real bad attitude and destroy everything their path. Humanity struggles to survive. When all hope seems lost, the Guardians (or whoever) arrive and using advanced technology, begin to assist mankind in fleeing from their home.

3.0 - Exodus
Most of humanity is gone; at least 70% of humanity perished; what few didn't escape, were quickly captured or killed by the Thargoids.
Starting a new in Colonia; humanity begins the long painful reconstruction of their civilisation; but the secret is out and the people call on what few governments remain to band together for the survival of the human race. We construct new settlements. New outposts. New stations. We know our weaknesses, and we work hard to ensure it never happens again. Out of the ashes of old, comes the rebirth of a militaristic civilisation. A united front, a united goal .. the obliteration of the Thargoid.

Got a little carried away. :/

Thought the dev said our actions against the Thargoid would decide what happens to the core. I hope it burns. :)
 
Thought the dev said our actions against the Thargoid would decide what happens to the core. I hope it burns. :)

Then it was predetermined the moment it was written down. It's a game, therefore there will be players will not take it seriously and will "hur dur FIR'IN MUH LASOR FIR SEEONCE!" the instant they can. :p
 
Do you want the Thargoids to hit hard and be actually a threat to the Bubble?
Destroying systems and pushing others into anarchy while the Thargoids themselves are hard to fight, even harder without special weapons/tactics?

Or do you just want a NPC Poweplay faction that doesnt really do anything except being a bit harder to combat enemy than average, that also doesnt really impact the rest of the game world except for the 'special permit locked combat sectors'*?

There is a lot of middle ground between those two extremes.

I have no problem with the Thargoids serious disrupting traffic and/or temporarily isolating certain systems. However, I'd really rather they didn't "blow up" stations/wipe out systems. There is a lot of systems in the bubble, and I haven't (and probably never will) visit them all yet. It would be a shame for stuff to get blown up without ever getting a chance to see it.

The population of humanity is huge and I think it would take a LOT for there to be wide scale devastation. It doesn't sound like that happened in the previous Elite games, so why now.

Regardless, it's up to the Devs. I'm not going to worry about what they might, or might not, do. But if they blow up enough of the sand box, I might go play something else. No threats, no ranting, no crying... just play something else. No big deal.
 
I'm actually strongly in favour of this.

2.4 - The Return
Thargoids show up with a real bad attitude and destroy everything their path. Humanity struggles to survive. When all hope seems lost, the Guardians (or whoever) arrive and using advanced technology, begin to assist mankind in fleeing from their home.

3.0 - Exodus
Most of humanity is gone; at least 70% of humanity perished; what few didn't escape, were quickly captured or killed by the Thargoids.
Starting a new in Colonia; humanity begins the long painful reconstruction of their civilisation; but the secret is out and the people call on what few governments remain to band together for the survival of the human race. We construct new settlements. New outposts. New stations. We know our weaknesses, and we work hard to ensure it never happens again. Out of the ashes of old, comes the rebirth of a militaristic civilisation. A united front, a united goal .. the obliteration of the Thargoid.

Got a little carried away. :/

I'm sorry, I thought I was playing "Elite Dangerous" and not "Battlestar Galactica 3.0". Bleh.

As far as I'm concerned, the bubble is plenty interesting without these aliens showing up. If the game does change to a great cataclysm/Humanity fleeing, have fun! I'll devote my playing time to all the stuff in my back log, which thanks to ED, has become quite extensive.
 
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Hopefully the thargoids split the bubble in two. Cleaving a 100ly wedge through the middle.
This would leave a badlands situation. Where humanity could have to fight off further incursions from thargoids (new cgs perhaps) and great opportunities would arise for dangerous™ transport missions of goods and refugees. Greater danger and risk would give higher rewards, but in the relative safety of the remaining human parts of the bubble will allow cmdrs to choose to avoid conflict.
 
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