Elite Sissyverse.

Well... is there anything in this game that can worry me?

Nope. As an explorer all that can surprise me is arriving in the middle of a star. Which I am quickly shunted out of.

I can sit 1km from a black hole and untan myself.

What happened to the idea of a reactive galaxy? Is anyone working on this? You know - the core premise of the game? Ive heard so much crap about improving the core gameplay in 2.4...

But until the actual "Galaxy" in which you live matters...

Pass! Thoughts please.
 
Yeah, there are precious little navigational hazards once you learn basic skills like not driving directly into a star when you drop out of witchspace. I still miss the "thicker" supercruise system topology, where gravity wells mattered waaay more to get an optimal approach; not that it was dangerous per se but the physical state of the system affected the gameplay in an interesting way. More of that on every level pls, including risky things. As totally stupid as they are, a Star Wars asteroid field or more easily its underlying gameplay likeness would still be fun. Maybe the Thargoids can do something terrible and create them for us; it can be mines, a field of debris, anything. Broken planet would be cool. Maybe not for people who lived there but still. >__>
 
Forgot to reply... I remember Sandro talking about solar flares, but I don't remember anything else. I kind of hope the Thargoids do something to spacetime or somethin' that makes even supercruising dangerous.
 
Yes, major gravitational effects from Black Holes if you get too close. More damage from mis-judging Neutron & White Dwarf Stars. Have certain stars throw out solar ejecta that needs dodging-& have passing too close to a star cause more damage too. Also, more natural phenomena in space that can cause problems to your ship.

The need for routine maintenance (whether ad hoc by the Commander, or done properly by a facility) would also be good.
 
The need for routine maintenance (whether ad hoc by the Commander, or done properly by a facility) would also be good.

Long distance exploration consists of pressing J and then holding down the 'scan' button for 30 seconds. How can we make it more fun and engaging?

Let's force them to stop every 50 jumps to hold down the 'repair' button for 30 seconds or their ship explodes.

Awesome! I can't wait!

[wacko]
 
There isn't much that will damage an exploration ship, that's true. But, I think that's for a good reason. It takes an average CMDR weeks, sometimes months to get to the core and back. If there'd be a big risk going to the rebuy screen on every single jump, very few would do it.
You can find hazardous places, if you look for them. Like, this planet...
abbqWD.png
 
Long distance exploration consists of pressing J and then holding down the 'scan' button for 30 seconds. How can we make it more fun and engaging?

Let's force them to stop every 50 jumps to hold down the 'repair' button for 30 seconds or their ship explodes.

Awesome! I can't wait!

[wacko]

I think the answer is forcing people to choose among several options...for example, different levels of repair. You could do a full quality repair but at the cost of materials or some resource. Or, you could choose from a variety of lesser quality repairs, for cheaper, but with varying results. A basic low quality repair would use fewer resources but it would use them less efficiently per some unit of repair. Another low quality repair might return you to full integrity but causes damage to other modules. Or, even a repair that lets you cannibalize other components.

The answer isn't in the action and the interface but in the decisions you are left with as a player. To me, that's depth.
 
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There isn't much that will damage an exploration ship, that's true. But, I think that's for a good reason. It takes an average CMDR weeks, sometimes months to get to the core and back. If there'd be a big risk going to the rebuy screen on every single jump, very few would do it.
You can find hazardous places, if you look for them. Like, this planet...
http://u.cubeupload.com/duckofdeath/abbqWD.png

is that a planet directly infront of the jet of a neutron / white dwarf star?
 
is that a planet directly infront of the jet of a neutron / white dwarf star?
Yeah, it's in an extreme elliptical orbit around a white dwarf, so, it passes through the cones and it even goes waaaaaaay inside the body exclusion zone of the star.
It's named The World of Death by its finder CMDR Leif Erikson.
 
is that a planet directly infront of the jet of a neutron / white dwarf star?

The planet orbits the dwarf in about 80 minutes. For about 70 of those minutes, it is so close that it's actually inside the white dwarf's exclusion zone and you get thrown out of supercruise if you try a landing and yes, whilst you're down there the dwarf's jets are lashing the surface. It's creepy as hell when you hear them start up.

More information and some vids and screenies in the later pages:

https://forums.frontier.co.uk/showthread.php/357172-Challenge-to-land-on-the-world-of-death

Go. Do it now!
 
Well... is there anything in this game that can worry me?

Nope. As an explorer all that can surprise me is arriving in the middle of a star. Which I am quickly shunted out of.

I can sit 1km from a black hole and untan myself.

What happened to the idea of a reactive galaxy? Is anyone working on this? You know - the core premise of the game? Ive heard so much crap about improving the core gameplay in 2.4...

But until the actual "Galaxy" in which you live matters...

Pass! Thoughts please.

Perhaps you need to take a break from ED .....

Chief
 
The planet orbits the dwarf in about 80 minutes. For about 70 of those minutes, it is so close that it's actually inside the white dwarf's exclusion zone and you get thrown out of supercruise if you try a landing and yes, whilst you're down there the dwarf's jets are lashing the surface. It's creepy as hell when you hear them start up.

More information and some vids and screenies in the later pages:

https://forums.frontier.co.uk/showthread.php/357172-Challenge-to-land-on-the-world-of-death

Go. Do it now!

thx for the info, but will check it maybe after i finish grinding to clipper
 
Well... is there anything in this game that can worry me?

Nope. As an explorer all that can surprise me is arriving in the middle of a star. Which I am quickly shunted out of.

I can sit 1km from a black hole and untan myself.

What happened to the idea of a reactive galaxy? Is anyone working on this? You know - the core premise of the game? Ive heard so much crap about improving the core gameplay in 2.4...

But until the actual "Galaxy" in which you live matters...

Pass! Thoughts please.

"I wish this game would be improved upon. I've heared they are gonna improve the game. That is crap. Thoughts please."
 
Why are there so many problems, why isn't someone doing something about it? We can put a spaceship the size of a football field 35K LY away from Earth in just a couple weeks at most, but I cannot get popcorn to cook in my microwave without burning.

And why are there so many station collisions? Don't they have radar? Is anyone using it? What good are all the lasers and robotics if I cannot heat my cabin evenly? I can mine ore at the center of the galaxy but I cannot get my docking computer to recognize a toaster rack. I can get severely damaged, engineered modules repaired in a second, but no on can clean my canopy?

Someone please fix all the problems.
 
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