Sadly, it's people like you who are doing the most to hold the game back. You complain about "boring repetition", but then shoot down any ideas aimed at making it a little bit more involved. Oh well, time to find my ignore button.
It's change, Marc. Change is scary. All change, regardless of actual improvement, is scary. And should thus be resisted. We are here, because the developer has tried, and so far has not actually managed to get traction on quite a few changes. 2.4 is probably going to have a few more people tossing toys out of the cot because hot-dang it
something has changed.
And to be fair, that's happened across many types of play style. I don't doubt a lot of stuff has ended up on the cutting room floor, because the community will become unhinged over perceived issue and railroad something into garbage town. Multi-Crew is a good example of people reacting to a theoretical (AFK farming) that never actually manifested; arguably ship transport is in a weird spot cost vs time wise. Shields? Still massively too much of the defense story, even though frontier is trying to add other aspects to rebalance the formula (armour, resistance being as much a factor as shields).
On. And on. And on.
I don't really ever want to see the entire everything turned upside down, as that's just silly. Yet this seems to be the expectation if something changes. Anything.
Sky is falling! D: But the developer has been railroaded
so many times over just trying to get some improvements (and more importantly balance passes) across the line. Half the issues are on Frontier, absolutely, but commanders could stand to get a grip and get out of the way so improvements (and balance) can be introduced.
Because at some point? Frontier will give up, or they will just damn the torpedoes and do it anyway; neither is a good outcome, because we've then lost a hugely valuable feedback cycle.
tl;dr - frontier don't really have an answer for long-term players (they really just don't), changes are thwarted that give everyone more options (or risk/ reward scenarios) due to needless panic, and development is too often stymied resulting in stale mechanics.
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2.4 can't come soon enough for me, because we'll get some long overdue second passes. I am at the point, honestly, where I've stopped caring about people crying wolf. Just let me have some fraking stable mechanics, a contextual missions system that works, some sort of proficient AI, and some sodding consistency, and I'll be happy. I fear I may never see this though.