A Scream of help from an empty space (An Appeal to FDev)


We, a community of Elite Dangerous players, are making a call for a change of emphasis of project development towards faster correction of existing problems, expanding the game mechanics, more effective work of the QA-department and more open project development and informing the community about the current state of work.

At this moment the development of Elite Dangerous has a lot of problems connected to the game mechanics, critical errors and gameplay in general. The community was repeatedly sending to Frontier Development their suggestions on project improvement and their gaming experience, using the official forums, social networks and the official support service. However, in most cases these suggestions remain unheeded, and critical updates which are fixing the bugs are coming very rarely, often many month later. A less significant but equally important fixes are even much longer to expect.

Another very important problem, is a lack of real progression in the project over the past year. Since the release of 2.1 The Engineers - update, we don’t observe any important updates to the gameplay. Released updates - 2.2 The Guardians and 2.3 The Commanders haven’t brought any new experience and gameplay mechanics expansion. The additional elements, such as fighters and multicrew haven’t brought any benefits to players, except maybe a very small part and therefore don’t impact overall gaming experience hence not necessary. The community does not receive information about further development plans, has no clue about what to expect from the project in the future, and as a result, loses trust in the development team.

Other elements, that are positioned as one of the most important parts in most of the latest updates, are basically only a cosmetic content - various 3D-models and scripted scenes, which allegedly can be accidentally found in different regions of space. Most often such content is placed in easy accessible locations, and served in portions at a certain time, favorable to developers, and is followed by massives of story text on official channels. A lot of such elements, that were supposed to become full and interesting storylines, have got abandoned or forgotten with time. It makes one wonder, do such elements really an important part of gameplay, or are created specifically to delay the time before next updates.

The current gameplay mechanics also do not implement claimed features of the project. Here is the main list of problems noted by the community. This list is not complete and it can be expanded with lots of other noticed elements:


  1. A BGS system that does not have any real purpose. System do not bring to players any benefits. Players who are trying to use the system and play a role in it are facing with a problem of a lack of understanding the mechanism. Also rules here are constantly changed and corrected without any mentions from development team. The efforts of players who are trying to achieve its goals, are often disappear because of these uncontrolled processes, which significantly worsen the overall experience. Ultimately it repels the player from this part of the gameplay and/or from the game in general.
  2. Unbalanced PvP where player in most cases are unable to protect themselves during the attacks or to avoid them, and the attacker do not receive absolutely no punishment. As a preventive measure against possible attacks is using the private groups and solo mode. They bring even more disbalance into gameplay, making the gaming experience worse, reduce the possibility of socialization, make a mess in BGS, and create a lot of other problems. At the same time those player who want to participate in PvP-combat are not getting any profit or evolvement of their game experience from such activity. The only group of players who are interested in PvP at this moment are so-called “griffers” who are trying in every way to harm other players and to prevent them of having fun from the gameplay.
  3. Full absence of necessity to interact with other players. The game, claimed as a multiplayer project, practically isn’t, due to a complete lack of necessity in interaction between players. Basically there is no trading, no item exchange, there is no need to help each other, to cooperate and to perform joint tasks. All operations can be easily dealt alone.
  4. Absence of faction control mechanics. The players who are trying to play Elite Dangerous as an online-project are facing another problem - an absence of any unions in the game. The system of factions that is proposed to replace classic clans and guilds can not be positioned as such, because the player is not a part of this faction, do not get any benefits, can not control it, affects it only indirectly with mechanisms that are unknown or regularly changed by development team.
  5. Complete absence of support for players, who want to play a role of a space explorer. For three years since the release of the project such players have got very few new mechanics and content extensions. The game, that is primarily focused on exploration is giving nearly nothing new for its entire time of existence to such players. This space is completely empty and contains only lifeless and practically identical rocks, as in the form of planets, and in the form of objects on their surfaces. The level of variety is minimal, and in the most cases is not remarkable, and the best you can find here are very rare bugs of generation.
  6. A game feature called Community Goals (CG), that is designed to diversify the gaming experience, unite the players in order to perform common tasks, and to develop the general plot, for current moment is not used for its intended purpose. This mechanic is put on stream and is applied at any convenient opportunity, because the game do not have other tools to create events. In this moment these tasks are very primitive, boring and do not bring any benefits for most players. Besides, there are good reasons to believe that rare cases of launching such Community Goals, that must somehow influence the development of the storyline in reality does not do this. And the slightest opportunity to prevent the success of such events is completely suppressed by the introduction of artificial restrictions.

The community of Elite Dangerous players urging the developers at Frontier Development and David Braben personally, to take in account all the above remarks and to pay more attention to the desire of their community. More opened development will contribute to greater trust from the community.

Remember, we remain true to you because we love what you did in the past. But we cannot stay true indefinitely, if you will continue to push us away from you.

Players communities, supporting the above requirements:

Eol Prou Group
Close Encounters Corps
The Bright Star Squad
Home of Light



PS: We are calling the commanders to familiarize themselves with the above text a soberly assess the entire current situation. You are free to pass by and leave everything as it is now, or you can support our aspirations and try to change something eventually. Refrain from unnecessary criticism here and be reasonable.

1: I wouldn't mind a far more complex BGS, so it is more difficult for people to control, at the moment it is pretty easy.
2: This is in the works with the Karma system and the updated Crime & Punishment system
3: There shouldn't be any Faction Control Mechanics. That is not what the game is meant to be about. No Thanks.
4: Exploration does need a big buff, and they have already said they are looking into it.
5: Not to sure if this is correct.

Who is this community you are talking about? As it sure ain't me. Sounds like you are speaking for yourself.
 
Errr, actually it's mine too. That kind of statement only applies if you've actually, ya know, made sure it's only one person's concern.

I'm not reading the entire thread but this is quite bizarrely the most unified support I've seen of the game's development.

I got a lotta love for the game, but the development process has been lackluster as hell. Yes to a more transparent direction, yes to more sensible bug testing/resolution, yes to BGS development, yes to more content.

Guild stuff? Hell no. Keep that out my game or I'll cut you down with a herring. Let's develop ED, not turn it into something else.

So what? Cmdr Eagleboy speaks for me when he says he doesn't speak for me. Now good luck trying to figure that out!
 
He is so "working", that the statistics show that the game is played by only a few thousand players? Given that millions of people bought the game? It could be better, at least ten thousand players.

More likely played by a few hundred thousand players. It's not in the thousands. Where are you getting your statistics from.
 
No one made you our spokesperson. I am part of this community and you certainly don't speak for me.
He speaks for those who want change and those who support this thread. Do not speak for everyone. We may not be many, but we exist. And we have the right to express our own opinion. And we have the right to complain that we have not received the things that were promised or shown, for two years of development of the game. And you do not speak for us.
 
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He speaks for those who want change and those who support this thread. Do not speak for everyone. We may not be many, but we exist. And we have the right to express our own opinion. And we have the right to complain that we have not received the things that were promised or shown, for two years of development of the game. And you do not speak for us.

And you don't speak for the community. It's quite simple.
 
More likely played by a few hundred thousand players. It's not in the thousands. Where are you getting your statistics from.
Hundreds of thousands? I see in the steam + multiplication by 2-3, for those who do not play in the steam. Well, let x4, but anyway? Hundreds of thousands? Proof of?

fixed

And you don't speak for the community. It's quite simple.
Am I speaking?
 
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Speaking for myself I don't want to be emperor of the milky way, be in a guild, have an overall story arc or any of that stuff. I like to fly about, do my own thing and make my own story.
Elite is perfect for that.
New content is always welcome but things I'd like to see are planetary landings on atmospheric worlds and bases, fuel scooping and dog-fighting in gas giant atmospheres, maybe new weapons (crust busters for base attacks, EMP pulses for pirating or hostage liberation) or conflict zones with bases to attack, even NPC messages like thank you's when you save them from pirates etc. just to help with immersion. Not about space legs either, I don't want to walk about, too busy flying.
 
Hundreds of thousands? I see in the steam + multiplication by 2-3, for those who do not play in the steam. Well, let x4, but anyway? Hundreds of thousands? Proof of?

Steam says 80,000 seperate players in the last 2 weeks and that will likely go up after 2.4 goes live. A lot of people do not play on steam and there are a lot of people on XBox and Playstation, so a figure of 300,000 active players is not out of the question, could be a lot more. Much closer to reality then the few thousand you are talking about.

And I know where that stat comes from. It is concurrent players which only tells you the amount of players playing at that precise moment in time.
Am I speaking?

You speak for yourself and a small section of the community, not the community which implies the whole community.
 
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Hundreds of thousands? I see in the steam + multiplication by 2-3, for those who do not play in the steam. Well, let x4, but anyway? Hundreds of thousands? Proof of?

fixed

That's becaue you only look at concurrent players, my dear Watson. Obviously not everyone who bought the game is online 24/7. Your claim was that out of the millions of people who bought the game only a few thousand still play it. That's incorrect.

http://steamspy.com/app/359320
Click on audience (2 weeks) and you'll notice that the active player base is currently around 80.000, sometimes going up to 100.000. Given that only 1/3 of the playerbase runs the game on steam (there are also people who use the Frontier Launcher / Store, Xbox and PS4) it's pretty clear that a few hundred thousand actively play the game.

Am I speaking?
Don't know, are you? I am not sitting next to you. You are definetely writing though if that makes a difference.
 
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He speaks for those who want change and those who support this thread.

How many people is semi-irrelevant, we all bought a game license and even a single voice with a good idea could win the day. But WHAT change exactly? The OP reads like 'something is wrong with something' .. WHAT is wrong with what??

Keep it simple please or I don't understand!
(Say in the title, explain in the opening post)
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Moved to suggestions and feedback.

Please remember to discuss the post not the poster.

And as mentioned you are really only speaking for yourself.

Thanks all. :)
 
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Steam says 80,000 seperate players in the last 2 weeks and that will likely go up after 2.4 goes live. A lot of people do not play on steam and there are a lot of people on XBox and Playstation, so a figure of 300,000 active players is not out of the question, could be a lot more. Much closer to reality then the few thousand you are talking about.

PS4 player here (raises hand)! I see what feels like very high numbers in the local traffic reports for systems that I assume are "backwaters" in the bubble, which to me implies that a lot of people play this game on any given day. How much is a lot, I don't know, but I believe its more than a few thousand.
 
Moved to suggestions and feedback.
Thanks

How many people is semi-irrelevant, we all bought a game license and even a single voice with a good idea could win the day. But WHAT change exactly? The OP reads like 'something is wrong with something' .. WHAT is wrong with what?? (Say in the title, explain in the opening post)
Extremely slow pace of game development, the lack of something really big and worthwhile. Which could have appeared in two years of development. And also remember the promises. We ask them to add something more meaningful than a couple of models and an even bigger grind. If these patches were issued every 1-2 months, then we would not have any complaints.

That's becaue you only look at concurrent players, my dear Watson. Obviously not everyone who bought the game is only 24/7. Your claim was that out of the millions of people who bought the game only a few thousand still play it. That's incorrect.
http://steamspy.com/app/359320
Click on audience (2 weeks) and you'll notice that the active player base is currently around 80.000, sometimes going up to 100.000. Given that only 1/3 of the playerbase runs the game on steam (there are also people who use the Frontier Launcher / Store, Xbox and PS4) it's pretty clear that a few hundred thousand actively play the game.
Steam says 80,000 seperate players in the last 2 weeks and that will likely go up after 2.4 goes live. A lot of people do not play on steam and there are a lot of people on XBox and Playstation, so a figure of 300,000 active players is not out of the question, could be a lot more. Much closer to reality then the few thousand you are talking about.
And I know where that stat comes from. It is concurrent players which only tells you the amount of players playing at that precise moment in time.
Maybe it's fair. But 2.5 million and 300 thousand? Given that I know many who have a second, third or more accounts? I think it could be better. But I look at the daily peak online, because it shows the real number of people loyal to the game. If the game would be very exciting than now, it would be MUCH MORE.

Don't know, are you? I am not sitting next to you. You are definetely writing though if that makes a difference.
You speak for yourself and a small section of the community, not the community which implies the whole community.
I write, because I have the right. Like others who support us, they also have the right to say. Why should we be completely ignored?

We were promised Guild features?
I read somewhere, and I can assure that the developers said that they will expand the interaction with minor fractions.

fixed
 
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Maybe it's fair. But 2.5 million and 300 thousand? Given that I know many who have a second, third or more accounts? I think it could be better. But I look at the daily peak online, because it shows the real number of people loyal to the game. If the game would be very exciting than now, it would be MUCH MORE.
Take a look at other games and you'll notice that they have similar numbers. If the game would be Call of Duty there would be more players, I don't want the game to be Call of Duty though.



I write, because I have the right. Like others who support us, they also have the right to say. Why should we be completely ignored?
Of course, feel free to say or write what you want! It's possible that I'll disagree but that's what forums are designed for. Don't tell me that you or the OP are speaking for the community though, becuase you don't. That's all I tried to point out when I said "you don't speak for the community". I did not say: "You are not allowed to speak for yourself".
 

Robert Maynard

Volunteer Moderator
I read somewhere, and I can assure that the developers said that they will expand the interaction with minor fractions.

A link would be great. :)

DBOBE has previously expressed concern regarding some aspects of gameplay facilitated by large player groups (https://www.youtube.com/watch?v=dJzizYUEF9c;t=19m40s) - so I doubt that any expansion of interactions with Player Factions would be a cookie-cutter copy of Guild features in other games.
 
Take a look at other games and you'll notice that they have similar numbers. If the game would be Call of Duty there would be more players, I don't want the game to be Call of Duty though.

Of course, feel free to say or write what you want! It's possible that I'll disagree but that's what forums are designed for. Don't tell me that you or the OP are speaking for the community though, becuase you don't. That's all I tried to point out when I said "you don't speak for the community". I did not say: "You are not allowed to speak for yourself".
Personally, I would like to have more interaction with the players, the function of "guilds", the trade between the players. I do not say that they were mandatory, even if it is an optional aspect of the game, but the presence of such functions would give an incentive for many players to return. You do not want. But others want. I'm not talking about legs. But if they will, I would gladly take part in the shooter. If he will. And once again I will say that most of the functions that the developers have introduced have proved to be of little use for me personally and for "our" players. I understand them.

Well, do not address me, but to the one who says it.
 
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