Will I ever be able to get out of my ship?

Damnit, I really want to walk around my Cutter, even if there's nothing to do yet :/

But I suppose you're right - unless there's some really compelling gameplay to accompany it, is it really worth the time/effort/cost involved to do even just that.

However, on saying that, psychologically speaking, it'd be nice to be able to just get out of the pilot seat once in a while and stretch the old legs in the cabin or bridge ;)

That's what EVE did, and everyone got bored in nine nanoseconds. Sorry.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.


IMO the only thing that you can do is to make simple yet strategic use of areas that you can walk around in. For example another aspect would need to be added to the game. Maybe people could have a salvage/flee market style shop that they own. They can purchase upgrades for it and change the store layout. They can then supply these shops from gathering salvage and or providing trade goods. While this can be done in a private instance, once they leave their personal store it loads back to a public space.

In the public space you could have cosmetic clothing stores, Weapon stores, and Plastic surgery/body modification shops to visit. They could have Pubs with mini games like darts, and or video poker. Inside the pubs they might get access to shady contacts who give them questionable high paying missions. They could add Easter eggs through out the odd bits of the star ports and once you collect enough you get some sort of cosmetic reward.

Basically some cosmetic stuff not available in the store should be able to be gotten inside the game. WoW has done this with great success. They do business like gang busters for store pets, but some of the most coveted pets can be found in the game. Same concept accept apply it to ship kits, decals, paint jobs, or character modifications.

On station you could sneak onto another persons ship and actually steal it. You could also just find the most valuable stuff in their hold and jettison it out of the cargo hatch to the friend who interdicted the ship.

On station you could take part in something like heists in GTA V. Instanced small group actions against, banks, or rare goods locations.

On station you could own a plot of land in the ring and farm/produce various rare items. Then defend said production from a wave style onslaught by NPCs, Horde Mode from Gears of War.

On station apartments and home furnishing. Customized living area that can be visited by friends.

Perhaps data theft and or setting up taps all over the station. Maybe setting up an area in the station and creating the right kind of situation in the system that allows new contacts in the station. Example is bringing a black market into a station that doesnt have one already.

There are lots of things, however it just depends on how much you are willing to design and how much can the engine handle.

EDIT:

In your words it would need to be another game inside of ED and that is correct. Honestly look to GTA V for some inspiration. See Harvest Moon or Payday the Heist for other bits. When it boils down to it. All these games are at the base level are resource management sims. The Resources could be land, money, crops, slimes, whatever. Then you process said resources and get a randomized positive result for your time. As long as its interesting people will continue to push the feeder bar for more pellets.
 
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Leave the ship, lose your ship. Rebuy screen.

That will cool the desire for hot feet.

Never get off the boat.

IMO the only thing that you can do is to make simple yet strategic use of areas that you can walk around in. For example another aspect would need to be added to the game. Maybe people could have a salvage/flee market style shop that they own. They can purchase upgrades for it and change the store layout. They can then supply these shops from gathering salvage and or providing trade goods. While this can be done in a private instance, once they leave their personal store it loads back to a public space.

In the public space you could have cosmetic clothing stores, Weapon stores, and Plastic surgery/body modification shops to visit. They could have Pubs with mini games like darts, and or video poker. Inside the pubs they might get access to shady contacts who give them questionable high paying missions. They could add Easter eggs through out the odd bits of the star ports and once you collect enough you get some sort of cosmetic reward.

Basically some cosmetic stuff not available in the store should be able to be gotten inside the game. WoW has done this with great success. They do business like gang busters for store pets, but some of the most coveted pets can be found in the game. Same concept accept apply it to ship kits, decals, paint jobs, or character modifications.

On station you could sneak onto another persons ship and actually steal it. You could also just find the most valuable stuff in their hold and jettison it out of the cargo hatch to the friend who interdicted the ship.

On station you could take part in something like heists in GTA V. Instanced small group actions against, banks, or rare goods locations.

On station you could own a plot of land in the ring and farm/produce various rare items. Then defend said production from a wave style onslaught by NPCs, Horde Mode from Gears of War.

On station apartments and home furnishing. Customized living area that can be visited by friends.

Perhaps data theft and or setting up taps all over the station. Maybe setting up an area in the station and creating the right kind of situation in the system that allows new contacts in the station. Example is bringing a black market into a station that doesnt have one already.

There are lots of things, however it just depends on how much you are willing to design and how much can the engine handle.

I've been doing this with pen and paper RPG's since 1978, at far less cost. :)
 
In the pub you could have big arcade style video or hologram games about theme parks with dinosaurs and coasters...
 
Personally I hope we don't get space legs, or at the least are given options to bypass them. It looks horribly boring to walk around a space station talking to poorly voiced NPCs just to get a mission, I love the speed with which Elite gets the docking over and done with: this is supposed to be a game about flying space ships after all, not an interstellar meet-and-greet. On the other hand it might be an interesting mechanic to allow space walks for ship repairs, as an alternative to AFMUs and repair limpets or maybe even the reboot/repair option.
 
So am I. Believe me, I want space legs too, but I do want good gameplay to go with it.

I don't want the devs spending a year just to add walking around your cockpit for a few minutes with nothing else to do. It would be nice from time to time, but for me that is not a good enough reason to add it with all the dev time that would take.
For a start that would be enough
 

Jenner

I wish I was English like my hero Tj.
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

You've made me sad, Dale..... :( Why you do this thing?
 
Leave the ship, lose your ship. Rebuy screen.

That will cool the desire for hot feet.

Never get off the boat.



I've been doing this with pen and paper RPG's since 1978, at far less cost. :)


Yep and I have as well. Its just as fun now as it was back in the day. Gurps game rule set can do anything. Palladium rules kills me and Rifts is amazing.

The ships may not be started or moved by anyone but the original pilot, so the ship must be flying for it to be stolen. It could open up a minigame/upgrade game for the ship owner. They could purchase modules or upgrades for ship internals that has a camera system, and floating security drones. They could purchase Sentry bots that actually guard the ships main hatches. All of which would be pricey. They can patrol their own ship when the get back from the pub looking for other players. All kinds of cool mechanics and ways to spend your money other than just ships and ammo.

It would not be that big of an investment. for 100 dollar investment on ED we have gotten 3 years of entertainment. While that is not as long ago as 1978, it is still a very good value for the cost of the game.

In the pub you could have big arcade style video or hologram games about theme parks with dinosaurs and coasters...


You know what the PS experience on PS3 did show an interest in shared events. The movie theater that you could visit and watch with friends was fun. As well as all the mini games. Whose to say what people would prefer.
 
Avatars does not imply space legs. They might makes us dream about space legs, but it is not unwritten promise about doing them.

Agreed avatars are not a promise, I didn't state that. Just that I thought it cynical to commercialise the customisation of same, if that's all there is.
 

Jenner

I wish I was English like my hero Tj.
This, thankfully, isn't EVE :)

True. EVE didn't ever get past their half-hearted attempt to introduce it, either. It's no wonder it failed when all it was was a single room you could walk around in and.... *gasp*....SIT ON A COUCH!


They did sell that really awesome monocle in the store, though. A cynic might think the whole thing was just a way to drive micro transactions.

That's why I want FD to do more than what they've done already with holo-me. Yeah, it's neat, but I expected it to be the first step towards a much much larger first person system within the game.
 
I think an alternative to a complete FP(whatever) game add on would be to design the interior of the ships, and enable the camera suite to access the interior.
Problem is, I have a feeling any interior shots, or roaming the interior would require more than one cutscene, depending on the ship size.
 
But you're not in your ship now. You're head is in a jar on a shelf in some space station - and I'm not even sure about being on a space station. :rolleyes:

Maybe if we do eventually get Elite Feet, they will also remove the awful telepresence.
 
True. EVE didn't ever get past their half-hearted attempt to introduce it, either. It's no wonder it failed when all it was was a single room you could walk around in and.... *gasp*....SIT ON A COUCH!


They did sell that really awesome monocle in the store, though. A cynic might think the whole thing was just a way to drive micro transactions.

That's why I want FD to do more than what they've done already with holo-me. Yeah, it's neat, but I expected it to be the first step towards a much much larger first person system within the game.


At first it can just be cosmetic stuff buying stuff for your personal space and ship interiors. Eventually it can turn int a full on Left 4 dead mode against thargoids or a Planetstrike 2 FPS experience against rival Power Play groups. Their could be Hunting expeditions for dangerous game. They could do missions that would have you hunt an entity that is killing colonists on planets.

They could have fishing, Plant or Bug collection. They could let you actually mine on the surface of a planet or maintain a star port business. There are tonnes of things to do if they have the bandwidth.

But you're not in your ship now. You're head is in a jar on a shelf in some space station - and I'm not even sure about being on a space station. :rolleyes:

Maybe if we do eventually get Elite Feet, they will also remove the awful telepresence.


I always thought that was their plan. Right now holo me just puts a name to a face and allows quick join over large distances.
 
I think an alternative to a complete FP(whatever) game add on would be to design the interior of the ships, and enable the camera suite to access the interior.
Problem is, I have a feeling any interior shots, or roaming the interior would require more than one cutscene, depending on the ship size.

They could have science stations to do experiments. They could have a salvage bay where you can break down the wrecks and keep only the valuable stuff. The only reason the ship might not do it automatically might be that if you cut apart the salvage yourself you might find messages and or clues to a bigger mystery. Sort of like the green glow from thargoid ships.
 
If Space legs aren't ever added, think of all the wasted Dev time designing all the ship/station interiors in prep for "Legs"

So this should give you feel that FD *wants* to add them and plan game accordingly.

They just don't know when and how.

That's called 'future proofing'. They just don't know in full detail how that future will look like.
 
Space hands!

That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.




Greetings Dale Emasiri, good to see you here joining us.

Thank you man for addressing our concerns regarding the first person mode in Elite.
I remember the topic you mentioned very well. EVE and its "vanity feature", lets call it thus, since, if I am not mistaken, there was nothing else then to sit, standing around, walking around and looking "good" while doing so (laughs).

Agreed, a total loss all around. EVE players didn't "played" it, cos there was nothing to play. Devs dropped it. End of story. 3 animations, one being completely involuntary and not a single cause, not the slightest resonance inside the game/play itself, no reason doing it, beside to see your in game self. Good Riddance.

Space legs, come with space hands, or else they never will.

Cheers [hotas]
 
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