It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.
You're welcome, but Dale's reply represents FD's current thinking on this, so I wouldn't hold my breath if I were you.
Yeah, David and the rest of us were operating under the assumption that it would be 'on the Horizon' (see what I did there?) back in the day, but FD are less committed to it now for various reasons.
... is that really your argument, it didn't work out in EVE so perhaps we'd better not try it?
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.
It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.
Avatars does not imply space legs. They might makes us dream about space legs, but it is not unwritten promise about doing them.
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.
It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.
True. EVE didn't ever get past their half-hearted attempt to introduce it, either. It's no wonder it failed when all it was was a single room you could walk around in and.... *gasp*....SIT ON A COUCH!
They did sell that really awesome monocle in the store, though. A cynic might think the whole thing was just a way to drive micro transactions.
That's why I want FD to do more than what they've done already with holo-me. Yeah, it's neat, but I expected it to be the first step towards a much much larger first person system within the game.
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.
It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.
Sounds a bit of a cop out to me. Actually, a lot of a cop out. Obviously it needs meaningful activities, the same as planetary landing did, that's patently obvious. And "its a hell of a lot of work"? You're game programmers, progam the game. And it is core gameplay, just not current core gameplay, and is that really your argument, it didn't work out in EVE so perhaps we'd better not try it?
I hope your view isn't representative of FD as a whole because it seems pretty unambitious - and for a key feature, promised from the kickstarter, to now say "Oooh, it looks difficult, it would be a whole new game within ED" doesn't exactly inspire in the competence stakes.
What part of your post wasn't completely predictable during the original planning stage of the game?
So.. basically.. MULTICREW. Because that is what you did. It was litteraly lot of work for something that lacks meaningful gameplay. Exactly this. And you did it.That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay.
Oh come on people, fixing core gameplay is way more important than "space legs". After that then we'll see, but the attitudes on here are just unbelievable!
No one has said it won't happen, just it will take a while.
BTW I care nothing for space legs until I see a valid gameplay reason.
In my opinion, space legs should be in the ships first![]()
Oh come on people, fixing core gameplay is way more important than "space legs". After that then we'll see, but the attitudes on here are just unbelievable!
No one has said it won't happen, just it will take a while.
BTW I care nothing for space legs until I see a valid gameplay reason.
Also, what's the point in putting all that time into creating avatars, when all they're going to do is just sit in a seat forever. Unless they were a cynical addition to sell stuff in the store...
edit: yeah I sound really bitter about this :/
Exactly. Why did they spend so much time on Holo-Me? For me, the feature is just a 10 min fad as currently implemented. I've not even bothered to do more than a cursory glance at it because it does not have any gameplay.
Now if your can walk around and meet other people it would make Holo-Me worth the effort.
Also think of all those nice different spacesuits/weapons you could sell Frontier;-)
I really want to be Neil Armstrong, getting out of my ship in a suit.