Will I ever be able to get out of my ship?

I still hope Elite gets legs or Star Citizen gets VR support with ok frame rate, but both of those scenarios kinda seem a bit unlikely as the years keep passing.
 
It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

Sounds a bit of a cop out to me. Actually, a lot of a cop out. Obviously it needs meaningful activities, the same as planetary landing did, that's patently obvious. And "its a hell of a lot of work"? You're game programmers, progam the game. And it is core gameplay, just not current core gameplay, and is that really your argument, it didn't work out in EVE so perhaps we'd better not try it?

I hope your view isn't representative of FD as a whole because it seems pretty unambitious - and for a key feature, promised from the kickstarter, to now say "Oooh, it looks difficult, it would be a whole new game within ED" doesn't exactly inspire in the competence stakes.

What part of your post wasn't completely predictable during the original planning stage of the game?
 
You're welcome, but Dale's reply represents FD's current thinking on this, so I wouldn't hold my breath if I were you. :)

Yeah, David and the rest of us were operating under the assumption that it would be 'on the Horizon' (see what I did there?) back in the day, but FD are less committed to it now for various reasons.

It does seem that FD are steering away from space legs and Atmos planets .. I really hope they don't but, I am starting to believe that these things aren't coming (at least any time soon™)
 
... is that really your argument, it didn't work out in EVE so perhaps we'd better not try it?

Gotta agree, this seems like a bad comparison, and even worse predictor of success to blame Eve. Eve was a 3rd person MMO game and had no business making it an FPS since the leap in mechanics was extraordinary. Elite is already 1st person cockpit game which is basically a FPS already but with a huge heavily armed flying "wheelchairs" and hit boxes. So the mechanics are already fundamentally in place. All Frontier has to do is:


  • the monumental work of filling the missing assets
  • making the graphics scale decently with greater zoom
  • making sure VR isn't a vomit comet
  • providing halfway decent gameplay that isn't much worse than what we already have (it's not like we're expecting a miracle here)

The above is certainly a big deal, but hardly impossible. It would just require a significant commitment on Frontier's part.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

I'm sure this has been suggested before, but I would love to have space legs and have the inside of our ships be customizable. The Frontier Store already sells a lot of dashboard objects, but I'd love to see Star Wars holo-chess style mini-games we could play with friends inside the ship. Perhaps we could wager credits on the games or something like that. The tables could be sold in the Frontier Store, and I think they'd be very popular. Interior customization in general I think would be both popular with the fanbase, as well as profitable for the company. Lots of us like just hanging out with friends, but flying can be risky and also, sometimes we just want to talk and not fly. Space legs would give players that opportunity.
 
Oh come on people, fixing core gameplay is way more important than "space legs". After that then we'll see, but the attitudes on here are just unbelievable!

No one has said it won't happen, just it will take a while.

BTW I care nothing for space legs until I see a valid gameplay reason.
 
Avatars does not imply space legs. They might makes us dream about space legs, but it is not unwritten promise about doing them.

This is the important bit.
FD have never stated that Holo-me was the first development step on the road to space legs.
Many people interpreted it that way, and perhaps that wasn't even entirely unreasonable, but that's all it was....an interpretation driven by desire.
No matter how clear and outspoken FD is in trying to keep expectations down, this topic isn't going to go away.
 
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That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

So when is Frontier going to add meaningful gameplay for which "space legs" could take advantage?

Wouldn't that be putting the cart before the horse anyway? I just don't understand the reasoning here. It boils down to needing a purpose to do a thing, but anything that might give this thing purpose would only be added in support of the thing to begin with (x requires y, but y would only be added for x). It's a bit of a catch-22, no?

I feel like Frontier is just kicking the can until we stop caring. It took them two years to finish what many feel was a disappointing Season 2. Now we know there's no Season 3 (for whatever reasons we can speculate) and the focus will be on improving core gameplay. Ya'll give me the impression the ship is moving without a rudder.
 
True. EVE didn't ever get past their half-hearted attempt to introduce it, either. It's no wonder it failed when all it was was a single room you could walk around in and.... *gasp*....SIT ON A COUCH!


They did sell that really awesome monocle in the store, though. A cynic might think the whole thing was just a way to drive micro transactions.

That's why I want FD to do more than what they've done already with holo-me. Yeah, it's neat, but I expected it to be the first step towards a much much larger first person system within the game.

You could do far more than sit on a couch, but you could do all those things just as well from within your ship, and that (in EVE's case) was the problem.

I completely understand the points Dale was making, they make sense.

His post did not confirm that space legs has been axed, but we need to realize that the possibility exists that it might be.
 
Mining, combat, trading... *insert any feature* will all get boring after your done it extensively over a period of time. Also mining the feature is implemented in a way that is not "meaningful" for me, just as trading and combat are. But that doesn't mean it should be scraped and or not improved upon.
So when I see a dev say that we wont make it unless its "meaningful", what does it mean??
Mining, combat, trading... is meaningless to many different people, but using as a reason to justify its existence seems silly to me.
 
I've never been completely sold on space legs, and remain completely ambivalent about the prospect.

As has been noted, walking about for the sake of walking about will get boring very quickly, and heaven help us if it's tied to resource gathering. Similarly with any walk to the pilot's bar and back that's necessary to pick up contracts.

For EVA exploration of derelicts, which is something I'd love, remote controlled drones make a lot more sense than exposing the commander to excessive risk.

So if they never turn up I shan't be bothered, whereas for atmospheric planets I will be saddened if those never arrive.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

Is this code for "We know it'll take lots of work, that's why it'll be an entire expansion by itself when it is ready"? Lol.
 
Sounds a bit of a cop out to me. Actually, a lot of a cop out. Obviously it needs meaningful activities, the same as planetary landing did, that's patently obvious. And "its a hell of a lot of work"? You're game programmers, progam the game. And it is core gameplay, just not current core gameplay, and is that really your argument, it didn't work out in EVE so perhaps we'd better not try it?

I hope your view isn't representative of FD as a whole because it seems pretty unambitious - and for a key feature, promised from the kickstarter, to now say "Oooh, it looks difficult, it would be a whole new game within ED" doesn't exactly inspire in the competence stakes.

What part of your post wasn't completely predictable during the original planning stage of the game?

Nicely said. +1
 
As a relatively new player(started a year ago), I am beginning to be somewhat concerned about hearing comments from FD regarding reasons why content is or isn't being implemented.
The excuses feel very weak and make me feel like they only will add "meaningful" content if they start hearing a crowd with pitchforks heading their way.

Also, why does space legs need meaningful gameplay???
In a game about only flying a ship around, wouldn't standing up and walking around your ship be one of the first most common features?? Regardless of the content??
 
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That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay.
So.. basically.. MULTICREW. Because that is what you did. It was litteraly lot of work for something that lacks meaningful gameplay. Exactly this. And you did it.

Sooo.. I don't really believe that lot of work for something that lacks meaningful gameplay really mean anything at all. That is what multicrew is all about. About lacking meaningfull gameplay.

Sorry Dale, but it is honest. It is sad, yet it is a truth.
 
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Oh come on people, fixing core gameplay is way more important than "space legs". After that then we'll see, but the attitudes on here are just unbelievable!

No one has said it won't happen, just it will take a while.

BTW I care nothing for space legs until I see a valid gameplay reason.

I, and I`m sure most Cmdr`s would have no problem with delaying space legs in favour of improvement to core gameplay, but that old chestnut has been abused to hell and back. The last 2 yrs has seen little to no core improvement, just versions of the same theme. ED has been in a holding pattern for the better part of a year. Fine if there was meaningful development, exploration is virtually as shallow as day one, while large amount of time is spent messing with pew pew. I mean, when you have blown a npc ship to bits or honked the horn for the five thousandth time, its inclined to get a bit tedious.
 
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Getting a larger playerbase by adding FP content looks a bit dimmer now.

Looking forward to hiring NPC wingmen. That is, when Frontier has figured out it can't sell any more commander slots.
 
In my opinion, space legs should be in the ships first ;)

It'd be nice, but I feel there are less interesting features possible linked to walking inside the ship, than walking outside. I'd love to be able to visit my ship, but developping spacelegs just for that would impair the development of more crucial gameplay elements.

In station, it could mean meeting other players and NPCS, in bars, shops, shipyards, etc, and making deals, accepting special missions, or just socializing. It could mean a better interface to interact with engineers.

On planets, it could mean exploring on foot caves, gathering small samples of I don't know what, activate guardian structures, entering computer room in some bases or captures certain alien species of animals or plants... etc.

I'd love to see those kind of things, even some little FPS action in zero G... But I'm afraid it's not coming anytime soon, as there's so many more urgent things to be done.
 

Goose4291

Banned
Oh come on people, fixing core gameplay is way more important than "space legs". After that then we'll see, but the attitudes on here are just unbelievable!

No one has said it won't happen, just it will take a while.

BTW I care nothing for space legs until I see a valid gameplay reason.

No one will disagree with core comes first, but what of space legs is intrinsic to those core concepts.

I mean I mostly play as a smuggler now.

Compare:

(I) getting out of my ship, heading down to the shadier part of town and completing the deal to.

To

(ii) going on the bulletin board system and pressing the BLACKMARKET button to sell my wares.

Its why even though ive yet to buy into it, I do appreciate Chris Roberts approach of trying to get everything intergrated out of the door to FDevs build extensions onto your wobbly house, with unfinished sand foundations model of development.
 
Also, what's the point in putting all that time into creating avatars, when all they're going to do is just sit in a seat forever. Unless they were a cynical addition to sell stuff in the store...

edit: yeah I sound really bitter about this :/

Exactly. Why did they spend so much time on Holo-Me? For me, the feature is just a 10 min fad as currently implemented. I've not even bothered to do more than a cursory glance at it because it does not have any gameplay.

Now if your can walk around and meet other people it would make Holo-Me worth the effort.

Also think of all those nice different spacesuits/weapons you could sell Frontier;-)

I really want to be Neil Armstrong, getting out of my ship in a suit.

They spent time on it to sell you suits and cosmetics while they get their season model worked out or changed entirely. They need cash flow and holo-me + ship cosmetics are a good source of funds.
 
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