Star Citizen Thread v6

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Viajero

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AFAIK it's just a convenient/reliable way to reset the scenario for the next bunch of people to play it.

Oh hi Ben, welcome back.

I presume your sudden chatty mood timing has absolutely nothing to do with SC Gamescom promotion or any PR reasons. Either way now that you are back and in such a helpful stance I am sure you would also care to elaborate on the discussion about VR that seemed to have such an abrupt stop some time ago. Any update on VR progress you would care to venture?
 
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People seem thrilled about SC 3.0.

Top comments from their Day 1 video:

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I don't have anything invested in SC. I'll buy it if it comes out and it's good.

But isn't bug-fixing always going to be the big nightmare elephant in the room? They're basically attempting to do everything ELITE is doing and wants to do eventually plus loads of other things all in one go. Something so crazily ambitious, in multiplayer, with loads of interlocking systems developed by different studios will always be a buggy horror-show of weird unpredictable behaviours that take months if not years to stamp out. It's not like they're writing a spreadsheet program with clearly defined goals and targets.

I read some moaning about door logic upthread. But even things as seemingly simple as this are a nightmare with so much that could possibly happen. Multiple players all trying to operate the same door, possibly with NPCs in the way, also trying to open and close doors, and maybe there's zero gravity and maybe somebody's trying to fly a hoverbike through it and maybe some boxes get stuck in the door and maybe the spaceship's on a planet with dust storms or maybe underwater etc... etc...

ELITE has the advantage of drip-feeding features and despite all the moaning it's pretty solid. There's always a manageable amount of problems with each release. If they'd released everything we have now in one big download it would have taken months to sort out.

If STAR CITIZEN stopped adding new things, ripped out everything that was half-finished and just concentrated on bug-fixing it would still be at least a year away.
 
Oh hi Ben, welcome back.

I presume your sudden chatty mood timing has absolutely nothing to do with SC Gamescom promotion or any PR reasons. Either way now that you are back and in such a helpful stance I am sure you would also care to elaborate on the discussion about VR that seemed to have such an abrupt stop some time ago. Any update on VR progress you would care to venture?
I'm back because some pre-Gamescom bug hunts involved starting and stopping the game a lot of times, and I reckoned Gamescom might have shaken the conversation out of its usual stale circle.
 
I'm back because some pre-Gamescom bug hunts involved starting and stopping the game a lot of times, and I reckoned Gamescom might have shaken the conversation out of its usual stale circle.

I honestly believe only two things can shake this conversation out of its usual cycle: CIG officially canceling SC or CIG actually delivering something with actual gameplay loops in a playable state. I expect neither any time soon.
 

Slopey

Volunteer Moderator
I'm back because some pre-Gamescom bug hunts involved starting and stopping the game a lot of times, and I reckoned Gamescom might have shaken the conversation out of its usual stale circle.

Would that be the stale circle where we're all wondering where the gameplay is? Again?

What has been shown at Gamescom is just tragic - it's empty, pointless and irrelevant. Yeah, sure - it looks pretty, but it doesn't have a 10th of what was shown at Gamescom 2016 and that was supposed to be out in December. Instead it's a poor planetside 1 clone with glitches all over the place, no actual gameplay features, and appears to be just a single Cry engine map.

Very very disappointing. When CR gets to the stage with his pre-rendered video on Friday, just like last year, are those of us who backed the game supposed to believe that we'll ever get any of that based on what was shown today?
 
What has been shown at Gamescom is just tragic - it's empty, pointless and irrelevant.

Oh dear. I haven't had much of a chance to actually see much footage for myself - but going by that, it sounds like it's pretty much not worth the bother.

Friday will make or break Star Citizen I think. Genuine Roberts absolutely has to come up with the goods, show them off, and then deliver them to backers.
 
People seem thrilled about SC 3.0.

They aint gonna show off the full 3.0 before the big presentation this is just the basics to gifve people at gamescom a taste

More like "this is the best they can manage in a live environment, but the big presentation will feature lots of impressive things that don't work at all outside of cinematics and carefully choreographed demos. Maybe you'll get a stripped-down version of that at next year's Gamescom."
 
FM was always horrible in SC but seeing now all of this on planets/moons feels just wrong and even worse then before....there is no sense of gravity or mass at all,physics are non-existent,ships act basically same as they are in space,looks like they are inside of their own bubble.....+ all the glitches,bugs&errors.....yeah....that is just BAD&SAD.......

Heh, funny it looks exactly like the FM of Derek smart's BC3000. Ho ho hooooo.
 

Slopey

Volunteer Moderator
Oh dear. I haven't had much of a chance to actually see much footage for myself - but going by that, it sounds like it's pretty much not worth the bother.

Friday will make or break Star Citizen I think. Genuine Roberts absolutely has to come up with the goods, show them off, and then deliver them to backers.

It is literally two types of ship, a rover and motorbike on the surface of a barren moon with 2 hand placed "outposts" which are non-interactive. You can pew pew, take off, head upwards, but not actually leave the gravitational effect of the moon so you just go back down again. You can't travel anywhere else, there's no cargo/inventory/mobiglass and even if you point towards the moon at full thrust from high up, you'll likely bounce. Some of the doors don't work on the ships, there's no multi-crew capability, and glitches/physics issues abound - you're likely to end up kicked out of the ship if you go to high.

And the whole thing is reset every 15 mins.

That is literally it.
 
It is literally two types of ship, a rover and motorbike on the surface of a barren moon with 2 hand placed "outposts" which are non-interactive. You can pew pew, take off, head upwards, but not actually leave the gravitational effect of the moon so you just go back down again. You can't travel anywhere else, there's no cargo/inventory/mobiglass and even if you point towards the moon at full thrust from high up, you'll likely bounce. Some of the doors don't work on the ships, there's no multi-crew capability, and glitches/physics issues abound - you're likely to end up kicked out of the ship if you go to high.

And the whole thing is reset every 15 mins.

That is literally it.

And it's completely broken, buggy and randomly crashes.
And it's on a LAN with <10 people.
 
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