Anyways, just one of many spitballed ideas. But allow people have to context. "OMG HE BLEW ME UP FOR NO REASON". Give them the reasons. And then they will understand. And this OPEN SOLO AND PRIVATE Nonsense will be over once and for all.
no it wont because ultimately you are fundamentally missunderstanding there are lots of different reasons for the plays wanting different groups etc
mine comes down to this....... For me ED is not a "PvP" game.... there are not players and npcs.... there are pilots federation members and non members.
all players are members of the pilots federation, and the pilots federation, lore wise, does NOT condone its own members blowing each other up without a damn good and legal reason (because they pay the insurance for one). lore wise you can be ejected from the pilots federation for misbehaving
having "points" for blowing up players therefore makes no sense at all to me, it just does not fit in the lore of the game because it would essentially get someone kicked out of the PF all together..
Now i am not saying there should not be optional missions to attack PF members, and to defend from PF members for those who really want it (with players from both sides knowing what they are getting into for signing up)... but i just would not take them on because it breaks how i play the game, and i would like to be able to filter them so as never too see them (again because they break the lore imo).****
if this was warthunder, WOT or a BF arena shooter sure, but to me the entire notion of PvP is at odds with how ED is set up.
but not everyone plays the game like i do so they do not care about the lore........ I am not saying your ideas are bad, just that even with them in, it wont stop many just not wanting to do the whole PvP thing.....
in all honesty i think ED would have been better not having open at all, and just concentrating on lots of solo play content, which scaled ok for friends who want to play together in small groups, kind of like borderlands. But ED is not my game and i am biased... My views very much reflect how elite 4 was 1st proposed many years before elite dangerous which iirc was a single player game (that again iirc you could invite mates into for co-op) with a multiplayer competitive companion game, which was essentially i imagine like CQC.
So long as FD try to cater for such wildly different play styles this will always be a spicy discussion.
**** 1 exception to this where it could work... imo warzones.
in warzones imo we are doing military operations. The military trumps the pilots federation. imo in a warzone where we are flying a military factions colours so it should not be a PF matter. we should be supplied with a ship - which gets better as we build up rep and trust in that military - and if we lose the ship we do not have to pay insurance, but we lose rep with the military and depending on how many ships we lose vs how many we blow up, they may give us worse ships or better ships.
but the important thing here is.
The only ships in warzones should be ships flying military colours... ie NOT our own ships, we are not committing crimes as its a war, and we are not forcing the PF to pay out insurance.