You are going to have to back up that claim with some actual sources. To me it sounds like YOUR view on the topic and views and opinions are all subjective, as most already knows.
really..... you are in this thread and you have not read jockey's wall of text? that should be required reading before posting here.
the very 1st post in this thread has a chat with sandro about how solo is unfair in CGs with a timeline etc and you can see he sees peoples points and considers it, but ultimately no changes are made.
(i will be honest however i thought it was PP not CGs so i will concede some ground there, he did consider changing the balance of CG participation for competing CGs (but not the REWARDS)
but still this is not the BGS influence.)
perhaps this helps... multiplayer is optional. tho he does not talk about the BGS specifically just the multiplayer being optional
https://www.youtube.com/watch?v=P5JYRyhxYhI&t=58s
i think this is from the FAQ... its from the 1st post of this thread
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Elite Dangerous is an online game that allows players to play in three potential 'modes':
Online ALL group (called open play) where the player is in the same universe as all other players and can see and be seen by all others in open play
Online PRIVATE GROUP play where the player is online in the same universe as all other players but will only ever see and be seen by others in the same private group
Online SOLO play where the player is in the same universe as all other players, but will see no humans (essentially a private group of one).
All players have an effect on the background simulation regardless of mode they play in or which platform they play on, and can switch between groups at will without penalty or change to their character's statistics.
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interview with DB at E3
https://arstechnica.com/gaming/2015...-e3-xbox-exclusives-and-qa-with-david-braben/
Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
There are no changes planned to separate solo and online saves, and players will continue to inhabit the same shared galaxy whether they’re in solo or multiplayer—again, continuing with Braben’s contention that there’s no ‘right’ way to play.
early live stream interview with DB and Chris roberts at the same time (was cool seeing both guys together sharing the same passion, the same ultimate goals but with different methods of getting to them.
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We have a way of distinguishing them within the game. They’re actually part of this group of pilots that you’re part of and it will call out, above them say. Essentially what it means is “this is a real player,” but in the game fabric: “
so this is a group who a member of the same organization as you.” We…
you know, in other words we, we don’t want this game to be all about player vs. player kills, but the point is it encourages a lot of cooperation. And, it will be possible to do player vs. player kills
if that’s what people want to do. "