Apologies, I genuinely thought the humorous nature of the way I first stated it perhaps led to its significance being ignored. I;ll check out the link in a bit, in the office right now. Cheers!
EDIT: OK, it was a short one, I read it. Yes, I can certainly agree that the direction of the game is toward making things easier, HOWEVER, it's a matter of perspective again. Some of what you might call dumbing down, I might call streamlining to allow me to enjoy and make progress in the game as well as have a relationship with my family. There's a balance to be struck, and as someone who left WoW during Cataclysm, I believe I know when that line is being crossed, and this project (and in fact Elite in general) is not in danger of going there yet.
Also, I hear hints every now and then that the devs would like to make it more difficult too, so I'm not worried about overall direction yet. I think a lot of QoL issues get labelled as 'making hte game too easy', such as the blue mission USSes (previously you had to just search for a target in random USSes, it was insane), some say this was a step too far and trivialised tracking down a mission target. It is in fact, far preferable to the alternative.
I see what you're saying and I can understand your perspective. I feel Colonia in particular though shouldn't be easy to travel too. Of course people will argue that jump honking is easy, just monotonous – regardless of the fact that people can do other things than just jump honking along the way – it also has to do weighing the pros and cons of the journey, investing the time, or finding you'd rather do something else; that's part of what makes it more challenging than say going to the Pleiades. Colonia being the furthest reaches of human civilization and half way across the galaxy, I think having this sort of challenge getting there is a good thing, leastwise better than a fast travel out there, certainly.
But yes, hopefully that isn't what's in store and I'm just misreading the winds of change.
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