In my view the problem is the overly repetitive process of getting anywhere and the extremely limited and simplistic 'exploring' gameplay experience. Lets be frank, spending 12 hours jumping is tedious and a chore. Whenever I get several thousand light years from sol I think about the journey back, 20k away and the self destruct looks very inviting. I wouldn't mind if it took me months to reach the core, if the process enjoyable, an adventure, and not the gaming equivalent of Chinese water torture.
Truth is the exploration mechanics of jump honk scoop is pretty lousy, and dare I say lazy. The only real reward is seeing cool vistas. Its a one dimensional process. The galaxy should be full of wonder, going out into the big drink should engaging, interactive, challenging, rewarding and fun.
Lets hope good things are coming re the core mechanics coz exploration in its present form is worse than watching paint dry.
There is a recurring theme here, FD has taken grind to a whole new level. Its hardly surprising folks seek or exploit ways past it. i.e. Super power ranking, Ugh, what a miserable empty, frustrating and unrewarding time sink.. If FD can't be bothered to put effort into these things the game would be better off without it.