WorldsGreatestForumDad
Banned
Amazingly you are wrong again. Glad you dropped all the pretense though.
And I'll play how I want, go where I want, and "effect" what I want.
End of communication.
Such space hero <3
Amazingly you are wrong again. Glad you dropped all the pretense though.
And I'll play how I want, go where I want, and "effect" what I want.
End of communication.
Can I have some too?
Seeing as clicking on OPEN PVP mode clearly isnt working. We need more protection from bad feels!
Can FDEV add in a couple of UI forms?
Firstly a consensual PVP screen that pulls both players out of the interdiction and sits them down in front of a short powerpoint presentation ( you cannot exit from this via logging or cable pulling, because it is added into the TOS for the game ), explaining all the options that could happen next.
At this point both players consent to a PVP interaction and they are both thrown back with a count down timer so that no one is surprised or caught of guard!
If one of the players doesn't consent. Before being returned to the game, both players are required to watch a short presentation of role player reasons for the now "Non-Consensual PVP activity". The player who instigated the interdiction, is given a chance to chose a roleplay reason and then a short video about ingame lore around the roleplayer is shown to the non consenting player. This way even if he doesnt consent, he knows the reason for the other players PVP and through education will learn that infact griefing doesnt exist.
Now I know this might put a little additional time into your day to day PVP but we need to protect the community from bad feelings and through better in game information, together we can end the crys of Griefing and move forward TOGETHER for a brighter less toxic community!
https://graceandgrind.files.wordpress.com/2015/11/gi-joe-knowing-is-half-the-battle.png
I haven't read the past 30 page, did anyone said anything worth reading or it's just the same stuff?
I haven't read the past 30 page, did anyone said anything worth reading or it's just the same stuff?
I haven't read the past 30 page, did anyone said anything worth reading or it's just the same stuff?
Therefore they need the Traders, Miners, and Explorers, in hapless vessels, to chase down and destroy to prove their relevance in the game and to satisfy their inner demons.
SC has similar game mechanics as ED and somehow there are no plans for 3 modes.
Just a thought, that ED wad supposed to be a multiplayer.
Then the whole issue is that ED tries to be both multiplayer and a single player game and obviously it creates issues for both types of players.
Then the whole issue is that ED tries to be both multiplayer and a single player game and onviously it creates issues for both types of players.
SC has similar game mechanics as ED and somehow there are no plans for 3 modes.
Just a thought, that ED wad supposed to be a multiplayer game but since many backers still think its 1984, Fdev had to compromise and today, as a result, we have the most bizarre design in gaming history.
No it wasn't. Not exclusively. The three modes were there from the start. Many, many players prefer Solo, which is effectively single player mode.
This is a good thing.
ED is a game that tries to be a single player game, a cooperative multi-player game and an mmo... only the designers lean heavily towards the single player and cooperative perspectives when designing the mechanics and ignore the mmo part for the most part - leaving the mmo players pretty annoyed and jaded (hence all the negative reactions to updates).
Star Citizen doesn't have such an identity crisis, it's a sandbox mmo - and they are designing all the mechanics for that audience (thankfully).