The Difference Between PvP and "Griefing"

Griefing imho is a play style where your sole motivation is bringing sustained misfortune, disruption and a negative gameplay experience to others.

So a player that is going about their business and makes an opportunist kill (for whatever reason) is not imho griefing though they are perhaps being a jerk (we all have days like that). Where as a player that is sitting outside Engineer Palin's base waiting to kill some poor player returning from a 10k Ly round trip is griefing, as is a player trying to trigger station defences against another player with high rebuy costs probably hoping they can't afford the insurance.
 

Powderpanic

Banned
Seeing as clicking on OPEN PVP mode clearly isnt working. We need more protection from bad feels!

Can FDEV add in a couple of UI forms?

Firstly a consensual PVP screen that pulls both players out of the interdiction and sits them down in front of a short powerpoint presentation ( you cannot exit from this via logging or cable pulling, because it is added into the TOS for the game ), explaining all the options that could happen next.
At this point both players consent to a PVP interaction and they are both thrown back with a count down timer so that no one is surprised or caught of guard!

If one of the players doesn't consent. Before being returned to the game, both players are required to watch a short presentation of role player reasons for the now "Non-Consensual PVP activity". The player who instigated the interdiction, is given a chance to chose a roleplay reason and then a short video about ingame lore around the roleplayer is shown to the non consenting player. This way even if he doesnt consent, he knows the reason for the other players PVP and through education will learn that infact griefing doesnt exist.

Now I know this might put a little additional time into your day to day PVP but we need to protect the community from bad feelings and through better in game information, together we can end the crys of Griefing and move forward TOGETHER for a brighter less toxic community!

gi-joe-knowing-is-half-the-battle.png
 
Seeing as clicking on OPEN PVP mode clearly isnt working. We need more protection from bad feels!

Can FDEV add in a couple of UI forms?

Firstly a consensual PVP screen that pulls both players out of the interdiction and sits them down in front of a short powerpoint presentation ( you cannot exit from this via logging or cable pulling, because it is added into the TOS for the game ), explaining all the options that could happen next.
At this point both players consent to a PVP interaction and they are both thrown back with a count down timer so that no one is surprised or caught of guard!

If one of the players doesn't consent. Before being returned to the game, both players are required to watch a short presentation of role player reasons for the now "Non-Consensual PVP activity". The player who instigated the interdiction, is given a chance to chose a roleplay reason and then a short video about ingame lore around the roleplayer is shown to the non consenting player. This way even if he doesnt consent, he knows the reason for the other players PVP and through education will learn that infact griefing doesnt exist.

Now I know this might put a little additional time into your day to day PVP but we need to protect the community from bad feelings and through better in game information, together we can end the crys of Griefing and move forward TOGETHER for a brighter less toxic community!

https://graceandgrind.files.wordpress.com/2015/11/gi-joe-knowing-is-half-the-battle.png

Hmmmmm, i think this suggestion has some legs, you know it could work! ;)
 
On the contrary; this thread has been very informative and shows, again, why FD wisely chose to have three Modes as no one can even agree about playstyle - and still argue silly word and definition games.

On the one hand we have some PvP'ers demonstrating the bankruptcy of their chosen playstyle as they are unable to generate meaningful content among themselves as they either lack the skill to PvP among their brethren and/or are too lazy to Engineer their ships to be competitive against their fellows. Therefore they need the Traders, Miners, and Explorers, in hapless vessels, to chase down and destroy to prove their relevance in the game and to satisfy their inner demons. How to get these easy targets? By constantly starting threads trying to convince everyone how great and manly and righteous Open is. And why the other modes should be done away with. Why risk damage and destruction when you can hunt down a T6 trader and taste the salt?

On the other we (still!) have whiny PvE'ers, apparently unable to grasp the fact there are three Modes for a reason, who play in Open in a inadequate ship against dedicated and Engineered combat ships then complain when they are destroyed by said ships. As if flying in Open is some god-given right for them no matter their ship, circumstances, or location. If you fly in Open, and get destroyed by another Cmdr, griefer, ganker shut up. It's Open. What exactly are you expecting with ED and it's current mechanics?

This all really isn't complicated though some make it so by being disingenuous to push whatever agenda they have.
I'll get my coat. Taxi!
 
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I haven't read the past 30 page, did anyone said anything worth reading or it's just the same stuff?

A lot of interesting things have been written but as usual defenders of Hotel California try to derail and appeal others to join the safety of a thread where fixed minded people are stuck in 2012.

Note that this thread has nothing to do with Hotel California.
 
Therefore they need the Traders, Miners, and Explorers, in hapless vessels, to chase down and destroy to prove their relevance in the game and to satisfy their inner demons.

Really? If someone in this thread or in-game seriously thinks this way, that's precisely the kind of people I defend combat-logging against.
 

ALGOMATIC

Banned
SC has similar game mechanics as ED and somehow there are no plans for 3 modes.
Just a thought, that ED wad supposed to be a multiplayer game but since many backers still think its 1984, Fdev had to compromise and today, as a result, we have the most bizarre design in gaming history.
 
SC has similar game mechanics as ED and somehow there are no plans for 3 modes.
Just a thought, that ED wad supposed to be a multiplayer.

No it wasn't. Not exclusively. The three modes were there from the start. Many, many players prefer Solo, which is effectively single player mode.

This is a good thing.
 

ALGOMATIC

Banned
Then the whole issue is that ED tries to be both multiplayer and a single player game and obviously it creates issues for both types of players.
 
Then the whole issue is that ED tries to be both multiplayer and a single player game and obviously it creates issues for both types of players.

The only issues seem to be centred around PvP. It's the only part of the game that requires a second player to do.
 
Then the whole issue is that ED tries to be both multiplayer and a single player game and onviously it creates issues for both types of players.

Only if you let it bother you, just select whichever mode you like block any individual you don't want to spend time with and never worry about the things you can't change.

Space games are a niche, narrow the niche even further with single-player or open only and there may not have been enough backers to fund it at all.
 
SC has similar game mechanics as ED and somehow there are no plans for 3 modes.
Just a thought, that ED wad supposed to be a multiplayer game but since many backers still think its 1984, Fdev had to compromise and today, as a result, we have the most bizarre design in gaming history.

No it wasn't. Not exclusively. The three modes were there from the start. Many, many players prefer Solo, which is effectively single player mode.

This is a good thing.

ED is a game that tries to be a single player game, a cooperative multi-player game and an mmo... only the designers lean heavily towards the single player and cooperative perspectives when designing the mechanics and ignore the mmo part for the most part - leaving the mmo players pretty annoyed and jaded (hence all the negative reactions to updates).

Star Citizen doesn't have such an identity crisis, it's a sandbox mmo - and they are designing all the mechanics for that audience (thankfully).
 
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ED is a game that tries to be a single player game, a cooperative multi-player game and an mmo... only the designers lean heavily towards the single player and cooperative perspectives when designing the mechanics and ignore the mmo part for the most part - leaving the mmo players pretty annoyed and jaded (hence all the negative reactions to updates).

The complaints have been steady since well before release, it's not something that built up over time. You can either accept other people approach the game differently and can make their own choices or you can't, if you can't your doomed to an eternity of being miffed.

Star Citizen doesn't have such an identity crisis, it's a sandbox mmo - and they are designing all the mechanics for that audience (thankfully).

That's because Star Citizen isn't a game, it's just a load of wild aspirations and marketing on top of a tech demo which has repeatedly been altered over time to attract as many people as possible. If they ever actually finalize anything some people will lose it simply because of the huge variety of things they've sold it as. You remember that kid who threatened to go to NMS's office with a rifle after it got delayed by a few weeks, that's nothing compared to what will happen with SC. People have spent tens of thousands on it and it looks like it's already failed.
 
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