The Difference Between PvP and "Griefing"

You clearly don't know what you are talking about.

I am a top tier PvPer. I know how to make an effective loadout and how to gank. You moslty can't be ganked in a trade ship using an apropriate loadout for a cutthroat galaxy (and you loose only 1 module slot of cargo but you are safe from rebuy screen).
I don't even know why you talk about dirty drives on a trade ship. Maybe for boosting in a straight line and be easy to hit ?
I suggest you watch Rinzlers video about how to trade in Open.

Anyway it seems like you want to fight back in a trade ship and compete against a combat ship... really ???

The only design issue is, and i agree with you on this point, that Cutter and Corvette are better trading ships than the best designated trading ship.

Nope, top tier players don't use exploits to grief in stations.

Edit : Or the 5-1 cheat
I hope you will be blessed by RNGsus ASAP. But to give you an idea about how awfull RNG is :

My legit god roll was a +41.6 -14% after 500 rolls.

My exploited god roll was a +42.3 -11.5% after 9000 rolls.

Edit : i let you imagine the time wasted grinding instead of playing the game for fun.
 
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Nope, top tier players don't use exploits to grief in stations.

Does the exploit still exist ??? Do you know who made the report of it and stop using it once FDev acknowledge it and said it was an exploit ?

EDIT : Do those exploit still exist ??? Do you know who made the report of them and stop using them once FDev acknowledge their existence and said they were exploit ?

EDIT 2 : Don't forget that : https://forums.frontier.co.uk/showthread.php/358986-Community-Update-Engineer-Exploit-Action-Taken
 
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A lot of PVP games don't actually give you anything when you win. You just feel happy about having won that particular battle.

To a lot of people, given the superb control and combat modeling in this game, Elite is primarily a space shooter with a few other things thrown in, and the primary purpose is to blow up other ships (either computer, player, or both) and when achieve that you are succeeding. To others it's something totally different - a space adventure fantasy; or a social game; or BGS manipulation; or exploration.

I personally respect all modes of play, yes even the full time murder hobos, because the game is open and that's how they see the game. It's not the same way I see it but that's fine.

Combat represents 1/3 of what is in the game. Hard to call it a primary goal. You can get to elite rank via trade and exploration too.
 
Somethings missing here....

This thread seems to be taking a beating from the mods. Wouldn't it be simpler to close it?

It's basically just Hotel California now. Lol

I think its way beyond that now..more of a ground hog day theme..

[video=youtube_share;M628DuIEZ_o]https://youtu.be/M628DuIEZ_o[/video]
 
You clearly don't know what you are talking about.

I am a top tier PvPer. I know how to make an effective loadout and how to gank. You moslty can't be ganked in a trade ship using an apropriate loadout for a cutthroat galaxy (and you loose only 1 module slot of cargo but you are safe from rebuy screen).
I don't even know why you talk about dirty drives on a trade ship. Maybe for boosting in a straight line and be easy to hit ?
I suggest you watch Rinzlers video about how to trade in Open.

Anyway it seems like you want to fight back in a trade ship and compete against a combat ship... really ???

The only design issue is, and i agree with you on this point, that Cutter and Corvette are better trading ships than the best designated trading ship.


Then tell the world of this single cargo slot that makes every ship in the game unkillable o wise PVPer who doesnt actually trade in open but likes to kill traders.

SCBs? Maybe a singular armor or module booster? This magic item does not exist in ED. I saw rinzlers video a long time ago.

The one with the T7 that was fitted for short range trading only. It had terrible jump range o and the person he was "fighting" didnt fire a shot. All that was done was someone created a gimped short range low jump range ship that was not tested in any way.

Everyone high wakes and Everyone runs with shields. There is this assumption that traders dont. The only traders who dont are the ones who never play in open. His video shows nothing of a real encounter and doesnt tell anyone who trades in open anything. That load out wont stop getting hit by a sepctrum scramble, FSD interrupt, or a nice big Size 4A PA with phasing sequence from causing enough damage or problems. This "encounter" that rinlzer provided doesnt take into account that the person did not wake scan, follow, and continue to harass the trader.

It also doesnt address the issue that you have to get to the station. It doesnt matter if you jumped away. You still have to go back.
 
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Does the exploit still exist ??? Do you know who made the report of it and stop using it once FDev acknowledge it and said it was an exploit ?

EDIT : Do those exploit still exist ??? Do you know who made the report of them and stop using them once FDev acknowledge their existence and said they were exploit ?

EDIT 2 : Don't forget that : https://forums.frontier.co.uk/showthread.php/358986-Community-Update-Engineer-Exploit-Action-Taken

You claim to have exploited 9000 rolls, that's 8999 rolls over the "I just tried it for science and to prove it was a problem to FDEV when I reported it" credibility threshold.

Obviously as a legit player I automatically disbelieve absolutely everything you ever say, but I'll give you the benefit of the doubt on you having cheated thousands of times.
 

ALGOMATIC

Banned
Combat represents 1/3 of what is in the game. Hard to call it a primary goal. You can get to elite rank via trade and exploration too.

Trade???? Trade? what trade? flying between stations in a looped path? please dont call this trade, its more like a docking exercise.

Exploration ? -- hmmm so hard to call what we have here "exploration", at least 70% we are staring at the loading scr... sorry hyperspace and the rest of the time we are enjoying the views, which are nice, but "Space Engine" existed for a while and you can land on low end graphical atmospheric planets. Ah, also you get to hit the scan button, very exciting(TM).

The reality is, with the current state of the game combat is the only finished concept and its by far the most complex challenging and rewarding activity in this game.
 
Trade???? Trade? what trade? flying between stations in a looped path? please dont call this trade, its more like a docking exercise.

Exploration ? -- hmmm so hard to call what we have here "exploration", at least 70% we are staring at the loading scr... sorry hyperspace and the rest of the time we are enjoying the views, which are nice, but "Space Engine" existed for a while and you can land on low end graphical atmospheric planets. Ah, also you get to hit the scan button, very exciting(TM).

The reality is, with the current state of the game combat is the only finished concept and its by far the most complex challenging and rewarding activity in this game.


Combat? Shooting ships and people with no tangible benefit or skill required? You call that PVP?


Of course you do. Which makes you a .... person that calls what we have in Elite Dangerous PVP. Please go jump into CQC and learn if you really are that good. The only reason why its not popular is because you cant mod those ships with big iWin mods. If you could, you can bet your type of people would be in there.
 
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Then tell the world of this single cargo slot that makes every ship in the game unkillable o wise PVPer who doesnt actually trade in open but likes to kill traders.

SCBs? Maybe a singular armor or module booster? This magic item does not exist in ED. I saw rinzlers video a long time ago.

The one with the T7 that was fitted for short range trading only. It had terrible jump range o and the person he was "fighting" didnt fire a shot. All that was done was someone created a gimped short range low jump range ship that was not tested in any way.

Everyone high wakes and Everyone runs with shields. There is this assumption that traders dont. The only traders who dont are the ones who never play in open. His video shows nothing of a real encounter and doesnt tell anyone who trades in open anything. That load out wont stop getting hit by a sepctrum scramble, FSD interrupt, or a nice big Size 4A PA with phasing sequence from causing enough damage or problems. This "encounter" that rinlzer provided also takes into account that the person did not wake scan, follow, and continue to harass the trader. I

t also doesnt address the issue that you have to get to the station. It doesnt matter if you jumped away. You still have to go back.

Then you have missed half of the content in the video. Situational awareness and evasive manoeuvers are your friends.

Most of traders in Open fly shieldless or low class size shield. Fly in straight line and get killed in seconds.
And then (rarely), you have some awesome CMDR who pop at the CG in Open in their trading type-9 (engineered). Using the highest shield class and shield boosters and can't be ganked (No SCBs or armor/HRP). Plus they have a good situational awareness and don't even high wake on my wing when we manage to get him. They just low wake on us and we loose or high wake if things goes wrong and we loose)

We are trying to get them time to time with different tactics. Sometimes we succeed but it mostly ends with a o7.
 
You claim to have exploited 9000 rolls, that's 8999 rolls over the "I just tried it for science and to prove it was a problem to FDEV when I reported it" credibility threshold.

Obviously as a legit player I automatically disbelieve absolutely everything you ever say, but I'll give you the benefit of the doubt on you having cheated thousands of times.

Dont forget the PVE community did it as well. Just the same as they did with scan missions, 17 draconis, robigo, the list goes on and on.

They removed those too. :)

Also because of the g1 sulfur rolls and PVPers mostly only fighting PVPers. A lot of them did it so they could be on a level playing field with the engineers like it used to be before it was introduced.

And THE SAME PEOPLE THE USED THEM reported the exploits for over a year before ANYTHING was done about it. I knew about it in January.

Those were all exploits and would be considered "griefing" And A lot of people see these Centralized money fountains to be the same. They got removed too. But the DMG is already done. Some people have 200 billion + from those money exploits. While they continue to remove them, basically punishing the guys that didnt take advantage of it because their death means nothing. While someone around 200 mil their death means a lot more.

I'll tell what, you think people would much rather play the game to make money like trading or combat rather than do the same thing over and over again mindlessly and suicide windering out. BECAUSE doing everything else is not WORTH THEIR TIME. And it should be scaled off your progression.

But instead, PVEers once again dont get punished, Sandro calls the it a sidewinder exploit for PVPers and PVEers still get to do it with this new Karma system. PVEers get to keep all thier money they made using known EXPLOITS. When it was literally no different than someone manipulating the g1 exploit. They have an advantage with money just the same as someone has an advantage with modules.

The only fix here is to allow people to make that same amount of money based off their progression. While 1 grind ends(credits) another starts(RNGeers). Compare that to any other game and it makes sense. WoW (Leveling) grind ends you make more money as you progress. Then you start raiding. League of legends, you level to 30, get your runes an 16 champion along the way. Then hop into ranked. One grind ends, Another begins.

The credits exploit a lot of the community used is just the same. If it wasn't they wouldn't have removed the centralized money locations to begin with.

o7
 
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Oh dear.... The thread is sinking in to a slagging match again... Lol

What was the topic again?

This thread feels an awful lot like the combat logging one, and i keep forgetting which is which... Lol
 
Oh dear.... The thread is sinking in to a slagging match again... Lol

What was the topic again?

This thread feels an awful lot like the combat logging one, and i keep forgetting which is which... Lol

Well I hope they dont lock it up. Just remove the posts and send infractions or whatever. There is some valuable information here from both sides. I understand it can gets heated. People are passionate about the game we love. It might be a slagging match. But at the end of the say we are all on the same side. We love elite dangerous. :)
 

Ian Phillips

Volunteer Moderator
I'll just let you all see this again:
Lets make something clear -

I posted yesterday to keep this thread civil.

I have just had to do the same again tonight.

Discussion is fine. Insults are not. No further warnings.

Thread temporarily closed for moderation action.

Go and play the game for a while.
 
Dont forget the PVE community did it as well. Just the same as they did with scan missions, 17 draconis, robigo, the list goes on and on.

They removed those too. :)

Also because of the g1 sulfur rolls and PVPers mostly only fighting PVPers. A lot of them did it so they could be on a level playing field with the engineers like it used to be before it was introduced.

And THE SAME PEOPLE THE USED THEM reported the exploits for over a year before ANYTHING was done about it. I knew about it in January.

Those were all exploits and would be considered "griefing" And A lot of people see these Centralized money fountains to be the same. They got removed too. But the DMG is already done. Some people have 200 billion + from those money exploits. While they continue to remove them, basically punishing the guys that didnt take advantage of it because their death means nothing. While someone around 200 mil their death means a lot more.

I'll tell what, you think people would much rather play the game to make money like trading or combat rather than do the same thing over and over again mindlessly and suicide windering out. BECAUSE doing everything else is not WORTH THEIR TIME. And it should be scaled off your progression.

But instead, PVEers once again dont get punished, Sandro calls the it a sidewinder exploit for PVPers and PVEers still get to do it with this new Karma system. PVEers get to keep all thier money they made using known EXPLOITS. When it was literally no different than someone manipulating the g1 exploit. They have an advantage with money just the same as someone has an advantage with modules.

The only fix here is to allow people to make that same amount of money based off their progression. While 1 grind ends(credits) another starts(RNGeers). Compare that to any other game and it makes sense. WoW (Leveling) grind ends you make more money as you progress. Then you start raiding. League of legends, you level to 30, get your runes an 16 champion along the way. Then hop into ranked. One grind ends, Another begins.

The credits exploit a lot of the community used is just the same. If it wasn't they wouldn't have removed the centralized money locations to begin with.

o7

I'm legit.
 
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