2.4 Ships no longer drop out in between binary stars

I'm in two minds, having had a couple of close calls when out in the black.

It's only a skill degrade if there is actually anything you can do to prevent it, otherwise it one of those proc-gen based auto-lose mechanics I'm not a fan of. You know like in those old text adventure games where you go "North" "You walk north and are killed by a flying bear. Restart, Load or quit"

What we don't know for sure is if it's intended, or was it a fluke of celestial mechanics that made a hitherto unsafe system safe(e.g the binary star orbit pattern was friendlier)
 
Imagine any other game that threatens to kill you right after coming out of a loading screen, due to no fault of your own and without giving you any sort of heads up.
I certainly can see why they want to change this.

I don't understand this - if you drop out near a binary etc the game clearly shows the high temperature, if you get too close (and drop out of SC) there's a huge popup talking about damage, and then you get at least a minute to work out what to do as the temperature goes up. Unless you go afk I don't see how you're going to die without it being your fault. I think they're also bringing back to audio "over temperature" message in 2.4 as well, in case the CMDR is really not paying attention.
 
I don't understand this - if you drop out near a binary etc the game clearly shows the high temperature, if you get too close (and drop out of SC) there's a huge popup talking about damage, and then you get at least a minute to work out what to do as the temperature goes up. Unless you go afk I don't see how you're going to die without it being your fault. I think they're also bringing back to audio "over temperature" message in 2.4 as well, in case the CMDR is really not paying attention.

This. I mean how many people actually die from this? All it takes is a modicum of common sense when setting up your ship to keep temperatures low. I know, I know, noobs. Well, we were all noobs once and once the lessons learned it's learned for good.

And it's one thing being relaxing and another being boring.
 
The throttle works correctly - you can throttle to zero during the jump if you want.

And I've very much enjoyed the handful of occasions where I've had a roasting from a trio of stars... That really shouldn't be taken away.

I agree with you on getting a roasting when jumping to a trinary system, and to be honest, I can live with the (come on admit it, it's stupid) REQUIREMENT to use full throttle to jump and then immediately throttle down (or make a high G maneuver) to avoid a star. This is something many people request often (you might be surprised how many people playing this game have never used the last few degrees of their joystick movement, they just don't DO extreme maneuvers), so I'm saying to FD, if you're going to change this, don't take away all the danger, but at least give those who want the throttle set to zero what they are asking for, it costs nothing and should satisfy everyone. To use your own argument, the throttle works correctly, you can throttle up after you arrive if you want. Personally I scan the system, have a look, then scoop, setting throttle to 0 would be a handy convenience and at least make sure if I doze off in witchspace (happens more and more as I get older and play later), I don't faceplant into a star. In 3303 I should definitely be able to program my ship to do that for my own convenience.
 
I don't understand this - if you drop out near a binary etc the game clearly shows the high temperature, if you get too close (and drop out of SC) there's a huge popup talking about damage, and then you get at least a minute to work out what to do as the temperature goes up. Unless you go afk I don't see how you're going to die without it being your fault. I think they're also bringing back to audio "over temperature" message in 2.4 as well, in case the CMDR is really not paying attention.

Also isn't this the reason why explorer have heat sinks? Now the heat sink synthesis just won't be necessary which I find odd.
 
Also isn't this the reason why explorer have heat sinks? Now the heat sink synthesis just won't be necessary which I find odd.

Never used a heatsink when exploring - and since they've made the h/s synthesis need combat mats I don't think explorers would be relying on them anyway, but that's a different thread:)
 
Also isn't this the reason why explorer have heat sinks? Now the heat sink synthesis just won't be necessary which I find odd.

Heat sink synthesis was never going to be of much use to explorers though, given that it used materials you won't find out of the bubble.
 
Hey! I just got this screen when I opened the game:

There's a rebuy screen, a stock Sidewinder, and this dialog...

"You have been clean-saved, because the other forum players don't think the game is risky enough. The frequency of this is determined by your forum popularity level."
 
I had to double take because I read that as clean shaved.

I wonder though, if explorers would be able to synth heat sinks, would that open new shenanigans which are now impossible because we would normally overheat?
 
I don't understand this - if you drop out near a binary etc the game clearly shows the high temperature, if you get too close (and drop out of SC) there's a huge popup talking about damage, and then you get at least a minute to work out what to do as the temperature goes up. Unless you go afk I don't see how you're going to die without it being your fault. I think they're also bringing back to audio "over temperature" message in 2.4 as well, in case the CMDR is really not paying attention.

I meant without a headsup before or during the jump. Of course, once it happens you'll know. And once you know there is ample time to react.
And no, going afk during a jump is obviously a bad idea and a situation every player has full control over and can and should prevent.
I'm talking about lapses of concentration and distractions/interruptions outside of player control.
The consequences for that, especially during exploration trips, are harsh, even punishing...considering the time invested.
And i don't believe that punishing players is good design in any game.
I haven't lost a ship to such an incident btw, but came close on one occasion when something demanded my immediate attention during a jump.
 
Although I agree there Need to be more danger bound to exploring, I disagree to having insta-death hazards implemented. There should be skills involved to escape those hazards. With the bug that will be patched, you could drop between binary stars in such a way you had no Chance to escape.

Possible hazards that could be implemented involving skills:

  • risk of dropping into a Neutron star or White dwarf cone increased. You Need to throttle down and turn around to escape
  • Solar Eruptions have no effects today. Make it so that flying through one makes the heat increase drastically, so you would have to dodge them while fuel scooping
  • The frequently asked Feature to make black holes dangerous. Anything with very high mass should be dragging the ship so we would have to compensate by taking an more or less oblique path. Like a plane have to behave nowadays to fly straight when having strong side winds.
  • out of Inspiration, please take over from here ;)
 
Heat sink synthesis was never going to be of much use to explorers though, given that it used materials you won't find out of the bubble.

The idea was that explorers where not self sufficient so they could only replenish their heatsink synthesis back in the bubbles. Now they take away the reason to synthesis them in the first place. It just seems a bit odd, and they seem to have their wires crossed somewhere.

Although I agree there Need to be more danger bound to exploring, I disagree to having insta-death hazards implemented. There should be skills involved to escape those hazards. With the bug that will be patched, you could drop between binary stars in such a way you had no Chance to escape.

Possible hazards that could be implemented involving skills:

  • risk of dropping into a Neutron star or White dwarf cone increased. You Need to throttle down and turn around to escape
  • Solar Eruptions have no effects today. Make it so that flying through one makes the heat increase drastically, so you would have to dodge them while fuel scooping
  • The frequently asked Feature to make black holes dangerous. Anything with very high mass should be dragging the ship so we would have to compensate by taking an more or less oblique path. Like a plane have to behave nowadays to fly straight when having strong side winds.
  • out of Inspiration, please take over from here ;)

It isn't an insta death hazard though. Heatsinks, good piloting and not watching netflix should get you away okay, probably without damage if done well.
 
Last edited:

verminstar

Banned
The idea was that explorers where not self sufficient so they could only replenish their heatsink synthesis back in the bubbles. Now they take away the reason to synthesis them in the first place. It just seems a bit odd, and they seem to have their wires crossed somewhere.

Never used heat sinks in the past...I remember asking about how viable they were ages ago and was told to git better at flying...which I did and never used a heat sink. Ive never once had reason to even landing damn near inside stars...times like that Im gonna miss a helluva lot more than the now utterly useless heat sinks ^
 
Although I agree there Need to be more danger bound to exploring, I disagree to having insta-death hazards implemented. There should be skills involved to escape those hazards. With the bug that will be patched, you could drop between binary stars in such a way you had no Chance to escape.

Possible hazards that could be implemented involving skills:

  • risk of dropping into a Neutron star or White dwarf cone increased. You Need to throttle down and turn around to escape
  • Solar Eruptions have no effects today. Make it so that flying through one makes the heat increase drastically, so you would have to dodge them while fuel scooping
  • The frequently asked Feature to make black holes dangerous. Anything with very high mass should be dragging the ship so we would have to compensate by taking an more or less oblique path. Like a plane have to behave nowadays to fly straight when having strong side winds.
  • out of Inspiration, please take over from here ;)

I want black holes to be lethal if not treated with respect.

I'm ok with the ones inside the bubble to have been 'tamed' with exclusion zones, but out of the bubble they should be deadly if you approach too closely. You should start to get hull damage from the gravitational stresses.

It would also be cool to be able to fire a probe limpet into them, to gather scientific data up to the event horizon.
 
I haven't lost a ship to such an incident btw, but came close on one occasion when something demanded my immediate attention during a jump.

Well I almost died when randomly npc interdicted when the postman knocked - so I guess we should get rid of interdiction too ... :)

(Good points in your post btw)
 
It isn't an insta death hazard though. Heatsinks, good piloting and not watching netflix should get you away okay, probably without damage if done well.

I cannot talk for myself either, but I have read reports of Drops inside both, overlapping exclusion zones of the binary stars, where you had no Chance to escape even when spamming heat sinks.
 
Back
Top Bottom