So in true forum spirit I'm complaining aint I?Are you new here? Complaining is the rule 34 of these forums.
I think not resisting the urge to post questionably is rule 35.And no, Zig, I know you've been around a while, but I couldn't resist.
So in true forum spirit I'm complaining aint I?Are you new here? Complaining is the rule 34 of these forums.
I think not resisting the urge to post questionably is rule 35.And no, Zig, I know you've been around a while, but I couldn't resist.
Imagine any other game that threatens to kill you right after coming out of a loading screen, due to no fault of your own and without giving you any sort of heads up.
I certainly can see why they want to change this.
I don't understand this - if you drop out near a binary etc the game clearly shows the high temperature, if you get too close (and drop out of SC) there's a huge popup talking about damage, and then you get at least a minute to work out what to do as the temperature goes up. Unless you go afk I don't see how you're going to die without it being your fault. I think they're also bringing back to audio "over temperature" message in 2.4 as well, in case the CMDR is really not paying attention.
The throttle works correctly - you can throttle to zero during the jump if you want.
And I've very much enjoyed the handful of occasions where I've had a roasting from a trio of stars... That really shouldn't be taken away.
I don't understand this - if you drop out near a binary etc the game clearly shows the high temperature, if you get too close (and drop out of SC) there's a huge popup talking about damage, and then you get at least a minute to work out what to do as the temperature goes up. Unless you go afk I don't see how you're going to die without it being your fault. I think they're also bringing back to audio "over temperature" message in 2.4 as well, in case the CMDR is really not paying attention.
Also isn't this the reason why explorer have heat sinks? Now the heat sink synthesis just won't be necessary which I find odd.
Also isn't this the reason why explorer have heat sinks? Now the heat sink synthesis just won't be necessary which I find odd.
I don't understand this - if you drop out near a binary etc the game clearly shows the high temperature, if you get too close (and drop out of SC) there's a huge popup talking about damage, and then you get at least a minute to work out what to do as the temperature goes up. Unless you go afk I don't see how you're going to die without it being your fault. I think they're also bringing back to audio "over temperature" message in 2.4 as well, in case the CMDR is really not paying attention.
Heat sink synthesis was never going to be of much use to explorers though, given that it used materials you won't find out of the bubble.
Although I agree there Need to be more danger bound to exploring, I disagree to having insta-death hazards implemented. There should be skills involved to escape those hazards. With the bug that will be patched, you could drop between binary stars in such a way you had no Chance to escape.
Possible hazards that could be implemented involving skills:
- risk of dropping into a Neutron star or White dwarf cone increased. You Need to throttle down and turn around to escape
- Solar Eruptions have no effects today. Make it so that flying through one makes the heat increase drastically, so you would have to dodge them while fuel scooping
- The frequently asked Feature to make black holes dangerous. Anything with very high mass should be dragging the ship so we would have to compensate by taking an more or less oblique path. Like a plane have to behave nowadays to fly straight when having strong side winds.
- out of Inspiration, please take over from here
I had to double take because I read that as clean shaved.
I wonder though, if explorers would be able to synth heat sinks, would that open new shenanigans which are now impossible because we would normally overheat?
The idea was that explorers where not self sufficient so they could only replenish their heatsink synthesis back in the bubbles. Now they take away the reason to synthesis them in the first place. It just seems a bit odd, and they seem to have their wires crossed somewhere.
Although I agree there Need to be more danger bound to exploring, I disagree to having insta-death hazards implemented. There should be skills involved to escape those hazards. With the bug that will be patched, you could drop between binary stars in such a way you had no Chance to escape.
Possible hazards that could be implemented involving skills:
- risk of dropping into a Neutron star or White dwarf cone increased. You Need to throttle down and turn around to escape
- Solar Eruptions have no effects today. Make it so that flying through one makes the heat increase drastically, so you would have to dodge them while fuel scooping
- The frequently asked Feature to make black holes dangerous. Anything with very high mass should be dragging the ship so we would have to compensate by taking an more or less oblique path. Like a plane have to behave nowadays to fly straight when having strong side winds.
- out of Inspiration, please take over from here
I haven't lost a ship to such an incident btw, but came close on one occasion when something demanded my immediate attention during a jump.
Agree, do not want this. Just want throttle set to zero, that is all, please fd?
It isn't an insta death hazard though. Heatsinks, good piloting and not watching netflix should get you away okay, probably without damage if done well.