Rafe Zetter
Banned
Good gaming CMDR, I'm thinking of building an assassin cobra mkiii to take them our or even an eagle. Thoughts are...
silent running cobra/DScout
2 x class 2 torps - engineered with Reverberating Cascade
2 x class 1 cannons - engineered sturdy high yield shell
bi weave shielding, for escape
Tactics wise silent run outside CG station, pick you mark fire torps targeted at power plant. Shields should go down after 2 torps have landed, repeat. Hopefully power plant has been taken out and go in for the kill, if not then its up to the cannons to do their bit.
PS any news on crafting of torps in 2.4?
i think the above would make CGs a little more... interesting for both camps. If you could get a load of cmdrs to get a similar build identification of the pirates would be easier and of course rebuys would be negligible.
Just a suggestion from the adapt or die camp.
CMDR Valleys
In an ideal world this would be lovely - and would probably be about the only reason that would make me actually start playing; but I don't think there are enough commanders who care, or willing enough to actually show up to deal with the salt miners. The other MAJOR problem is the unreliability of the wing system, the P2P connections and with an instance limit of just 32 (iirc) it would be a small matter for the salt miners to overpop so not enough of the good guys can even join that servers fight.
The whole system is flawed from top to bottom and they know it.
FDev bought a cheap system, designed a bad delivery system and the players are paying the price.