ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

SlackR

Banned
So am I...it's mint.
However...I do have one big issue, and one minor.
I am not sure what res I am supposed to set.

When 1920x1080 is selected the single player missions res seems squashed.
When I rotate the asteroids change shape. It seems to me to be rendering into a rectangle and not a square.

Also...head tracking doesn't seem to work. Is there something I need to set for this....or is it a matter of waiting for an FD update with the new sdk integration?

All runs fine in the OR room demo...as I found out when I nearly wiped my desk out while reaching for things.

Your res is correct
 
So am I...it's mint.
However...I do have one big issue, and one minor.
I am not sure what res I am supposed to set.

When 1920x1080 is selected the single player missions res seems squashed.
When I rotate the asteroids change shape. It seems to me to be rendering into a rectangle and not a square.

Also...head tracking doesn't seem to work. Is there something I need to set for this....or is it a matter of waiting for an FD update with the new sdk integration?

All runs fine in the OR room demo...as I found out when I nearly wiped my desk out while reaching for things.

Do what SlackR said in his post above. Based on what you've said Runtime 0.4 isn't implemented yet.
 
Just got my first few transport runs in with the DK2 before I had a hard crash going to supercruise. Wow This is amazing! I had a DK1 but sold it before Elite came out and have been playing on my projector since I signed up for Premium Beta. Its a completely different game in the Rift DK2. Just fantastic. No nausea but a very sore neck! :D

EDIT: Struggling a bit with the galaxy map but once I assign the axis a bit better I'm sure it'll be fine.
 
Not so annoyed about missing first batch.
I don't have much talent in hacking things or jigging setups around in configs.

Happy to wait till Frontier gets the DK2 working properly.
 
Oculus DK2 vertical jitter

I am having an issue with a oculus rift DK2 and vertical jitter. This jitter persists in the menu, the opening animation (the rotating ship) and in the game.

I tried to record it with fraps, and interestingly, the jitter appears to be stronger while recording with Fraps.

My system is far from being under maximum load though:

CPU & RAM at 40-50%
GPU is a AMD Radeon R9 290x

Vsync is on in the game and forced by the graphics card, refresh rate is 75hz.

The jitter is not there in DK2-enabled demos. Any idea? Anyone else has this issue?
 
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Not finished downloading yet but I just want to check you've got V-Sync on and refresh rate set to 75hz. There is definite issues with the DK2 and SDK 4.0, it'll likely require an update to the SDK from Oculus to fix some issues, then Frontier will have to update ED for the fixes to take effect.
 
Hey, I haven't had a chance to check Elite yet but one of my demos only ran jitter-free when someone told me to chang the DK2 to Extended Display under Tools in config utility, then make the DK2 screen my main under Screen Resolution (when you right click background in Win 7). I would try it out perhaps.
 
I have tried the fix, and no matter what the game launcher on my main monitor and not the DK2. Idk why!

Regardless of if the Rift is a primary display or not, the game always launches on the monitor.
 
I just got off a 2 hours session with the DK2 in elite. Its awesome, really great, there is no going back to DK1!! At the moment I am taking a break because its a bit tiring at first, pretty much like the DK1 was however it is not making you dizzy, its just soo awesome that it drains your energy because you keep looking at everything and being amazed at it all. Awesome overload!! :).

So might as well take the time to write my very first impressions after using the DK2 for 2 hours. (Ok this is becoming a wall of text, if you want detailed feedback, have fun reading thru. Else you can jump strait to the conclusion down there!)

-----
The good:
What strikes me the most right now is how good the tracking is, even in some crazy angles. I had read quite a bit about that and I was honestly expecting to fight with it, NOPE. I look behind my shoulder and I still have good tracking! I have no idea how it manages to keep tracking so far back like that but it does! I move sideways, up down and it still tracks fine. If I go crazy with the movements, move my chair a few feet on the side, It will lose tracking but that's just really going out of the way to find an issue. I certainly see no reason to do that, not in ED anyways. I would have to test other games. I know that FPS games where you would play standing up to be able to turn 360 degree would probably become problematic and that's quite important for me so there is still some fear left and the next few days will say more (Mirror's Edge would be one such example I fear). At least its not required for ED.

I have placed the camera at about 5 feet in front of me, a bit below eye level. I tested with the demo and I could optimize the camera location a bit, move it further back a bit more but the tracking is good enough so its gonna stay that way for now. The tool for testing this is really good, excellent representation of the limits of the tracking so it's just a question of placing the camera to give you the best angles. (don't underestimate this test, do it properly and you'll have great DK2 experience)

I had DK1 before and TrackIR 5 before that too. With TrackIR, I would have lost tracking a long time ago while the DK2 would still track. TrackIR was not meant for that so it's not the best comparison but enough to get an idea of what the DK2 can do.

The other added bonus of camera tracking. NO MORE VIEW DRIFTING!! I had quite alot in ED, no need to reset the view every 5 minutes anymore, oooh the joy!!

The resolution boost is making a huge difference. I CAN READ THE TEXT NOW!!! No need to guess anymore!!! The added ability to move around helps too as you can just move yourself towards the screen to have a "zoomed in" view and have even more easier time to read the text, bravo for 3d positioned HUD. I barely need to zoom in, I had to do it once on the galaxy map, was trying to search for "AULIN" but I wasn't sure if I was typing "AYLIN" or "AULIN" and it was hard to see the difference on the screen, so I just moved closer to that part of the hud and could read it fine!

The stations are sooooo much more beautiful too, so nice. The added rez really helps, I am discovering a new ED all over again! I do have some blur at times, not quite sure whats up with that. One time I was leaving a station and after turning 90 degree left once exiting the toaster rack, I was looking at the station going behind me, but I wasn't putting it at the center of the screen. My eyes were looking strait at the station tho, at that point it was quite blurry, might be some lens effect, can't really say.

They appear to also have optimized the client in B1 because I get smoother FPS at the same rez that I was running the DK1 at. (the 75hz might help but I know that I had frame drops when docking in PB2, I barely get that now in B1), sooo fluid!

Wiring, much easier to manage, ok more things to connect at first but the removal of the main box is great (The DK1's box kept falling on the floor and I was always reminded of its presence as the wire to the box from the HMD was indeed short.). The main wire's length of the DK2 is not an issue for me, I hear people saying the cable is too short. I have about 2 feet extra, I do agree it could have been longer but its not an issue for me. (Might be an issue for gaming when standing up)

----
The bad:

FOV !! Oh noes! We lost some FOV! I can see the boundaries of the screen now, quite easily too. I could see it too on the DK1 but it was much harder, I had to press the HMD hard and look hard on the sides to see it. It is most certainly easier to spot the boundaries now. I do have the DK2's HMD set to the closest possible to my eyes so that won't help but compared to DK1, DK1 had more FOV. Not a huge difference but enough to be disappointed there. Hopefully CV1 will fix that. FOV is soo important for immersion, they can't cut back on this!

I also had some weired color seperation on things not centered on the screen. If I was using my eyes to look down rather than the head, I could see the Red Green Blue color separations quite easily. I guess that's some lens thingie screwing the image up but I don't understand these things enough to explain them tho.

Besides that, I don't see any other faults for the moment here, I need to do more testing tho.

Conclusion: ITS AWESOME!! A few minor issues but leaps ahead of the DK1. Elite was meant to be played with the DK2.
 
Hi

i cant for the life of me get ED running from the rift.

I followed slackrs post to the letter, however in the rift there is no head tracking

further more when i look at the rift implementation on my tv screen, there is no warping, it is just 2 square SBS images, which, whilst better to look at on the tv, i am pretty sure means its not working in the rift.

maybe i will have to wait till sdk 4 is implemented, but i figure it must be summat obvious somewhere :/
 
Your res is correct

Hi,

I followed your instructions....been memorizing them while dk2 was being delivered.
I can "play" ED with it...that all works.

It's just the horizontal vs vertical ratio.
When I roll or pitch all objects just distort and their shape warps.

Which bit of your steps actually fixes the resolution so that it renders in the correct ratio.
 
Hi

i cant for the life of me get ED running from the rift.

I followed slackrs post to the letter, however in the rift there is no head tracking

further more when i look at the rift implementation on my tv screen, there is no warping, it is just 2 square SBS images, which, whilst better to look at on the tv, i am pretty sure means its not working in the rift.

maybe i will have to wait till sdk 4 is implemented, but i figure it must be summat obvious somewhere :/

I don't have a DK2 yet (I'm in the relegation zone!) so can't comment on getting most of it working, but...

Regarding your broken head tracking - just a thought - the DK1 (and I assum DK2) had a conflict with Logitech's gaming software (the "G" icon in the status bar). If you have that running, you'll need to go into task manager and search for "lcore.exe" and kill it before head tracking will work.

Of course, if you don't have that software, than ignore this :)
 
I'm also getting judder when moving my head. I know my fps is over 75 I have GTX780ti. It appears like vsync gets turned off or something, but it's really bad an unplayable. I did have it working fine after a restart but it goes back to judder mode pretty quickly.
 

SlackR

Banned
I have tried the fix, and no matter what the game launcher on my main monitor and not the DK2. Idk why!

Regardless of if the Rift is a primary display or not, the game always launches on the monitor.

If the game launches on your main monitor, go in to options / graphics and set monitor as secondary. :)
 

SlackR

Banned
Hi

i cant for the life of me get ED running from the rift.

I followed slackrs post to the letter, however in the rift there is no head tracking

further more when i look at the rift implementation on my tv screen, there is no warping, it is just 2 square SBS images, which, whilst better to look at on the tv, i am pretty sure means its not working in the rift.

maybe i will have to wait till sdk 4 is implemented, but i figure it must be summat obvious somewhere :/

If you are not getting head tracking or stereoscopic rendering this means the game is not recognising the rift.
This is most likely because of the new SDK and is the reason we needed to come up with a workaround in the first place. The most obvious place to start is with the disabling of the two processes in task manager. I would go back and start again, making sure you do everything in the correct order. Am around, so buzz me if still no joy. This is a guaranteed fix so don't worry we'll figure it out :)
 

SlackR

Banned
I don't have a DK2 yet (I'm in the relegation zone!) so can't comment on getting most of it working, but...

Regarding your broken head tracking - just a thought - the DK1 (and I assum DK2) had a conflict with Logitech's gaming software (the "G" icon in the status bar). If you have that running, you'll need to go into task manager and search for "lcore.exe" and kill it before head tracking will work.

Of course, if you don't have that software, than ignore this :)

This is a good point, some people are reporting that logitech devices are causing issues :)
 
I don't have a DK2 yet (I'm in the relegation zone!) so can't comment on getting most of it working, but...

Regarding your broken head tracking - just a thought - the DK1 (and I assum DK2) had a conflict with Logitech's gaming software (the "G" icon in the status bar). If you have that running, you'll need to go into task manager and search for "lcore.exe" and kill it before head tracking will work.

Of course, if you don't have that software, than ignore this :)

thanks for the suggestion but I do not have that.

I think the fact that when i put in rift mode, even on my tv screen it is showing 2 perfectly square SBS images means i have a problem bigger than just the tracking :(
 
This is a good point, some people are reporting that logitech devices are causing issues :)

Might be worth you adding that as an optional step in your hack/fix instructions just so it's all in one place. You seem to have the definitive set of instructions for getting it going.

Not that I can test. Since I'm in the relegation zone. Not that I'm bitter about that or anything :rolleyes:
 
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