Atmospheric Worlds. A Start?

I would think earthlikes are way off in the future. Rocky worlds with thinner atmosphere would be cool to see. One thing that I get "bored" of with the current planets is the lack of erosion. I am hoping that worlds with some athmosphere (with rain and wind) would make more interesting geological features, eroded cliffs, sharper peaks and interesting valleys.

but i'll settle for gas giants :)

m

Where exactly would you like to land on gas giants? They are called "gas" for a reason.

https://upload.wikimedia.org/wikipedia/commons/b/b5/Jupiter_diagram.svg
https://i.pinimg.com/originals/b2/b3/2f/b2b32f08eb7c61f1d214d66e2e1dc0f5.jpg

Even some of the rocky planets would be a terrible place to land on. Think of Venus with its 90 atm surface pressure and some 500°C surface temperature. A corrosive Thargoid nest would be a better place for your ship. :)

Earth-like planets with life must have very complex and diverse surface features, just think of different places on our own planet.

I think the only relatively easy-to-implement atmospheric landings would be on planets like Mars, the surface of which looks basically the same as some of the landable planets already existing ingame, only with a very thin atmosphere.
 
Where exactly would you like to land on gas giants? They are called "gas" for a reason.

That's precisely the reason why, of all the planets types yet to be implemented (*), gas giants are by far the ones I look forward to the least. :)


(*)This is of course assuming that they will ever be implemented.
 
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With the atmospheric planets, ED will take on a new dimension. I can not wait to see the quality of the graphics

Pipe-dream: I want to see rain obscuring my cockpit view as I break through cloud cover during the glide down to a planet surface while my ship gets buffeted around and I have to fight to stay on course.

I know it's a totally arbitrary thing but, to me, that's what's going to mark ED making a "next step forward".
 
11 systems, 6 million loan with banks plus all bakers money and it no see light.

It's not the same

11 systems? Currently they are hoping to have +- 20% of one system in the next build. 5-10 is the 'target' they 'hope' to reach upon 'launch', for which there is no release date/year/decade.
 
11 systems? Currently they are hoping to have +- 20% of one system in the next build. 5-10 is the 'target' they 'hope' to reach upon 'launch', for which there is no release date/year/decade.

... which in turn is only 10% of the previously announced 100 systems...
 

verminstar

Banned
Well, It seems Star Citizen did that one, too.

Ye shame the game itself doesnt actually exist yet...now that would be a cool argument...as it stands, its a bit of wishful thinking mixed with desperation to even mention that non game when making comparisons cos lets face it...any moron can make a tech demo that could potentially be used as a sales pitch, but putting it into a game...well thats a very different scenario and as it stands, SC doesnt yet qualify as a game.

If it did, that would be cool because frontier have no real competition in the genre, which in turn means they have no real motivation to try harder and push the boundaries. They have no benchmark to improve upon and they can make average content and content starved players will still say thank you because there is no alternative to compare it to.

If they did planetary landing on atmospheric planets, it would relight my passion it really would but only if its done right...and its a tricky thing to do by any stretch of the imagination as it involves dozens of different mechanics and potential consequence and action scenarios. Get it wrong or just average and the gaming world would tear them to shreds on every media platform on the net and rightly so because I personally believe it is possible to do really well...so long as the motivation to actually try harder is there.

Whether or not frontier is even capable remains to be seen but I will say one thing...if they do it first and do it well, it would kill SC before it even gets off the runway but if SC do it and release their game then as it stands right now, ED could have a problem in retaining their players. That alone would be enough motivation fer me to migrate away from here...although as things stand right now, Id migrate fer much less because this game has itself become a placeholder built for and containing nothing but other placeholders.

Tick tock frontier...tick tock ^
 
So, let's say we get wonderful atmospheric or gassy planets. So what? What new gameplay will they bring? Great, we'll still have to cruise @ 2km AGL waiting for the RNG gods to pop a blue POI ring then land to drive and scan waiting for the RNG god to pop a rock or maybe it's a tree trunk. Then we shoot it and hope the RNG god planted what we needed in the debris as we scoop it up then head back to the ship to take off for the RNGineer to complete the trip. Yeah. That added so much yawn...

Adding new types of planets will add nothing to the game other than a 1-day or possibly 1-week "wow" factor. Make some screen shots then done. After that it's back to grind gameplay, and the planets will be just as repetitive and samey as the rest of the kazillion star systems.

If anyone thinks it will add more than this then please share thoughts how. But leave the imagination-theory-crafting part off for this - think realistically if you can...
 
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My own anticipation spells out like this:

1. Gas Giants - we'll get to enter the upper atmosphere of gas giants first, as this will afford the opportunity to work out all the atmospheric effects.
2. Barren/Exotic Atmospheric - high metal, rocky and ball of ice worlds will be next on the list. Followed shortly after by Ammonia and other life-capable worlds.
3. Water Worlds - following on the heels of the Barren/Exotic atmospheric worlds.
4. Earth-like - to finally round out the list.

I would be more than impressed to see one of these per "season" or whatever they're going to call their update cycle. I would guess 1-1.5 years between each world type release.

I would love to see this list come about ...but with reference to ELW's, the last in the developmental list..... t'would be better to not do it at all, if not done well! Giving FDev a get-out .... re: Lore/Reason.... With all the common ownership of ships..... there would be uncountable numbers of space faring ships spread over the civilised "bubble" so there would have to be a civilisation wide ban on these grossly polluting ships entering the atmosphere of ANY life bearing world.... there you go... NO entry for ships of space .... on pain of death! (Which is why we have space stations or spaceports orbiting ELW's with "space" ships docking there and green environmentally neutral "atmo" ships would be there ferrying people and goods down to the surface

All IMHO

o7
 
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So, let's say we get wonderful atmospheric or gassy planets. So what? What new gameplay will they bring? Great, we'll still have to cruise @ 2km AGL waiting for the RNG gods to pop a blue POI ring then land to drive and scan waiting for the RNG god to pop a rock or maybe it's a tree trunk. Then we shoot it and hope the RNG god planted what we needed in the debris as we scoop it up then head back to the ship to take off for the RNGineer to complete the trip. Yeah. That added so much yawn...

Adding new types of planets will add nothing to the game other than a 1-day or possibly 1-week "wow" factor. Make some screen shots then done. After that it's back to grind gameplay, and the planets will be just as repetitive and samey as the rest of the kazillion star systems.

If anyone thinks it will add more than this then please share thoughts how. But leave the imagination-theory-crafting part off for this - think realistically if you can...

The same can be said about new ships. Well .. actually, new ships don't do half of what atmospheric planets or space legs would bring to the game in terms of immersion. We have already more than enough different ship types for many of them to never be used at all. When was the last time you saw a player-owned hauler?

The standard "but what would it bring to the game" argument is old and shortsighted. It is also quite egocentrical. it might not bring anything to YOU, in the same way that "guild"-centric ship carriers won't affect my game play in the least, but the demand for it is definitely there, and I would gather most people understand the limitations imposed by today's tech on such a feature. After all, the various elite forums (here, FB, reddit ...) seldom see the level of complete gullibility and loss-of-perspective experienced by citizens of another space games.
 
Dino game, replace helicopter with space ship and OMG!

Problem here are draw distance and area. They need to be able to cover huge areas with vegetation.
 
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