This isn't a question I would like side-stepped, or answered in an indirect fashion. This is a question that i want answered directly.
You really are a full time manager xD
You really are a full time manager xD
Talk for yourself.
i didnt pay for this game for 'achievement', neither i am in search of 'difficulties to overcome', nor to 'invest time'.
The keywords in your post relevant to why i paid for this game and backed it are immersion, experience, and depth.
It has nothing to do with 'achievement'. Im not achievement-starved to the extent that i would need to seek achievement in computer games and try to have everyone forced into the same gameplay so that i can get my achievement fix.
I paid for this game in order to get an experience of projecting myself into a lively, future sci-fi galaxy in which i can get many adventures and be free to do as i pleased.
I paid for being a han solo. Not for making a second career by investing time and effort to get incremental rewards so i can get a sense of 'achievement' as if it was not a game but a second job.
Every han-soloey stuff i want to do is either gated behind long grind, OR pay ZIT.
In the Elite universe in which entire universe is 'balanced out' through using of game-design spreadsheets which 'uniformize progress', Han Solo would need to do 1000+ trading runs doing crappy profits with a hauler before he could get his millenium falcon and engage in adventures.
He definitely would never get into a deal with jabba the hutt with high risk, huge reward either...
Fwiw, Han Solo effectively flew a cobra.
Fwiw, Han Solo effectively flew a cobra.
How is that even possible?
If I fit my Python with 280 cargo slots and find a good loop route from eddb.io, I can maybe make 1.4 mcr per roundtrip. Four round trips in an hour gives me 5 millions.
Incorrect.
Millenium falcon was an almost corvette-size, extensively modified ship. Merely the massive modifications the ship had, which enabled it to participate in high tier space combat like death star, or the ease in which it smuggled with impunity, would be hell of a grind to achieve in elite universe, even if they were possible.
However, the example doesnt need those details - millenium falcon presents an enabler, and the equivalent of that enabler in elite universe are higher ships.
You can fly in a cobra and pretend you are han solo, yes, but then you dont need to log into a game to pretend to do things either. You can do it with a cardboard box in your own home too.
Looking for sympathy around here is like looking for water in the desert - there's just not much to be found.
I sent the OP a message with some good information that I hope will help.
Actually the Millennium Falcon was a Corellian YT-1300f light freighter, though it had been modified considerably.
In Elite terms: https://coriolis.edcd.io/outfit/kee...KTE0Ch0AAAA=.EweloBhBGA2EAsoCmBDA5gG2SGF9A===
Would actually be the closest approximation, despite the ship not being quite as "round".
See: http://starwars.wikia.com/wiki/Millennium_Falcon
Han was a damn fine pilot, that was his main strength. And could modify his craft pretty well.
Talk for yourself.
i didnt pay for this game for 'achievement', neither i am in search of 'difficulties to overcome', nor to 'invest time'.
The keywords in your post relevant to why i paid for this game and backed it are immersion, experience, and depth.
It has nothing to do with 'achievement'. Im not achievement-starved to the extent that i would need to seek achievement in computer games and try to have everyone forced into the same gameplay so that i can get my achievement fix.
I paid for this game in order to get an experience of projecting myself into a lively, future sci-fi galaxy in which i can get many adventures and be free to do as i pleased.
I paid for being a han solo. Not for making a second career by investing time and effort to get incremental rewards so i can get a sense of 'achievement' as if it was not a game but a second job.
Every han-soloey stuff i want to do is either gated behind long grind, OR pay ZIT.
In the Elite universe in which entire universe is 'balanced out' through using of game-design spreadsheets which 'uniformize progress', Han Solo would need to do 1000+ trading runs doing crappy profits with a hauler before he could get his millenium falcon and engage in adventures.
He definitely would never get into a deal with jabba the hutt with high risk, huge reward either...
And for me, the journey and the struggle is the game not the destination. Having everything given to me without effort just so i can induldge in a fantacy based around a childs film does not make a fun experiance.
Thank god han solo, or any of the characters in star wars or any other sci-fi work is not people who think like this, otherwise we would be watching ~3 hours of repetitive trade runs or small payout missions in the movies as opposed to the risky high reward adventures they had.
"Its not about the destination. Its about the journey. Now let me start my 253th trade run as you people sip your cola and dip in your pop corn in the theater"...
I suggest you stop telling people what to do as if you are the owner of the shop...
An interactive experiance (video game) is not the same as a movie.
Elite is an open world sandbox, not a narrative driven story arch designed to resolve in 2 hours.
Here's the problem for the game designers: Some players are time rich and will put in the same number of hours playing ED as they world for a full time job. They also want stuff to aim for. If you can play for two hours a week and get a Cutter in six months they will have got their Cutter in one week. So what should the developers do?
I've started to desire some of the bigger ships, and the gameplay aspects they introduce.