Wow! Great stuff, guys! I may have to wait another day to comment.
I'm not sure anyone will be reading this thread by then but ok....
Wow! Great stuff, guys! I may have to wait another day to comment.
Are you joking? SURELY you're joking. No, but really. You ARE joking, right?FD put an offering onto the market based on a modest premise, and met its goals. In a genre where overpromising and underdelivering is standaqrd, ED had a complete product out the door and made to spec right from day 1. As a result ED is the only big ticket space game I can think of in recent memory not to have a major crapstorm before or at release.
Are you joking? SURELY you're joking. No, but really. You ARE joking, right?
<snip>
Let`s face it, before Elite they were pushing out minigame collections for children for over a decade. Kinect star wars? Thrillville?? The one ambitious game they tried to develop was... canned by the publisher.
Add to that that they have no experience whatsoever in multiplayer games, let alone massive ones. And here we go... all the bugs and poor design suddenly make sense.
Disclaimer: This comment isn't aimed at Jools, but rather at both Frontier AND armchair doomsayers.
^This so much. That was even one of the reasons why I hesitated backing the game. (I got in on kickstarter rewards only thanks to a grace period)
And everytime they came up with a new multiplayer mechanic, it just reeked of that inexperience.
However, that's also the reason I can't take the "Frontier is doomed" threads seriously. Frontier has managed to stay in business for for this long...making childrens games...
Expecting Frontier to suddenly die over now that they're making more mainstream coaster games, is one major disconnect to the business side of things.
Starting with, "do you suck", undermines anything useful you might have said after it.
No. They're human. Make mistakes. And work hard, for people that like to endlessly tell them, that they 'suck'.
Frontier needs a QC team, to validate changes (I'm convinced of that more than ever) but people seem to believe they are (suddenly) development gurus, whereas Frontier are somehow hopeless. We have an entire forum full of expert coders. Yeah no. If it was easy to develop exceptional games, that are robust and wildly successful, everyone would. It's actually insanely stupidly difficult. The litany of failed attempts, and broken examples, tells us this.
FX17 for me was a watershed moment; I saw a developer that finally realised where the game's heart was (the people and the experience) and pledged to do better. They are not perfect, will make mistakes (hence QC, please frontier for the love of god) but they keep going, in spite of all the people telling they can't do, and won't succeed, despite them already doing so.
I'm quite sure they will be solidly pouring heart and soul into the game, whilst being told they suck, for as long as they have the strength to do so. And I don't doubt they have more staying power, and infinitely more patience.![]()
I'm waiting for all the "if you don't like the game so much, leave" threads to make their run. They always seem to come first. Tomorrow, others will read my post critically and make thoughtful responses. I'll give my own response then.
As can be seen by the OP's later posts, this thread has been left here purely to trigger people.![]()
But it those bugged updates also come with delays [noob]I feel like Frontier often chooses to go live with bugs rather than delay to fix things first, and I'm not sure that is always a wise choice.
I rarely see you being constructive though.To me it looks like most of it was constructive criticism. The replies, not your post.
(I don't think that all your points are wrong though)
Nope, it's not to trigger people. It's to let FD know that we're sick and tired of shoddy coding, bugs that should have been fixed a long time ago, game play elements that should be there but are not, and the general inefficiency of interacting with the game.
Shouldn't open that way. You make good points, but opening that way kills everything you say after it.
That's a fallacy. One doesn't have to know how to cook to question the chef at a restaurant. People know what they like and what they expect.
This game has some questionable decision making. If the OP hadn't started out by being so insulting, the point would have been made much clearer.
Wondering if the OP has his application to become the head programmer at FDev rejected. After all, what he is asking for, is in his words - SIMPLE. Should be able to knock out the code in a day, have it verified and checked by lunchtime the following day and released as a patch to the accolades of all ED players by the third morning ....
Off-topic, but who on earth is "the Royal Army"? There's the British Army, the Royal Air Force and the Royal Navy, but there ain't no "Royal Army".
Also, the phrase "lions led by donkeys" was used by the Russians to describe the British in Crimea. The author Alan Clark used it as the title of a somewhat discredited book about WW1 in the 1960s.
As others have said you are conflating game design with basic coding. Also I take issue with the suggestion that anyone on the team 'sucks.' Elite is a very well made game and I think even people who take issue with various design decisions will admit as much. One need only to take a look at the competition to realise just how awesome this game is.
I'm quite sure they will be solidly pouring heart and soul into the game![]()
Well cmdr, I'm sure glad at least you are. (Ive already replaced "coders" with Devs--however, coders will take cues from their sups as to what's deemed as important and what isn't, and THIS game most certainly is on their back burner 50K Lyrs away with a leather like scum dev-ing on top