FD Devs, please don't take this the wrong way...

Jex =TE=

Banned
Take out the last line, the programmers get told what to code and they don't have a choice as the managment, according to past and present employees of FDev, don't listen so don't be harsh on the coders!
 

NecoMachina

N
FD put an offering onto the market based on a modest premise, and met its goals. In a genre where overpromising and underdelivering is standaqrd, ED had a complete product out the door and made to spec right from day 1. As a result ED is the only big ticket space game I can think of in recent memory not to have a major crapstorm before or at release.
Are you joking? SURELY you're joking. No, but really. You ARE joking, right?
 
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I don`t know who but somebody at FD is responsible for all that crap, Is it management, project menagers? or maybe programmers? Who knows. Probably all together.

The fact is they are unable to realise their own plans. They failed at release and they failed again during horizons.

My assessment is that they are just in overall a B tier dev studio (hold your horses fanboys, B aint a bad grade, it`s just not A, which would be needed to make a game in an Elite frenchise, you know the franchise that was known for being always ahead of its time and doing revolutionary stuff) trying to play in the big boys league

Let`s face it, before Elite they were pushing out minigame collections for children for over a decade. Kinect star wars? Thrillville?? Kinectimals? The one ambitious game they tried to develop was... canned by the publisher after years of development in the final stage, probably because of similar problems we have in elite. Oh how revolutionary was The Outsider supposed to be.... rings a bell??

Add to that that they have no experience whatsoever in multiplayer games, let alone massive ones. And here we go... all the bugs and poor design suddenly make sense.
 
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Disclaimer: This comment isn't aimed at Jools, but rather at both Frontier AND armchair doomsayers.

<snip>
Let`s face it, before Elite they were pushing out minigame collections for children for over a decade. Kinect star wars? Thrillville?? The one ambitious game they tried to develop was... canned by the publisher.

Add to that that they have no experience whatsoever in multiplayer games, let alone massive ones. And here we go... all the bugs and poor design suddenly make sense.

^This so much. That was even one of the reasons why I hesitated backing the game. (I got in on kickstarter rewards only thanks to a grace period)
And everytime they came up with a new multiplayer mechanic, it just reeked of that inexperience.


However, that's also the reason I can't take the "Frontier is doomed" threads seriously. Frontier has managed to stay in business for for this long...making childrens games...
Expecting Frontier to suddenly die over now that they're making more mainstream coaster games, is one major disconnect to the business side of things.
 

Jex =TE=

Banned
Disclaimer: This comment isn't aimed at Jools, but rather at both Frontier AND armchair doomsayers.



^This so much. That was even one of the reasons why I hesitated backing the game. (I got in on kickstarter rewards only thanks to a grace period)
And everytime they came up with a new multiplayer mechanic, it just reeked of that inexperience.


However, that's also the reason I can't take the "Frontier is doomed" threads seriously. Frontier has managed to stay in business for for this long...making childrens games...
Expecting Frontier to suddenly die over now that they're making more mainstream coaster games, is one major disconnect to the business side of things.

Fdev as a company dying isn't happening. They just made 2 games that were well received and have a 3rd on the way. I don't see why they can't stay in business and make more games. The real question is what's going to happen to ED whichg is what people really care about. IDK about you but Planet Coaster and JW are games I won't even look at, I have no interest in them.
 
No. They're human. Make mistakes. And work hard, for people that like to endlessly tell them, that they 'suck'.

Frontier needs a QC team, to validate changes (I'm convinced of that more than ever) but people seem to believe they are (suddenly) development gurus, whereas Frontier are somehow hopeless. We have an entire forum full of expert coders. Yeah no. If it was easy to develop exceptional games, that are robust and wildly successful, everyone would. It's actually insanely stupidly difficult. The litany of failed attempts, and broken examples, tells us this.

FX17 for me was a watershed moment; I saw a developer that finally realised where the game's heart was (the people and the experience) and pledged to do better. They are not perfect, will make mistakes (hence QC, please frontier for the love of god) but they keep going, in spite of all the people telling they can't do, and won't succeed, despite them already doing so.

I'm quite sure they will be solidly pouring heart and soul into the game, whilst being told they suck, for as long as they have the strength to do so. And I don't doubt they have more staying power, and infinitely more patience. ;)

Very fair comment that. I didn't particularly have any expectations around whatever announcements about Elite would be made at the the Expo and I was prepared to be underwhelmed by whatever they did reveal. I was actually extremely impressed by the end of it, not even so much with any specific announcement (although I did let out an involuntary yelp when I saw the de-beigification) but more with the overall sense I was left with of a company who are genuinely listening to what their players want out of the game.

They might not have hit every single area that we think is important but every anouncement they did make was pretty much directly aimed at an issue that players have been talking about and that's a good sign.
 
OP: Fire IN THE HOLE!

YFTfC.gif
 
I'm waiting for all the "if you don't like the game so much, leave" threads to make their run. They always seem to come first. Tomorrow, others will read my post critically and make thoughtful responses. I'll give my own response then.

Perhaps you should allow your 9 year old daughter to edit your OP so you don't completely toss out your critique credibility with inane phrasing like "But do our programmers suck?" (which, actually, is incorrect, since the programmers are not "ours"....we do not own them, they are not contractually obligated to us, and are paid by Frontier).

You ask for thoughtful responses, while you belittle with the first line (and last line) of your OP. Nevermind opinions regarding the good and bad of Elite: Dangerous, for that is a continuing debate. But regardless of your (or anyone's) stance, pro or con, critiques/OP/responses it should be done in a respectful manner. Do the programmers suck? Are you kidding me? That is what you thought was the best way to start and finish your OP? You already know that if anyone approached you, asking whether or not you "suck" at your job, you would simple ignore them (or better yet, tell them to KYA). You would not give them the time of day, let alone any respect. Therefore, why do you expect it be given to you now?

I would not want you to leave Elite: Dangerous. Please, by all means, continue your travels in it. What you should leave is the snippy and discourteous attitude that you find with most teenagers. Yes, please be critical, but be respectful (and the argument of "Frontier doesn't repect their fan base, so...." is not a viable argument). Mutter whatever you want in private, but when you voice publicly, there is a certain amount of ettiqute that should be followed. Satire is good, but alas, your comments were not satire (I should know since I post a lot of silly comments on here).

So now you bide your time and wait, allowing all those fan boy responses to pass (as though your own comments rise above them), waiting for the insightful commentary regarding your OP to be posted before you expound more upon it. The irony is as thick as cheesecake.

Well, your critiques may be valid, but are pretty much the same critiques that have been mentioned by others before, and therefore, the responses you will receive, both in favor and against your OP, are pretty much going to be the same that you have seen before in many other posts. That is the reality of the situation. The difference of the other critiques is that many of them are done thoughtfully (unlike yours), and therefore, given the respectful review and response they deserve. Nonetheless, your critiques could be valid, but they become lost since your piece becomes nothing more than a rant, almost becoming a barking dog point of "it doesn't work the way I think it should, therefore, its wrong".

If you want to post rants, then do so. Sometimes rants are good for the soul, and they have their place here as well on this forum. Yet, don't confuse a rant with a critique, because they are not the same. They are difference beasts. And make no mistake, your OP was not a critique.

Oh well, no matter. It all ends up being greek salad anyway, and we end up agreeing to disagree. If our paths ever do cross, I'll buy you a few rounds of Pabst Blue Ribbon and babble about Elite: Dangerous with you, since the one thing we can agree on is that we both play it.


Is that paintball? Paintball is cool!
 
As can be seen by the OP's later posts, this thread has been left here purely to trigger people. :)

Nope, it's not to trigger people. It's to let FD know that we're sick and tired of shoddy coding, bugs that should have been fixed a long time ago, game play elements that should be there but are not, and the general inefficiency of interacting with the game.
 
Bunch of condescending nonsense. Man, I wish I had the self-importance to pretend my foolish opinions spoke for EVERYONE. I feel like I've missed out somehow not busting out the royal "we" to lend phantom credence to a dubious point.

Ah well.
 
Nope, it's not to trigger people. It's to let FD know that we're sick and tired of shoddy coding, bugs that should have been fixed a long time ago, game play elements that should be there but are not, and the general inefficiency of interacting with the game.


What's with the we stuff, you either suffer from a multiple personality disorder or you're talking on behalf of someone else.
Definitely not on my behalf, especially when you're stating that FD's programmers, defs, whatever, suck at what they're doing.
You completely lost your credibility in my book with the way you started and ended your original post.
 
Shouldn't open that way. You make good points, but opening that way kills everything you say after it.



That's a fallacy. One doesn't have to know how to cook to question the chef at a restaurant. People know what they like and what they expect.

This game has some questionable decision making. If the OP hadn't started out by being so insulting, the point would have been made much clearer.

Try the attitude of the get gud crowd for rude, and insulting. That's what got the title of the thread going.

This community has little sympathy, and deserves it's pun-ishment. :)

Wondering if the OP has his application to become the head programmer at FDev rejected. After all, what he is asking for, is in his words - SIMPLE. Should be able to knock out the code in a day, have it verified and checked by lunchtime the following day and released as a patch to the accolades of all ED players by the third morning ....

Not that stupid/crazy, to apply for being lead at Frontier. :)
 
Off-topic, but who on earth is "the Royal Army"? There's the British Army, the Royal Air Force and the Royal Navy, but there ain't no "Royal Army".

Also, the phrase "lions led by donkeys" was used by the Russians to describe the British in Crimea. The author Alan Clark used it as the title of a somewhat discredited book about WW1 in the 1960s.

Still a good description of the Brits- and the Eton/Harrow, Oxbridge leadership system. Also called the Sandhurst Syndrome.

As others have said you are conflating game design with basic coding. Also I take issue with the suggestion that anyone on the team 'sucks.' Elite is a very well made game and I think even people who take issue with various design decisions will admit as much. One need only to take a look at the competition to realise just how awesome this game is.

Jenner, it's not the coders. Trust me.

It's bad game-mastering that is the problem with Elite.
 
I'm quite sure they will be solidly pouring heart and soul into the game ;)

Well cmdr, I'm sure glad at least you are. (Ive already replaced "coders" with Devs--however, coders will take cues from their sups as to what's deemed as important and what isn't, and THIS game most certainly is on their back burner 50K Lyrs away with a leather like scum dev-ing on top
 
Well cmdr, I'm sure glad at least you are. (Ive already replaced "coders" with Devs--however, coders will take cues from their sups as to what's deemed as important and what isn't, and THIS game most certainly is on their back burner 50K Lyrs away with a leather like scum dev-ing on top

Anyone who can put up with crap attitudes and keep on going is a good egg in my book. Including the particular confected outrage that is "they aren't slaving away hard enough" as if this actually means anything. People have no clue what's involved, assume it's simple (it isn't) and that the solutions are simple (they aren't) and it's just people being lazy (they're not) because of some assumption that it's just a smegging game, how hard can it be?

People are never as smart as they think they are. This always comes as a surprise.
 
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