For "Space Trucking" it is hard to beat a Gutamaya Cutter. o7
Eh, nothing against your build but why would anybody struggling to survive in a T9 go into a res for mining? I always did my mining (in the T9 or any other ship I used for mining) in random spots where no enemys are.
So you're saying to optimize your enjoyment, stop thinking about optimization and accept the really challenged aspects of that flying shoebox.Guys, do you know life and pleasure aren't about optimisation ? T9 is slow, massive, poor jump range, but it provide great feelings if you like industrial design... Stop thinking about "credit by hour" and begin to find something more deep. Mining and tradin in T9 are really excellent memory for me, and i'm on the road to buy and engeneer a new one dedicated to mining, only because it's a beautiful ship![]()
The magic pirate beacon activates as soon as you drop, ahhh no pirates in an unhabitated system, 100.000LS to the rings and as soon as you drop into the rings every god ¥€%%# pirate in the game flocks around you!
New piece of Thargoid tech... Infinity Cargo Racks
Fold space to hold double mass in same volume.
Require higher rated PP and beaucoup de credits.
If you go say 200 LY outside the bubble to an uninhabited system and try to mine, do you still get pirates? How far out do you have to go before they no longer appear?
Bought one after the Kamadhenu campaign to play following ones and fully A-graded it.
It resulted in me being unable to run away from interdictors
The magic pirate beacon activates as soon as you drop, ahhh no pirates in an unhabitated system, 100.000LS to the rings and as soon as you drop into the rings every god ¥€%%# pirate in the game flocks around you!
I have to say, this is the most annoying thing about Elite right now, in my opinion. The spawn rate of NPCs is too damn high. There's something neat about being alone in the vastness of space. But for whatever reason, Frontier has decided that there should always be pirates. There's a 100% chance of seeing them in rings and on planet surfaces.
It spoils the experience, in my opinion. All they need to do is reduce the probability a bit, and I wouldn't complain.