I am keen to understand your thinking. Who is the victim if a player C-logs on an NPC?
Do you play in open often? If so, why do you do this knowing you risk encountering situations you do not wish to take part in?
What I gather from all this is that if my ship is damaged I should go to repair it in Solo, because there are jackasses who will attack me for no reason simply because it's easier to finish off a damaged target.
They are playing a game which they paid for with their money on their system in their home.
I would log on you every time you are not deciding how I play my game.
Not everyone knows about private groups, not everyone wants to figure out how to join one either.
I agree with the op combat logging is ruining pvp and yet frontier does very little to solve this issue, when someone logs on me they sometimes admit it but they generally call me a griefer for interdicting them at cg for cargo.
To all the loggers out there if you cant get good in open then dont play in it instead learn how to escape like high waking and then go in open instead of cheating
...I am not opposed to pvp but in this game there needs to be reason for it you know Powerplay bounty hunting etc.
However this game is simply not a battle royal game and I refuse to be forced into it.
What they call pvp in this game has nothing to do with real pvp...
Enjoying dominating another player is the very essence of that though. You are comparing your skills to that of other players. Sure there is no direct 'Gamer score' as in other games but at it's core, it is effectively the same.Why does everything always come to an epeen measuring contest? I, for one, just like to destroy player piloted ships. If it ends up being a good fight, all the better. If I eat a rebuy... oh well. NPC's will never surprise you unless there is a new bug. Players, on the other hand, can be remarkably creative when attacked.
...It would do away with a major excuse people use to combat log, and might even result in a resurgence of PvP...
I'm finding your statements and subsequent evasions about combat logging very confusing Agony Aunt. You seem to be saying that c-logging is only a cheat if it's done during PvP and that c-logging in PvE is A-OK. Even though the developers themselves do not draw that same distinction. To them any kind of c-logging is undesirable.
Keeping in mind you're the one that originally drew a distinction between c-logging against players and c-logging against NPCs in this thread. So to imply that I might be derailing this thread by simply working off of what you brought into the discussion is strange to me.
A little clarity would be much appreciated.
I am keen to understand your thinking. Who is the victim if a player C-logs on an NPC?
Enjoying dominating another player is the very essence of that though. You are comparing your skills to that of other players. Sure there is no direct 'Gamer score' as in other games but at it's core, it is effectively the same.
You are asserting your dominance over another player and hence measuring yourself against them.
I am keen to understand your thinking. Who is the victim if a player C-logs on an NPC?
Oh, and that combat logging against players and NPCs are differnt matters
Seriously. Nobody in their right mind actually likes engineering (from a PvP perspective anyway).
Beyond the number of potential witnesses?
Oh, and that combat logging against players and NPCs are differnt matters and topics for discussion in different places.
...These double standards are the worst idea ever...
I am inclined to agree with some of your points there.
Namely, I too am not opposed to PvP; not often interested in it either.
True, the game is not like a traditional game where you actively select the option to engage in PvP.
Private and solo are there to use, arguably the implementation could be better, but we all have the option nonetheless.
I am interested in knowing, from your experience, how many friendly player interactions do you have vs. hostile? And what are the nature of those interactions?
I'm sure you will find some PvPers who enjoy Engineers for the edge they can give themselves over other players. Not all PvPers enjoy a level playing field. As Kerrash noted, for some its simply about the win or dominating, and they don't care if skill is not the only factor in getting the win.
Given that you conflate being friendly with your own enjoyment, I get the distinct impression that you struggle to emphasise with the person on the other end of your lasers.... all of my interactions with other players are friendly (albeit hostile in the context of the game). I might be trying to destroy your ship, but more often than not, I'll have a big grin on my face while doing so. When it gets unfriendly, it's usually in the form of salt from the other player. People can be oddly attached to their space pixels for some reason...
...It's a shame the game does not allow for a more combininggameplay like that...
Regretfully that's not this game lol.
I get where you're coming from with the exception of "you can't really blame them." Although it is indeed primarily on FD for making PvE and PvP builds so far apart in terms of power and then further exacerbating the divide with tiered engineer mods... a part of the blame still remains on the player that C-logs. This is what the multiplayer environment is in ED: 3 modes of play with 3 different levels of risk with Open being the riskiest. If they're not prepared to encounter an attacker and be ready to either run or stay and accept that they might see a rebuy screen, then they shouldn't use Open until they are prepared to accept the situations that can occur.Because for many players - if they want to see other commanders flying about, they have no choice.
There's this black/white view that everyone who's in open is free game, and if they don't like it then go hide in solo.
Not everyone knows about private groups, not everyone wants to figure out how to join one either.
The Mobius groups etc are a 'solution' of sorts but it's rediculous a player has to manage all these, and that they in themselves still limit the likelihood of encountering other players due to their finite membership per group.
[edit] Until FD give players a better way to choose how to play the game, then forcing them to risk situations they want to avoid and if they then CL to do so - well you can't really blame them.
The key difference between the two is that one type of player only ventures into hot zones in Open when they are ready and prepared to eat some rebuys. The other type goes to hot zones in Open unprepared to face the rebuy screen and then cheats to avoid it.
The problem isn't the modes. The problem is that people fail to use the modes appropriately when they're looking for a specific experience, which to be honest is entirely on FDev for creating such a large disparity between PvE and PvP builds and then a further disparity between engineered mod tiers.
The problem with the Goid hunters being themselves hunted by head hunters in Maia is once more on FDev for not implementing a way to create and search for co-op groups in-game. Honestly, it could be as simple as having the ability to post a "looking for Goid hunting party" message in a dedicated looking for groups page on the station bulletin boards. Putting the interested players into the same instance could be handled by repurposing the Multi-Crew matchmaking function.
Easier said than done probably but it's been more than 2 years now with no real multiplayer QoL being added. It's high time FD started to deliver on the multiplayer aspects of their game.