PvP Aliens are ruining PvP

I am keen to understand your thinking. Who is the victim if a player C-logs on an NPC?



Do you play in open often? If so, why do you do this knowing you risk encountering situations you do not wish to take part in?

I get your point but you know what the thing is.
I am not opposed to pvp but in this game there needs to be reason for it you know Powerplay bounty hunting etc.
However this game is simply not a battle royal game and I refuse to be forced into it.
What they call pvp in this game has nothing to do with real pvp.
There is no match of skills and equal opportunity it's about having a over engineer ship and then blow up unarmed traders in ten seconds just to ruin someone's game.
The funny thing is that most of these so called pvpers first use every cheat and exploit to get a rediculous ship and then start complaining when someone uses an exploit against them oooooh the irony.

By the way no problem with legitimate pvp at all if I have a bounty on me you can blow me to Kingdom come and I for sure won't log on you.
 
I agree with the op combat logging is ruining pvp and yet frontier does very little to solve this issue, when someone logs on me they sometimes admit it but they generally call me a griefer for interdicting them at cg for cargo.
To all the loggers out there if you cant get good in open then dont play in it instead learn how to escape like high waking and then go in open instead of cheating
 
What I gather from all this is that if my ship is damaged I should go to repair it in Solo, because there are jackasses who will attack me for no reason simply because it's easier to finish off a damaged target.

I have no clue why you draw such conclusions! And im not a jackass by the way but thanks. [heart]
I just participated at a combat CG, if i attack bigger ships thats more than fair.

How should i know his ship is damaged if his hull is at 100%?! But anyway it was just an excuse from him, i would gladly post the video of said Cmdr but that would be naming and shaming. ;)
He was flying a Corvette and i was flying a Gunship so he just stayed too long in the fight because his shields dropped and i destroyed his FSD. He could just highwake 20 seconds earlier but he didnt. Dont know if he was to proud or just too late but thats no excuse for clogging right?!


They are playing a game which they paid for with their money on their system in their home.
I would log on you every time you are not deciding how I play my game.

True, but they also agreed to the terms of service right?!

And since when is it allowed to promote combat logging on the forums, that new to me! :p

Not everyone knows about private groups, not everyone wants to figure out how to join one either.

Its directly under open play, if you overlook that then i cant help im sorry!
 
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I agree with the op combat logging is ruining pvp and yet frontier does very little to solve this issue, when someone logs on me they sometimes admit it but they generally call me a griefer for interdicting them at cg for cargo.
To all the loggers out there if you cant get good in open then dont play in it instead learn how to escape like high waking and then go in open instead of cheating

Yeah but going on your description you are actually playing the game.
You interdict then communicate and then when things go wrong combat.
Combat logging in this example is a bit childish bur most don't pvp like you do.
 
...I am not opposed to pvp but in this game there needs to be reason for it you know Powerplay bounty hunting etc.
However this game is simply not a battle royal game and I refuse to be forced into it.
What they call pvp in this game has nothing to do with real pvp...

I am inclined to agree with some of your points there.
Namely, I too am not opposed to PvP; not often interested in it either.
True, the game is not like a traditional game where you actively select the option to engage in PvP.

Private and solo are there to use, arguably the implementation could be better, but we all have the option nonetheless.

I am interested in knowing, from your experience, how many friendly player interactions do you have vs. hostile? And what are the nature of those interactions?
 
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Why does everything always come to an epeen measuring contest? I, for one, just like to destroy player piloted ships. If it ends up being a good fight, all the better. If I eat a rebuy... oh well. NPC's will never surprise you unless there is a new bug. Players, on the other hand, can be remarkably creative when attacked.
Enjoying dominating another player is the very essence of that though. You are comparing your skills to that of other players. Sure there is no direct 'Gamer score' as in other games but at it's core, it is effectively the same.

You are asserting your dominance over another player and hence measuring yourself against them.

...It would do away with a major excuse people use to combat log, and might even result in a resurgence of PvP...

Care to expand on that? I can't see the leap of thought from removing engineers to this? People were logging before engineers anyway.
 
I'm finding your statements and subsequent evasions about combat logging very confusing Agony Aunt. You seem to be saying that c-logging is only a cheat if it's done during PvP and that c-logging in PvE is A-OK. Even though the developers themselves do not draw that same distinction. To them any kind of c-logging is undesirable.

Keeping in mind you're the one that originally drew a distinction between c-logging against players and c-logging against NPCs in this thread. So to imply that I might be derailing this thread by simply working off of what you brought into the discussion is strange to me.

A little clarity would be much appreciated.

Not sure what else i can say to make it clearer. I responded to a comment by Zaphod asking what Carebears (ie: PvEers - at least, i assume that is who he meant, using a rather wide brush there by the way) are whining about. I noted that PvEers shouldn't have anything to whine about, since this topic is of no concern to them.

I'm sure i've heard it said many times by people that by entering open, you are consenting to PvP, and therefore, anyone playing in Open cannot be considered a true PvEer, and by extension, a Carebear. Following this logic, its a 100% PvP issue, and no reason for PvEers to whine about.

Erm... i think that covers it.

Oh, and that combat logging against players and NPCs are differnt matters and topics for discussion in different places.
 
I am keen to understand your thinking. Who is the victim if a player C-logs on an NPC?

Realistically, that's a totally different discussion. I'll outline it but not debate it here.

It isn't "victim" from a "woe is me for being hurted" perspective; but to give an example that you might relate to, one might sneak into PG intending to load up on UAs and UA bomb a station - and if an NPC were about to destroy that player, but the player combat logged to cheat death, an entire station could be taken offline because someone didn't feel like playing the game properly at the time.

On a more subtle level the same thing occurs on a less intentional note via the BGS. If someone in a trade iCutter decides to combat log because an NPC was (somehow) about to destroy that lumbering shield beast, the faction they were about to deliver to gets a substantial influence boost they shouldn't have.

This is my line of thought around dropping offline mode being a mistake. One part of ED, and notably the devs themselves early on, were screaming that there's this beautiful living galaxy that everyone is a part of and influences: I love the idea of everyone's actions having an effect on the galaxy around them, but when they squashed solo play into it, the solo playstyle sorta engulfed the multiplayer aspect.

And now ED can't decide whether it's a solo game or a multiplayer game. Consequence is supposed to be inherent, but it's vanished and been replaced by a crowd that thinks if an action doesn't blow another CMDRs ship up directly, it's "no harm/no foul".


Enjoying dominating another player is the very essence of that though. You are comparing your skills to that of other players. Sure there is no direct 'Gamer score' as in other games but at it's core, it is effectively the same.

You are asserting your dominance over another player and hence measuring yourself against them.

Well you could say the exact same of PvE; I'd personally argue PvE is worse, because combat against NPCs is a flat out exercise in superiority.

The reason you do any PvP content in the current state is for the "dynamic" experience for want of a better word. Destroy one NPC conda, you've destroyed 'em all. Pirate an NPC T9, all you have left to repeat the action for is money - and there are better ways.

PvE is inherently repetitive (and that's no slander towards FD - the AI could be harder, but PvE in any game will always be repetitive). PvP has always been about challenge and unpredictability. It's no different in Destiny, or CoD, or the damn pokemon card game, and it's no different here.
 
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I am keen to understand your thinking. Who is the victim if a player C-logs on an NPC?

Everyone.

The combat logger gets to retain assets that should have been lost, and the use those assets are put to will eventually affect the rest of the game for everyone else, to some small degree.

Oh, and that combat logging against players and NPCs are differnt matters

Beyond the number of potential witnesses?
 
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Seriously. Nobody in their right mind actually likes engineering (from a PvP perspective anyway).

I'm sure you will find some PvPers who enjoy Engineers for the edge they can give themselves over other players. Not all PvPers enjoy a level playing field. As Kerrash noted, for some its simply about the win or dominating, and they don't care if skill is not the only factor in getting the win.

As a PvEer, i enjoy Engineers, so i'm glad you excluded me from your definition of insanity ;)
 
Oh, and that combat logging against players and NPCs are differnt matters and topics for discussion in different places.

jiFfM.jpg

These double standards are the worst idea ever .... to this including unlimited "penalty free" using suiciwinder when it is "only" bcs shooting "good" NPCs.
 
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...These double standards are the worst idea ever...

You are confusing the desire to stay on topic for this forum with confirmation that the act is condoned. Not wanting to speak for AA, or for that matter go off topic myself, but I have to agree with some of the above posts; combat logging from an NPC to avoid the penalties is damaging to the BGS at the very least.
 
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I am inclined to agree with some of your points there.
Namely, I too am not opposed to PvP; not often interested in it either.
True, the game is not like a traditional game where you actively select the option to engage in PvP.

Private and solo are there to use, arguably the implementation could be better, but we all have the option nonetheless.

I am interested in knowing, from your experience, how many friendly player interactions do you have vs. hostile? And what are the nature of those interactions?

Well I find interaction quite minimal in general.
Used to play with friends and that was fun.
I think the most meaningfully other contact I had was at the Guardian site in the beginning helpin each other out with artifacts other players giving aiecover and some pvp.

It's a shame the game does not allow for a more combininggameplay like that.
For example let's say you need to trade between two opposing Powerplay systems where aligned players wil shoot you on site.
It would be cool if you could then aquire the pvp services of let's say op and like minded pure combat pilots that like to blow things up to escort you your destination blowing away every opposing player on the way.
Everybody happy great pvp exiting traiding.

Regretfully that's not this game lol.
 
I'm sure you will find some PvPers who enjoy Engineers for the edge they can give themselves over other players. Not all PvPers enjoy a level playing field. As Kerrash noted, for some its simply about the win or dominating, and they don't care if skill is not the only factor in getting the win.

I don't seek out level playing fields in game any more than I do in real life and I think anyone who goes into a life or death situation without stacking the odds as far in their favor as possible is either suicidally insane or mentally disabled. Sure, I enjoy getting my butt kicked from time to time, but I don't go looking for butt kickings.

The first thing I do to stack the odds in my favor is to acquire the necessary skills to be competitive with, if not outright dominate, the majority of my likely opponents. Once I have those skills honed to the point that further improvement, while always possible, is not the most economical means to my ends, I then make sure I have the best tools practical. Once I have the skills and the tools, I apply them as the situation demands...ideally, this would be tantamount to clubbing a sleeping foe to death via remote control from a bunker on the dark side of the moon, but more often than not it's simply self-defense against long odds.

Engineering is something I find rather distasteful as it's a significant time sink that must be done ad nauseum to have a competitive arsenal of tools.
 
... all of my interactions with other players are friendly (albeit hostile in the context of the game). I might be trying to destroy your ship, but more often than not, I'll have a big grin on my face while doing so. When it gets unfriendly, it's usually in the form of salt from the other player. People can be oddly attached to their space pixels for some reason...
Given that you conflate being friendly with your own enjoyment, I get the distinct impression that you struggle to emphasise with the person on the other end of your lasers. ;)

...It's a shame the game does not allow for a more combininggameplay like that...
Regretfully that's not this game lol.

I have been a big advocate of co-op play from the start and you are right it would be great to see more but this game is just not designed to be that way.

My hope is that the wing-missions mentioned for ED:Beyond might help turn a corner there.
 
Not at all. I am just trying to understand your motivation for continuing to perform an action that you are so obviously frustrated with? What drives you to continue to engage in PvP?
 
Because for many players - if they want to see other commanders flying about, they have no choice.


There's this black/white view that everyone who's in open is free game, and if they don't like it then go hide in solo.

Not everyone knows about private groups, not everyone wants to figure out how to join one either.

The Mobius groups etc are a 'solution' of sorts but it's rediculous a player has to manage all these, and that they in themselves still limit the likelihood of encountering other players due to their finite membership per group.

[edit] Until FD give players a better way to choose how to play the game, then forcing them to risk situations they want to avoid and if they then CL to do so - well you can't really blame them.
I get where you're coming from with the exception of "you can't really blame them." Although it is indeed primarily on FD for making PvE and PvP builds so far apart in terms of power and then further exacerbating the divide with tiered engineer mods... a part of the blame still remains on the player that C-logs. This is what the multiplayer environment is in ED: 3 modes of play with 3 different levels of risk with Open being the riskiest. If they're not prepared to encounter an attacker and be ready to either run or stay and accept that they might see a rebuy screen, then they shouldn't use Open until they are prepared to accept the situations that can occur.

In my opinion the things I can see, and hope for FD to do to offer a better playing experience is to:

1) Make a proper crime and consequences system so that lawful players are not at such a disadvantage by a system that favours wanton murder sprees. They can do this by such things as:
- denying docking access in non-Anarchy systems to wanted players that go above the accumulated bounty amount of say 3 player kills. 3 strikes and you're out!
- escalating security responses in High and Medium Security systems. In particular buffing the security AI difficulty level and giving them access to engineered goods. Stuff like phasing sequence, TLB, bi-weave retreat and recharge tactics, maybe even PP weapons like Packhounds, go nuts! Basically encourage outlaws and player serial killers to have more reason to stay in Anarchy systems and strike out from there rather than having run of the whole bubble as if everywhere were an Anarchy like it is now.

2) Make it possible to look for groups and create "fireteams" to use a Destiny term in-game via the bulletin board in stations. By fireteams I basically mean a way to look for and create spontaneous wings with any similarly interested players, i.e. Goid hunts, etc. They can adapt the Multi-crew matchmaking feature to put players into the same instance once the interested players sign up/are accepted by the wing's creator, i.e. the player who posted the request. Anti-griefing feature should come as standard, i.e. if you shoot your wing mates more than say 5 times (healie beams not counted) you get automatically booted from the wing and the instance.

Just these two features would make for a better playing experience in my opinion provided they're done well and arrive fully fleshed out, no more skeleton place holders please.
 
The key difference between the two is that one type of player only ventures into hot zones in Open when they are ready and prepared to eat some rebuys. The other type goes to hot zones in Open unprepared to face the rebuy screen and then cheats to avoid it.

The problem isn't the modes. The problem is that people fail to use the modes appropriately when they're looking for a specific experience, which to be honest is entirely on FDev for creating such a large disparity between PvE and PvP builds and then a further disparity between engineered mod tiers.

The problem with the Goid hunters being themselves hunted by head hunters in Maia is once more on FDev for not implementing a way to create and search for co-op groups in-game. Honestly, it could be as simple as having the ability to post a "looking for Goid hunting party" message in a dedicated looking for groups page on the station bulletin boards. Putting the interested players into the same instance could be handled by repurposing the Multi-Crew matchmaking function.

Easier said than done probably but it's been more than 2 years now with no real multiplayer QoL being added. It's high time FD started to deliver on the multiplayer aspects of their game.

I agree with you that CL is exploit and that it should not be available to use. I guess you can and should report such behaviour...

on other note if someone has a plesure of murdering weaker ships and does not want to have some PVP challenge and only want to send someone to rebuy screen that is a case for some specialist to be perfectly honest.

Fully supporting PvP fighting and proper combat killing (this is why I run if I can or take rebuy screen).

On other hand suicide ramming in station and such cheep tricks just to send someone to a rebuy screen should be addressed too.
 
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