A bit of Elite Dangerous history that might (or might not) be of interest to anyone that wasn't around at the time:
The game's design has always been for us to take a loss on selling used modules too, in addition to a loss when selling used hulls. It was really just a bug that allowed us to buy and sell modules with impunity, and it was alway's FDev's intention to fix that. Eventually (two years ago?) they reached the point where they were ready to fix it. They community was split on this (I pushed hard to keep modules as they had been - no losses on sales), debates raged here in the forums. Debates also raged inside FDev. FDev listened, and eventually concluded to keep the no-loss system in place for now, with the caveat that the question might get revisiting once module storage was in the game.
So the current status quo of taking a loss on selling used hulls (but not on selling used modules) is kind of a compromise between two visions for the game. The reasoning for this compromise that most appeals to me is that a loss on modules is a financial incentive to avoid refitting your ship, which incentivizes us to burn ourselves on repetitive gameplay in order to be financially sensible (about not swapping modules to enable different activies). This argument does not apply so strongly to hulls, because the same hull can be used for many activities by changing modules. This argument also does not apply so strongly once module storage is a feature (which it now is), hence the possibility of the question being revisiting someday.
Don't blame the game, blame yourself.
I know its fashionable these days to blame others for your own mistakes, but don't be a fashion victim!
Did you fast track yourself to Elite status by certain mission stacking or using other exploits? How else could you know not know the game mechanics?
Having said that, a Preview outfitting mode would be nice...
Haha, what happened to my post???
When discussing this thread with a work colleague who has been playing since PC beta, I only just learnt that you should remove modules from ships before selling as then you get a better return on the modules. Mind was blown.
You know how it is, mate. You can't have any fun on these forums. Or say anything that a child raised in a strict Mormon household couldn't handle, for that matter.
Surely this Forum isn't full of adults that should be mature enough to take criticism without posts being deleted by the secret police, right Frontier? That would be utterly unheard of!
Sigh
A bit of Elite Dangerous history that might (or might not) be of interest to anyone that wasn't around at the time:
The game's design has always been for us to take a loss on selling used modules too, in addition to a loss when selling used hulls. It was really just a fortuitous bug that allowed us to buy and sell modules with impunity, and it was always FDev's intention to fix that. Eventually (two years ago?) they reached the point where they were ready to implement a loss on selling modules. They community was split on this (I pushed to keep modules as they had been), debates raged here in the forums. Debates also raged inside FDev. FDev listened, and eventually concluded to keep the no-loss system in place for now, with the caveat that the question might get revisiting once module storage was in the game.
So the current status quo of taking a loss on selling used hulls (but not on selling used modules) is kind of a compromise between two visions for the game. A reasoning for this compromise that appeals to me is that a loss on modules is a financial incentive to avoid refitting your ship, which incentivizes us to burn ourselves out on repetitive gameplay by trying to be financially sensible (about not swapping modules often to enable different activies). This argument does not apply so strongly to hulls, because the same hull can be used for many activities by changing modules. The argument also does not apply so strongly once module storage is a feature (which it now is), hence the possibility of the question being revisited someday.
Ever look at coriolis.io? It does pretty much that for you.
Just be glad Sandro didn't get his way and you lost 50% with every sale.
We can actually look before we buy,,and its in the game,, when you click on a module it adds the new specs right there on the screen. When e.g i want too check out a new shield, i can see right there on my screen how much more powerful that shield is than the one I have, comes in blue writing... No need too go to external sites at all...maybe not optimal but its there... The game always tell me what i get before i buy...
This have actually put alot of my friends straight off the game.
Most of the information about the things ingame, you find outside of the game. Wich in my eyes is lazy and/or uncaring about the product.
I lose faith in this game each update.
Ive been hyped on the alien stuff since they started feeding us about it.
Know that story of the boy who cried wolf? Thats FD.
So when the aliens finally showed up, i couldnt care less.
And its just reskinned AI? Great.
I actually thought when the Thargs showed up theyd be an actual threat, now i dont mean just in combat 1v1. I mean like a threat to the entire populated bubble or a faction, something really serious that would drag me back. But no, havent played in 2+ months and i dont feel like starting it up one bit.
And the last update, Multi-crew didnt help. Like, did FD even test it?
So my faith in FD actually pulling off a thargoid arrival/assault wasnt even there!!!
I look at it like this.
I build a chair. It cracks and folds when you sit on it. Next im gonna build a house!!!
Siiiiigh.
My country, Norway bought 52 F35 jets from Lockeed Martin, the planes wasnt even built yet, we dont even know if their gonna fly.......
Geez, that escalated fast.
I guess it might be nice if there was some kind of "preview" doodad for ships but, let's face it, I'm sure we've all spent hours googling for pictures and reviews and videos of every ship we've thought about buying, right?
And you don't lose money on selling modules so you can swap and change those as much as you want.
Don't see the big deal, myself.
Seems to be an awrful lot of cheast beating in this thread, jezz the chap made a mistake some people really need to come down from the rather high horse they seem fit to sit upon.
I agree there should be a try before you buy or an outfitting in outfitting that lets you mess with builds, oh but we have 3rd party tools for that just dont tell FD. I have over a 1000 hours and near on 3 years of play and you know what I might well off been aware of the fact that you lose cash when you sell a hull, but when your in the midst of it all and its click click ohh bolloax I forgot about that, or in some cases hell what the.
Anyways Ill let those who seem to think their better than the rest of us just because they know it all get back to thinking just that.
Yeah its monday...
ONE module at a time, no cross comparison if you added or removed - module A and swapped B for something else, that's what I meant.
Still doesn't address the issue of having to BUY a ship hull to do any comparisons at all.
and to repeat again, just to be sure
I have NO PROBLEM with a 10% fee or whatever on selling a "USED, in actual flight, and combat etc" hull or modules for that matter.
TheoJones, re your thought about going out to Quince to recoup your losses, you're outta luck (mostly) It got severely nerfed in 2.4.