Oh COME ON. Lost 43M Credits to a simple misunderstanding...

A bit of Elite Dangerous history that might (or might not) be of interest to anyone that wasn't around at the time:

The game's design has always been for us to take a loss on selling used modules too, in addition to a loss when selling used hulls. It was really just a bug that allowed us to buy and sell modules with impunity, and it was alway's FDev's intention to fix that. Eventually (two years ago?) they reached the point where they were ready to fix it. They community was split on this (I pushed hard to keep modules as they had been - no losses on sales), debates raged here in the forums. Debates also raged inside FDev. FDev listened, and eventually concluded to keep the no-loss system in place for now, with the caveat that the question might get revisiting once module storage was in the game.

So the current status quo of taking a loss on selling used hulls (but not on selling used modules) is kind of a compromise between two visions for the game. The reasoning for this compromise that most appeals to me is that a loss on modules is a financial incentive to avoid refitting your ship, which incentivizes us to burn ourselves on repetitive gameplay in order to be financially sensible (about not swapping modules to enable different activies). This argument does not apply so strongly to hulls, because the same hull can be used for many activities by changing modules. This argument also does not apply so strongly once module storage is a feature (which it now is), hence the possibility of the question being revisiting someday.

When discussing this thread with a work colleague who has been playing since PC beta, I only just learnt that you should remove modules from ships before selling as then you get a better return on the modules. Mind was blown.
 
Don't blame the game, blame yourself.

I know its fashionable these days to blame others for your own mistakes, but don't be a fashion victim!

Did you fast track yourself to Elite status by certain mission stacking or using other exploits? How else could you know not know the game mechanics?

Having said that, a Preview outfitting mode would be nice...

Don't be childish, and leave your misplaced social commentary at the door. it's unwarranted and unwelcome.

Ano, no.

I won elite without exploits, exploring long distance out in the black. I have been playing for two years. what the bullying trolls on this forum appear to not recognise is that with pretty much zero in game knowledge (no "civilopedia" for instance), every thing you know comes from external websites or these forums.

This thread demonstrates perfectly well why such a small percentage of the player userbase uses the forums.
 
Haha, what happened to my post???

You know how it is, mate. You can't have any fun on these forums. Or say anything that a child raised in a strict Mormon household couldn't handle, for that matter.

Surely this Forum isn't full of adults that should be mature enough to take criticism without posts being deleted by the secret police, right Frontier? That would be utterly unheard of!



Sigh
 
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When discussing this thread with a work colleague who has been playing since PC beta, I only just learnt that you should remove modules from ships before selling as then you get a better return on the modules. Mind was blown.

Me too.

The game remains a very steep learning cliff!
 
Considering its a given that selling modules always gets back the purchase price I wouldn't be apposed to the game selling the modules for you first. If programmed right, it could very easily only charge you the 10% on the hull and not the whole ship. Op should definitely have been charged the 10% on the hull, because the OP walked right into that one and should have known better. But I do fault the game for charging 10% on everything just because the refund rules are different on modules when sold individually or altogether with the ship. Doesn't really make any sense.
 
You know how it is, mate. You can't have any fun on these forums. Or say anything that a child raised in a strict Mormon household couldn't handle, for that matter.

Surely this Forum isn't full of adults that should be mature enough to take criticism without posts being deleted by the secret police, right Frontier? That would be utterly unheard of!



Sigh

Yeah right, because the OP of this thread was mature enough to take criticism. The first post to go was one of his, in which he laid into his detractors at great length, even wishing one of them dead. The thread was cleaned up after that - Jason's post didn't make much sense anymore after the post he was referring to got binned.

Don't be a moderation martyr. The mods here are just trying to enforce the house rules that everyone agrees to when they sign up. And as active members of the community themselves, they're hardly 'secret police' are they?
 
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Rafe Zetter

Banned
A bit of Elite Dangerous history that might (or might not) be of interest to anyone that wasn't around at the time:

The game's design has always been for us to take a loss on selling used modules too, in addition to a loss when selling used hulls. It was really just a fortuitous bug that allowed us to buy and sell modules with impunity, and it was always FDev's intention to fix that. Eventually (two years ago?) they reached the point where they were ready to implement a loss on selling modules. They community was split on this (I pushed to keep modules as they had been), debates raged here in the forums. Debates also raged inside FDev. FDev listened, and eventually concluded to keep the no-loss system in place for now, with the caveat that the question might get revisiting once module storage was in the game.

So the current status quo of taking a loss on selling used hulls (but not on selling used modules) is kind of a compromise between two visions for the game. A reasoning for this compromise that appeals to me is that a loss on modules is a financial incentive to avoid refitting your ship, which incentivizes us to burn ourselves out on repetitive gameplay by trying to be financially sensible (about not swapping modules often to enable different activies). This argument does not apply so strongly to hulls, because the same hull can be used for many activities by changing modules. The argument also does not apply so strongly once module storage is a feature (which it now is), hence the possibility of the question being revisited someday.


I have no problem with the loss on selling USED modules, or even USED hulls if they want to upgrade; and by USED I mean "more than an hour - in flight". Honestly I don't. What bothers me is that a game where the variety of modules is high, the variety of builds you might want to try is also pretty high because FDev designed a "modules and consequences system" and yet, you can't actually LOOK FOR FREE - and this should include the ships.

For some players they WILL try to buy the next ship and it's modules etc before they are financially stable enough to do so, you can either decide it's OK to penalise them, but what RL logic does that come under? "should have made more money! / should have done your research beforehand (using a 3rd party website naturally)" - OR give them a small safety net.

That's the problem; in the REAL WORLD "try before you buy" is an actual thing (in case you didn't notice), but new players, and other players who've stuck to generally one type of play that don't really know thier way around the ship fitting system get sucker punched when looking to buy a different ship.

Otherwise it's back to people using 3rd party OUT OF GAME information to do thier builds or just copy someone elses, and another glaring spotlight on the lack of ingame tools.

If FDev can't or won't do the code so that you can preview modules and ship builds, then what about a 1 hour trial window? You get 1 hour free with any ship or module, if the timer ticks out, you bought it, if it gets damaged you bought it etc etc.

To repeat I have NO ISSUE with the sale of a "used" ship or module taking a loss - it's the lack of tools to even make decisions IN GAME I find so shortsighted.
 
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We can actually look before we buy,,and its in the game,, when you click on a module it adds the new specs right there on the screen. When e.g i want too check out a new shield, i can see right there on my screen how much more powerful that shield is than the one I have, comes in blue writing... No need too go to external sites at all...maybe not optimal but its there... The game always tell me what i get before i buy...
 

Rafe Zetter

Banned
Just be glad Sandro didn't get his way and you lost 50% with every sale.

Just proves how out of touch some parts of the FDev ED team really are if they thought for even 2 seconds that the playerbase would be "ok" with that. A thought like that shouldn't have even left his head and said out loud, let alone be an actual possibility.
 

Rafe Zetter

Banned
We can actually look before we buy,,and its in the game,, when you click on a module it adds the new specs right there on the screen. When e.g i want too check out a new shield, i can see right there on my screen how much more powerful that shield is than the one I have, comes in blue writing... No need too go to external sites at all...maybe not optimal but its there... The game always tell me what i get before i buy...

ONE module at a time, no cross comparison if you added or removed - module A and swapped B for something else, that's what I meant.

Still doesn't address the issue of having to BUY a ship hull to do any comparisons at all.


and to repeat again, just to be sure

I have NO PROBLEM with a 10% fee or whatever on selling a "USED, in actual flight, and combat etc" hull or modules for that matter.
 
This have actually put alot of my friends straight off the game.

Most of the information about the things ingame, you find outside of the game. Wich in my eyes is lazy and/or uncaring about the product.
I lose faith in this game each update.

Ive been hyped on the alien stuff since they started feeding us about it.
Know that story of the boy who cried wolf? Thats FD.
So when the aliens finally showed up, i couldnt care less.
And its just reskinned AI? Great.
I actually thought when the Thargs showed up theyd be an actual threat, now i dont mean just in combat 1v1. I mean like a threat to the entire populated bubble or a faction, something really serious that would drag me back. But no, havent played in 2+ months and i dont feel like starting it up one bit.

And the last update, Multi-crew didnt help. Like, did FD even test it?
So my faith in FD actually pulling off a thargoid arrival/assault wasnt even there!!!

I look at it like this.
I build a chair. It cracks and folds when you sit on it. Next im gonna build a house!!!

Siiiiigh.

So YOU really like the game huh? I was lucky enough to have a mentor when I came into game. And he was very careful to explain this to a lunkhead like me. It took a bit to sink in but all his words of wisdom and thoughts came home to roost eventually. You can be that friend to your friends.

My country, Norway bought 52 F35 jets from Lockeed Martin, the planes wasnt even built yet, we dont even know if their gonna fly.......

Yes, it flys ... I just do not know if you'll get your moneys worth out of it ....

Geez, that escalated fast.

I guess it might be nice if there was some kind of "preview" doodad for ships but, let's face it, I'm sure we've all spent hours googling for pictures and reviews and videos of every ship we've thought about buying, right?

And you don't lose money on selling modules so you can swap and change those as much as you want.

Don't see the big deal, myself.

Perhaps, if it isn't, this should be a TIP in the Beginners section. And just perhaps the Beginners section should be REQUIRED reading before we are allowed in space. I still go back there and check things out when I'm not reading all the great tips you fine folk put out.

Chief
 
TheoJones, re your thought about going out to Quince to recoup your losses, you're outta luck (mostly) It got severely nerfed in 2.4

Where, before you could stack (with topped out standings there) 15-25 missions (only 20 would "complete") averaging 1.45m/mission and then get them completed by doing a single scan. Now that the single scan of a dataport is fixed (the way it should have always been) the "quick" part is gone. And now instead of 15-25 stacked missions, you'll never get more than 5 with board hopping. I was out there grinding (like that was really a grind) to get my Cutter rank and cr - then ended up leaving when it was fixed/nurfed. I was happy about the fix as I felt this was the way it should have worked all along. However I think there is something fundamentally borked with the Quince system as even now, when stacking 5 scan missions, it weirds out. It's hard to get where the next scan mission is at to NAV target it (you end up guessing) and it'll say you're all done, then you find out after turning in all the missions that there is one left! Good payouts, just not the cash cow it was.
I'm back in my home section of the bubble now where I'm topped out standings wise and getting just as high of payouts as Quince with none of the oddities.
 
Seems to be an awrful lot of cheast beating in this thread, jezz the chap made a mistake some people really need to come down from the rather high horse they seem fit to sit upon.

I agree there should be a try before you buy or an outfitting in outfitting that lets you mess with builds, oh but we have 3rd party tools for that just dont tell FD. I have over a 1000 hours and near on 3 years of play and you know what I might well off been aware of the fact that you lose cash when you sell a hull, but when your in the midst of it all and its click click ohh bolloax I forgot about that, or in some cases hell what the.

Anyways Ill let those who seem to think their better than the rest of us just because they know it all get back to thinking just that.

Yeah its monday...

The problem here it's that OP directly blames the game for his mistake rather than taking it on himself, that's why everyone responded the way that they did and he seems like can't take criticism so that makes it even worse.

Yes, a feature to preview ships is needed, the problem is how OP got his point across by using His mistake a way of showing a problem and where do you think people will focus if you do it that way?
 
ONE module at a time, no cross comparison if you added or removed - module A and swapped B for something else, that's what I meant.

Still doesn't address the issue of having to BUY a ship hull to do any comparisons at all.


and to repeat again, just to be sure

I have NO PROBLEM with a 10% fee or whatever on selling a "USED, in actual flight, and combat etc" hull or modules for that matter.

Yeah, as I said, it may not be optimal, but the feature is there nonetheless.. and if not enough, just go to coreolis to build your dream ship, has worked for me and i played the game since beta. I never had any issue with any of this. Before they start too develop an ingame coreolis or somthing there are million other things in this game I rather see development time being spent on... I want more game in the game rather than some minor QOL feature that I dont really need...

This thread is just a salty commander that had a minor setback, coming in here crying and blame the devs for hes own stupid mistake... LMAO of this whole thread
 
TheoJones, re your thought about going out to Quince to recoup your losses, you're outta luck (mostly) It got severely nerfed in 2.4.

Thanks for the heads up - but I couldn't bring myself to do it.

One of the reasons that I reacted quite so badly to the usual trolling by the "git gud" denizens is that I don't do exploits. at all. I got elite in exploration by doing exploration, not cherry picking systems, and when I eventually get elite in combat, it will be because I have put in the hours and got genuinely better. I don't know if I'll bother in trading, but who knows. the visual of a shattered asteroid makes me think even mining might be worth a shot...

There is a subset of the Elite dangerous fanbase that is toxic, unfriendly and downright hostile to any suggestion that the interface, the mechanisms are not good enough and need to be improved. I don't like it, and I don't understand them.

I love playing this game, but there are areas that need a lot of work. I stand by my original post in the main, but not that comment. I haven't done exploits, and I'm not going to start now. I wonder how many of the folks who berated me can honestly say the same...
 
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