I don't get this attitude at all, especially in a game which has ranks from "Mostly Harmless" to "Deadly" for combat, "Penniless" to "Tycoon" for Trader, and "Aimless" to "Pioneer" for Explorer. The names themselves are supposed to evoke achievement, with all of the ranks culminating in "Elite." Players should have to overcome challenges to reach the top in the careers. There should be stratification between those who make the effort to become experts at the game and those who just enjoy messing around.
Correct, it is not imaginary at all but it is something you chose to do. Nobody makes you go out and do the same thing over and over. There is no mission given that says do this 100 times, there is only the player and his desires/goals and the mechanics of getting what they want.
In regard to both these replies...
The issue, such as it is, is that there's very little actual progression.
You don't become a "grand master" at chess, for example, just by winning 10,000 matches against 7 year old kids.
You have to play against opponents of ever-increasing skill until, eventually, you're considered worthy of the title.
In ED you could, theoretically, attain the rank of "Elite" (and almost everything else in the game) simply by repeating the same things you did on day 1 over and over again countless times.
Thing is, I don't actually mind that.
In a game that claims to allow people to "play your own way", there probably shouldn't be anything that is arbitrarily locked behind some kind of "skill gate" unless you can "git gud" enough at a specific thing.
There probably should be a variety of ways of achieving the same thing so that everybody can find a way to achieve it eventually.
Trouble is, in ED, there's little in the way of choice as to how you go about achieving things.
The only choice you have is whether or not you bother to pursue a thing at all.
If you do attempt to pursue a thing, there's usually only one method of achieving it.
It'd make for a more interesting game if there were a variety of ways to achieve everything and people could try their hand at each different method until they could find a suitable balance between ease and efficiency.