I don't think anybody thinks that's wrong, do they?
About the only aspect of that scenario that's open for criticism (IMO) is the nature of the response that occurs as a result.
I mean, you've got outlaws spacing clean ships while SysSec cruise around, apparently oblivious, and all the other ships mind their own business yet if you tag a clean ship then suddenly everything turns red and you've got SysSec and all the other ships coming after you.
Might be more appropriate if, after a friendly-fire incident, you get the fine, the 8-minute bounty and a message saying you've got 30 seconds to leave the area and then SysSec become hostile.
Personally I get the impression that quite a few people do think it's wrong, and as I said in a previous post in this thread,
I don't think it's
realistic that all the system authority turn on you. Perhaps that's a limitation of the game, and I wouldn't be screaming the forums down if they changed it. But I do believe that it should mean (and I suspect that FD do too), that the player needs to stop what they are doing, immediately, not 20 or 30 seconds later. They forfeit the bounty they were going after, and have to cool down for 8 minutes. That's all the assault bounty is, a cool down period.
But as I've been saying in the last few replies, it really is easy to get away. I'm not saying 'git gud', or that I am some sort of super pilot, I'm not, I'm simply saying that if, as soon as you see that big red wanted announcement in the HUD, you stow weapons and boost away, the NPCs probably won't even land a shot on you. It actually does take them about 5 or 10 seconds to turn on you, (I've watched the messages in the comms panel), and they don't try to follow you. That at least is my experience, because yes, I make mistakes too, but I haven't even been hit by NPC weapons after becoming wanted in such a scenario for years now.
That is what I mean by consequences, you shoot the wrong ship, you don't get to benefit from the fight. Irritating? Yes, it is, and presumably nobody commits friendly fire on purpose, but there have to be some consequences for actions in the game don't there? At least, I believe it is a better game for the fact that we players cannot simply spray our big engineered weapons with impunity, and then just shrug it off when we hit what we aren't supposed to.
As I said some time ago, I'd be happy if FD could implement it that once you have scanned one ship in a wing, then all the others would immediately show their status as soon as you target them, the way a ship that has already fired upon you does. Frankly though, in my experience, if I'm fighting multiple ships, by the time I have scanned and engaged one, the others are either shooting me and therefore a threat, so I won't need to scan them too as they will show as soon as targeted, and if they aren't shooting at me, then I have time to scan them without being disadvantaged.