I have been running around in various ships to get a feel for them, even if I don't stay long, (looking at you, hauler)
I have gotten my self into an Imperial Eagle, Nice little hot-rod ride. (tho, I like my Eagle paint job better,
)
I wanted to take it out to test it's mettle, got into a low intensity combat zone. I did ..ok, I took a bunch of missiles up the tail pipe and still held together, tough little ship. (3% hull when I got my tiny butt outta there.
)
Also got my Navy Federal rank to Midshipman on a kill contract. All's fine.. .cept for one thing...
I couldn't pull my targets shields down worth a flip, least, not with out extra effort.
Both times, they were bigger targets, but I favor a Beam/Multi-cannon setup the way I fight. until now, I melt their shields with the Beams (and try not to cook my self while I am doing it.) and then I rip them up with my MC afterwards.
This isn't working so well in the I.E.
What I have is this:
Core: Reactive, *A Equipment
Optional: 3C Bi-Weave / 2E Cargo / 2D Hull Ref / 1D Module Ref / 1A FSD Interdictor
Utility: Chaff
Weapons: 2F G MC / 1E G Beam x2
What I am considering is swapping the size for the type. so,
1G G Multi-Cannons x2
2D G Beam Laser
Would the 1 size 2 Beam be better on shields, or am I about to just swap my problem? Melt their shields but can't break through the hull?
This is not my only combat ship, I have other options, and am saving up for other additional ships as well, but I am trying to learn all I can and I figure there is something to learn here that I don't know.
None of this is engineered yet, I'll do those later when I get around to it.
Thanks
I have gotten my self into an Imperial Eagle, Nice little hot-rod ride. (tho, I like my Eagle paint job better,
I wanted to take it out to test it's mettle, got into a low intensity combat zone. I did ..ok, I took a bunch of missiles up the tail pipe and still held together, tough little ship. (3% hull when I got my tiny butt outta there.
Also got my Navy Federal rank to Midshipman on a kill contract. All's fine.. .cept for one thing...
I couldn't pull my targets shields down worth a flip, least, not with out extra effort.
Both times, they were bigger targets, but I favor a Beam/Multi-cannon setup the way I fight. until now, I melt their shields with the Beams (and try not to cook my self while I am doing it.) and then I rip them up with my MC afterwards.
This isn't working so well in the I.E.
What I have is this:
Core: Reactive, *A Equipment
Optional: 3C Bi-Weave / 2E Cargo / 2D Hull Ref / 1D Module Ref / 1A FSD Interdictor
Utility: Chaff
Weapons: 2F G MC / 1E G Beam x2
What I am considering is swapping the size for the type. so,
1G G Multi-Cannons x2
2D G Beam Laser
Would the 1 size 2 Beam be better on shields, or am I about to just swap my problem? Melt their shields but can't break through the hull?
This is not my only combat ship, I have other options, and am saving up for other additional ships as well, but I am trying to learn all I can and I figure there is something to learn here that I don't know.
None of this is engineered yet, I'll do those later when I get around to it.
Thanks