No, not really. I play it almost everyday but I usually end up thinking about how it could've been so much better. I now realize its never going to be the game I want it to be.
Yup.I paid less than $60 for the game and Horizons and I feel I have definitely gotten my money's worth. But as far as the direction and many of the added features, meh. I do think getting the main game flushed out before going further is a good idea. We'll just have to wait and see if what they are planning is worth waiting another year for.
I´m very happy with the game, it is my most played game in the last 2 years.
The funny thing is that this """""Story arc"""" already played out months ago.
FDEV: "Oooooh. mysterious things are being added. You guys are gonna be so surprised. This content is gonna be so compelling. You guys will be pleased!"
Us: "Not suprised at all. It's thargoids. We've seen this coming for 3 years now. Not only are we not surprised, we can tell you exactly how it's gonna play out. Thargoids just outside of the human bubble, confined mainly to Conflict Zones. The "narrative" will be 99% Community Goals.
Joke was on us though. It was Signal Sources and not Conflict Zones. SURPRISE!![]()
I´m very happy with the game, it is my most played game in the last 2 years.
Same here, and the funny thing is, when people say "the game could be so much better", i'm thinking, hells, that would be terrible! I'd never stop playing![]()
I am always bemused when they say that yet rarely go on and explain how to improve it, or what they actually want.
That's not really accurate. There are loads of excellent ideas posted every day, and those making ragequit threads ALWAYS make it clear what they wanted and didn't get. I kinda know what you mean, about the complainers, but many of us are very experienced gamers and know how it could be made better, sometimes it's pie in the sky, sometimes they hit the nail on the head. The onyl thing anyone can do is hope that Frontier prioritises the tings that we find important. I for one could not care less about space legs, for example, but I accept that I'm probably in a minority.
Well said, and yes I was being flippant - apologies all round.
Re Space Legs, or as I am now calling it, Elite FeetD) - you aren't the only one who doesn't have this proposed feature high on their personal priority list, I just can't see it ending well. It will either be something tacked on, so you can walk around your ship - how many will do that more than a couple of times, just like the Holo-Me feature. Or try to be Far Cry in Space, which unless they add a whole new game to the existing one, won't work.
My thoughts exactly. Can you say 'griefer with rocket launcher hiding behind every outcrop'?
I am always bemused when they say that yet rarely go on and explain how to improve it, or what they actually want.
Like this?I am always bemused when they say that yet rarely go on and explain how to improve it, or what they actually want.
Horizons already adds a lot. However, I suspect there will be a 50% sale during the holidays again, so if you're in no rush you could save $15 that way.![]()
The thing is the squadron feature isn't solely relying on itself. If FDev where to put in some sort of clan-managing-system into the game right now, what would it be worth? What would you do with better group communication? Working the BGS more effectively? Better organize some random, meaningless PvP shooting?Is the Squadron addition gonna be the same level of "fleshed out" as multicrew was?
I actually quite agree with you. I feel like they add clan-managing and group communication and a base megaship for the Squadrons to meet up. Ok, so now what? What are they gonna have to do that they couldn't do before? So I worry that unless there is some sort of "end-game" content giving Squadrons more of a reason to exist, it's just gonna fall as flat as multicrew did. And I worry that when FDEV is partway complete with coding Squadron features, they are gonna realize this. And then it's gonna be another half-baked feature that they don't put alot of work into because "they couldn't find a way to make it compelling." And then the blame will be dumped off on the players again. "If people use it, we'll maybe add more to it." But people won't use it much because there isn't really a reason to.The thing is the squadron feature isn't solely relying on itself. If FDev where to put in some sort of clan-managing-system into the game right now, what would it be worth? What would you do with better group communication? Working the BGS more effectively? Better organize some random, meaningless PvP shooting?
More on-topic: I think adding more ships, SRVs, space-legs and so on, is not going to improve the game by much, if the core game mechanics are untouched. Players need to have a larger goal, an agenda in a game in general.
The thing is the squadron feature isn't solely relying on itself. If FDev where to put in some sort of clan-managing-system into the game right now, what would it be worth? What would you do with better group communication? Working the BGS more effectively? Better organize some random, meaningless PvP shooting?