Tell that to people who have blackscreened in a CZ, or met bugged NPCs with machine gun PAs. I'm sure some people logged after being hit by falling skimmers too. Things are rarely simple black and white.
A blackscreen is a clear cut technical issue and the only way to leave the game is to kill the task or restart the system. That's a pretty clear cut case.
I lost a 30 mil rebuy corvette and an Elite NPC crew member, who I spent 70+ million cr in wages on, due to a falling skimmer. I didn't disconnect, I filled a support ticket. Had it happened a second time, I wouldn't even have done that, as it would have been my fault, now that I was aware of the nature of the issue. This is also rather clear cut.
Severing connection explicitly to save one's vessel is cheating and that's about as black and white as things get. Either the situation is one where support will rightfully reimburse a player for things beyond their control, in which case a disconnection is not needed, or the player is cheating.
If someone trying to push someone else from the landing pad is your idea and definition of combat than I can't help you. I think it's incredibly stupid and not related to combat at all.
Your definition is objectively too narrow for the word.
you can't be in combat with a landing pad.
A landing pad
can be used as a weapon, as can almost anything else.
There are lots of mechanics to make sure that combat, ramming and pad/letterbox loitering doesn't take place in stations. FDEV revisited these mechanics again and again.
Frontier has deliberately allowed combat inside stations since the game's inception. They have repeatedly adjusted the difficulty of fighting here with CMDR convenience, with mixed results, but it's clear that they've never wanted combat to be impossible inside stations.
Completely safe areas, unless one was actually docked, were never intended.
If the intent was to cause harm, it was an attack.
in which case you must surly agree the game is broken and those ramming inside the station are explioting a loophole in the game?
no station security in the universe would allow deliberate ramming around their own station to go unpunished...
so one or the other, either its combat and the player was exploiting a loophole OR its not combat and it is fine to log (letitimately, OP never said he task killed)?
it boggles me people are defending this. It is damn hard to fix without screwing up all sorts of things... that does not mean it is fine to abuse it..... It is clear FD have tried to fix it by introducing ramming rules etc but obviously players can generally find ways to beat AI rules.
PS I am only in this bloody post because it was posted in genpop. (I have noticed some people question PvE players right to post in the PvP forum so just putting that out there beofore that accusation comes out)
Personally, I'm inclined to consider all sorts of things exploits of unintended features, but Frontier has explicitly barred/spoken out about only a small handful of things (like willfully disconnecting).
Using the station's asinine rules of engagement against other CMDRs is no more or less an exploit than being able to use the 15 second logout timer to escape a dangerous situation or going to Dav's Hope and having it give materials and data repeatedly. I try to avoid all of them (not withstanding demonstrations for bug reports), but consider the later two examples more harmful and disruptive to the game.
Is there an FD statement whether station ramming was an intended combat mechanic?
Not that I'm aware of, but as Frontier's ideal/vision generally makes sense (even if they habitually compromise it for the sake of convenience) I cannot imagine that using one's ship, or other parts of the environment, to inflict collision damage wouldn't be both foreseeable and intended.
I do think it's fairly clear that the station's RoE are heavily compromised toward simplicity and player convenience, at the expense of plausibility, and if I had my way, virtually all attacks inside stations would be both suicidal and very difficult to effect more than once (cause the bounty would never go away and docking permission would never again be granted...to the extent that the station would close those doors they have on the slot that we never see any more and just gun down wanted or unresolved targets to prevent entry), especially in higher security areas.
However, as long as the C&P system remains as convenience oriented as it is, and as long as the substantial fraction of the player base thinks they should be quickly forgiven for accidental offenses remain a substantial fraction, these absurd rules of engagement are going to remain. Ultimately, C&P can either be effective, or it can be forgiving. Since players are generally idiots and would throw a fit if it wasn't forgiving, I don't ever expect it to be effective.
If Frontier comes out and says that abusing the station RoE in this manner is an exploit, as they have with willful disconnections, and starts actually enforcing their rules, then such things may be curtailed without dramatic changes to the underlying mechanisms, but as I regularly see confirmed (even if I limit myself to examples where there are multiple instances with the CMDR in question admitting to cheating) willful disconnectors flying about in Open, happily using assets they should never have obtained or retained, I don't have much hope for this either.
So, I'm left doing the only thing I find practical...assume that my CMDR has to be wholly responsible for his own safety at all times.