Star Citizen Discussions v7

(b) Posts designed to rile up or divide the community and spread unrest, including FUD (Fear, Uncertainty, Doubt) are not allowed.

Man, that is so Hubbard-esque. Very CoS. Imagine operating in that sort of mindset! Might as well start labeling people Suppressive Persons and encourage "disconnection." Louis Theroux needs to take a break from all the grim subjects he's been doing lately and make a nice little documentary on all this. Quizzical stares about Idris purchases a-go-go!
 
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Viajero

Volunteer Moderator

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re-post, because.

Chris Roberts and Wife enlist the help of venue security guard and leg it out the back with the Citcon2017 door takings after his keynote speech.
But chaos quickly ensues during their getaway! - CCTV video
 
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I have invested money in ED and a ridiculous amount of hours playtime, SC I have bought a Banu Merchantman (before they started to apply tax) to back them in the begin seems me nice gameplay when it goes live,
so both did get a equal amount of money from me
Im not the kind of person that keep throwing money at them,
But I trust CR will deliver the game and if I would be wrong then it was a waste of money years ago but not something that keep me awake in 2017, ED seems to be in maintenance mode,
and Im hope they prove me wrong and when if so then I start play it again let we hope ED 3.0 will be great and immersive.
both David & Cris have disappoint me a little bit and have make that I don't do Kickstarter for games or do preorder anymore.
Im not a fanboy type of guy just a man that want to play good sci-fi space games, I did like the wing commander series

I also had the BMM, plus a lot more ships, $3000 worth of ships to be precise. However I don't believe CR will deliver what is promised. If you investigate his track record it's pretty bad. In my honest opinion the backers are being milked now, so much wasted money on miscalculations.

If they manage to get a game out of the door I will buy a copy and play it, but not before it's ready for release.

That is years away if you ask me.
 

LOL.
You compare a working game with a video of a concept that is not in any game that can be played.
You make a fool of yourself.

And even if a hypothetical playable game called Star Citizen had such a city in it, then you still can't compare that with the planetary station in ED, because that ED picture shows a station for planets without atmospheres. It is not a city on an atmospheric planet and therefore not comparable.
 
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Edit2: You want a timeline? I give it about 5-6 more years until initial release, if I follow the normal release schedule of games launched so far.

5-6 MORE years?!?!?!
Normal release schedule?
You are asserting that SC follows a normal release schedule?
In what fantasy universe would that be?
 
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I think that it's well established that when Star Citizen is released it'll be pretty.

I'm concerned though that we are yet to see many of the game systems (mining, crafting etc that are ultimately what make a game fun) being demonstrated.

Also not to mention the server limit. At the moment "server meshing" is being treated like some sort of magic bullet that will solve all the games networking issues.
 
LOL.
You compare a working game with a video of a concept that is not in any game that can be played.
You make a fool of yourself.

And even if a hypothetical playable game called Star Citizen had such a city in it, then you still can't compare that with the planetary station in ED, because that is a station for planets without atmospheres. It is not a city on an atmospheric planet.

Don't push it, sciense is not SC's strongest side, so it's only natural to have a big city on a planet with no atmosphere. ;)
 
I m always amused when a shill shows up, tries to pass as a "neutral" bystander, unmasks himself quickly when he starts to defend CiGs shortcomings and tries to sell theories and CR statements as facts and coming soon only to rely on the age old answer of "5-6 more years before release when questioned about his own opinion. That doesnt really compute with the glorious descriptions given previously and the ultra-optimistic view regarding progress. I m pretty sure Star Citizens PTU will look pretty much the same as it does now in 5-6 years, only the videos will become more flashy. With the folks recently showing up I can only say....

You dont mention or address anything new
Everything you say has been said by shills/trolls before you
The things you find "concerning" has been discussed and explained in great detail over the last 4 versions of the thread
Dont be a lazy bun and inform yourself if you want to participate....else dont be surprised if people give you the short stick
 
Rant time.

"CR doesn't have the talent or organizational abilities to back up his fat mouth." How rude.
No. It's a historically proven fact. It's no more rude than saying that trees are useless babysitters. Every project he has been on has wholly and completely proven that he lack those abilities and that his mouth would give Jupiter an inferiority complex.

Are you able to do even a small portion of what he's done so far? Wing Commander for example? He deserves to be treated with at least a little respect, no matter if you don't agree with him.
That was 27 years ago. It also almost ruined Origin (twice) because of the massive cost overruns and horribly bad management. It was pure chance that it happened to come at a point in time where they could slap on a cheap DLC that took advantage of new PC tech that made it sell a lot more and make the numbers go into the black. Oh, and Chris himself only did a small portion of Wing Commander.

No. Chris deserves no respect for the same reason that people stopped respecting Peter Molyneux, only he's much worse. As much as he over-promised, at least Molyneux delivered something. Chris has a long history of overpromising and then not delivering at all, across multiple industries. He deserves no respect for the same reason people stopped respecting John Romero, only much worse. As much as he had a huge ego, at least Romero had actually defined an entire genre and been part in designing two of the top-ten most influential game(s) of the last 30 years, and then stumbled when he was given free reign. He still understands good game design and often does very informed (and informative) talks on the topic. Chris has only ever done a mashup of existing games, and then copied that one game four times over. He has been given free reign half a dozen times and keeps falling on his face every time, and nothing he has ever been involved with has had good game design — indeed, he never even talks about it other in the vaguest and most incoherent terms. Chris deserves no respect for the same reason people stopped respecting Tim Schafer, only much worse. As much as Schafer was bad with money and couldn't make his mind up as far as scope goes, at least he also released something, did something he knew how to do, and demonstrated some creativity. All Chris's work is derivative; pretty much all of it is economically disastrous; and he's even less capable of making up his mind. Compared to Schafer, his back-catalogue is also ancient, absolutely minuscule, and not all that relevant to the evolution of games — Chris simply lacks the breadth, depth, and continuous history to have that kind of history to fall back on.

Ultimately, Chris deserves no respect because he's fundamentally a dishonest person — in particular, he's dishonest about his own competence and achievements. Even going back as far as WC1, there is this funny anecdote (retold in a book on the beginnings of modern PC gaming in the early 90s — I'll try to dig up the name) about Chris prancing up and down COMDEX or CeBit or some other large trade show, crowing about how he had reverse-engineered Lucasart's Battlehawks/Finest Hour/SWotL engine for WC1. It wasn't true of course — he just didn't understand what reverse-engineering meant, and he also didn't understand that, had it been true, Origin would have become a very thin red smear after Lucasart's lawyers had finished rolling over them. What he meant was that his team of programmers had made an engine that used the same kind of sprite-morphing that Lucasart did three years earlier, only less efficiently. This may sound familiar: Chris not understanding standard industry terminology; bragging about accomplishments that he didn't actually accomplish and that weren't his to begin with; and Chris insulting his peers when they were actually already doing the new thing he was so proud of.

And that was just the start. Since then, you need to remember that he has only really made two more games (and taken a specific part in a third), and all of those are just his original game updated with newer looks and less interesting gameplay: Strike Commander (aka Wing Commander in Jets), WC3 (aka Wing Commander in 3D and FMV), and WC4 (aka Wing Commander III, but even more FMV). That is all. Yes, he put his name on a ton of things, but that's just a name on a box, not any actual involvement in the products themselves (indeed, the less he had to do with them, the better they were). Then he made one of worst movies ever, which only really proved two things: that he wasn't very well-versed in the Wing Commander IP, and that the horribly cheesy WC3/4 FMVs were a really lucky break in terms of his movie-producing chops. Oh, and he siphoned off cash meant for a completely different purpose to make that movie — so did the Schafer thing long before Schafer did — which was a part of the reason he was thrown out of the industry.

And of course, then there was his Hollywood career, which consisted of coming up with funding for movies and… that's all. He had already proven wholly unsuited for actually making a movie — he simply didn't have the writing, or directorial, or organisational talent to pull it off. It then turned out that he didn't have the talent to come up with funding either. He made grandiose promises about funding a fairly simple old tale — the kind that Hollywood spits out dozens of every year, so it's not the most difficult thing to do — and failed to deliver. There are rumours (but only rumours, mind) that the money was siphoned off for some completely different purpose, and in the end he was thrown out of another industry. Never mind the utterly insane web of companies and ventures he was involved with at the time, all of which tend towards the crummy or even outright sleazy end of the spectrum. Used car dealerships and horse trading aren't exactly at the top of the “yeah, I'd call those guys trustworthy and honourable” list. There's a reason why CIG's company structure most closely resembles what you'd expect from a pastiche of a money-laundring scheme… Oh, and I'm sure that other company called Rising Star has absolutely nothing to do with the half-dozen “Rising Star”-alikes Chris and Ortwin have been involved with. Probably. Maybe.

Chris does not deserve any respect, because in the last quarter-century, the sum of his achievements amount to catching lightning in a bottle once, milking it for all it was worth, being consistently wasteful and downright unethical in how he deals with other people's money, and being thrown out of two separate industries because of his one consistent feature: not delivering what he promised.

The best example will come in 3.0. But I say again, 2.6 and Star Marine are still good examples
3.0 is expressly the exact opposite — it will not be what was originally claimed. Neither was 2.6 and Star Marine. It's not that they're not perfect examples — it's that they're examples against the point you're hoping to make.
 
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I think that it's well established that when Star Citizen is released it'll be pretty.

Is it, though? The problem (or one of them) with this open-ended development schedule is that any sort of release version is so far in the future, anything we see today will look relatively antiquated by the time it could possibly appear in a public form. Just look at how primitive the original Kickstarter pitch video seems today, although it impressed plenty of us to the point of parting us from our money back in 2012. Or compare the CitizenCon 2014 city fly-by video with the 2017 version. CIG are already stuck in a perpetual state of having to continually reinvent the game in order to keep it relevant, which then adds more technical debt, which will take even more time to resolve, which means it'll look even more dated (or "stale", in Roberts parlance) in another 5-6 years, which even today's brave apologist suggested as a "reasonable" timeline for release. Except in 5-6 years it'll still be 5-6 years away, because by then they'll have even more wishful thinking Gamescom and CitizenCon marketing cinematics to contend with. They're fundamentally incapable of locking anything down, not least because to do so might spoil the dreams of the delusional whales who are still bankrolling the whole mess.
 
I wouldn't say Genuine Roberts is dishonest. He's just completely and utterly out of his depth, and has been since he stuck a toe in the pool.
 
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