Powerplay and BGS are all about fighting over territory. PvP in general is: 85% politics, 5% salt, 10% combat. The upcoming Squadrons update seems to favor the PvP crowd quite heavily.Whats the end goal for PVP though? How are we going to make it meaningful? Do you think its fine we just fight each other and everything else is labelled griefing?
How about fighting over territory? Would you not agree player factions within the BGS and Powerplay would be good for this?
Its really frustrating to have a thread like hotel california exist for 5 years. There is obviously a call for this stuff. The thread wouldn't have been ongoing for no reason.
A very large portion of this community have been asking for these changes long before player factions. And now we are adding guilds to this too? Its about to get worse my dude.
Can you answer anything at all as far as the plans for this? Because its been left hanging for so long. Its pretty unfair to a lot of people. Unbalanced to boot.
Then there is the 'balance' issue everyone talks about.
A highly uneven field of skill, tech, and tactics (no matter how dirty) is a realistic approach to Combat. There are 'honorable' things and 'dishonorable' things in Combat that set apart the fighters. Some fighters are strong, some are smart, some fight dirty. Some groups will go to great lengths to win at any cost. Other groups have a set of enforced rules. As I see it, PvP reflects the real world quite well in that sense. Elite is, after all, our own society through the lens of Sci-Fi.
So, yeah, PvP/Combat will always get attention within reason. Squadrons, the Krait, the T-10, the Chieftain, Thargoid/Guardians Tech, etc all present significant benefit and opportunities to the PvP crowd in the near future.