Why do Developers dont give a single notice or interaction on PvP Subforum?

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Whats the end goal for PVP though? How are we going to make it meaningful? Do you think its fine we just fight each other and everything else is labelled griefing?

How about fighting over territory? Would you not agree player factions within the BGS and Powerplay would be good for this?

Its really frustrating to have a thread like hotel california exist for 5 years. There is obviously a call for this stuff. The thread wouldn't have been ongoing for no reason.

A very large portion of this community have been asking for these changes long before player factions. And now we are adding guilds to this too? Its about to get worse my dude.

Can you answer anything at all as far as the plans for this? Because its been left hanging for so long. Its pretty unfair to a lot of people. Unbalanced to boot.
Powerplay and BGS are all about fighting over territory. PvP in general is: 85% politics, 5% salt, 10% combat. The upcoming Squadrons update seems to favor the PvP crowd quite heavily.

Then there is the 'balance' issue everyone talks about.

A highly uneven field of skill, tech, and tactics (no matter how dirty) is a realistic approach to Combat. There are 'honorable' things and 'dishonorable' things in Combat that set apart the fighters. Some fighters are strong, some are smart, some fight dirty. Some groups will go to great lengths to win at any cost. Other groups have a set of enforced rules. As I see it, PvP reflects the real world quite well in that sense. Elite is, after all, our own society through the lens of Sci-Fi.

So, yeah, PvP/Combat will always get attention within reason. Squadrons, the Krait, the T-10, the Chieftain, Thargoid/Guardians Tech, etc all present significant benefit and opportunities to the PvP crowd in the near future.
 
Powerplay and BGS are all about fighting over territory. PvP in general is: 85% politics, 5% salt, 10% combat. The upcoming Squadrons update seems to favor the PvP crowd quite heavily.

Then there is the 'balance' issue everyone talks about.

A highly uneven field of skill, tech, and tactics (no matter how dirty) is a realistic approach to Combat. There are 'honorable' things and 'dishonorable' things in Combat that set apart the fighters. Some fighters are strong, some are smart, some fight dirty. Some groups will go to great lengths to win at any cost. Other groups have a set of enforced rules. As I see it, PvP reflects the real world quite well in that sense. Elite is, after all, our own society through the lens of Sci-Fi.

So, yeah, PvP/Combat will always get attention within reason. Squadrons, the Krait, the T-10, the Chieftain, Thargoid/Guardians Tech, etc all present significant benefit and opportunities to the PvP crowd in the near future.

It wont favor it if people move their stuff. Then head to private group to do all the dirty work. Its an on going problem period. No way of getting around that. It literally removes any reason to PVP Plain and simple.

And yes it is about territory. However, if it was working as it is now. We wouldn't be having this conversation.
 
Powerplay and BGS are all about fighting over territory. PvP in general is: 85% politics, 5% salt, 10% combat. The upcoming Squadrons update seems to favor the PvP crowd quite heavily.

Then there is the 'balance' issue everyone talks about.

A highly uneven field of skill, tech, and tactics (no matter how dirty) is a realistic approach to Combat. There are 'honorable' things and 'dishonorable' things in Combat that set apart the fighters. Some fighters are strong, some are smart, some fight dirty. Some groups will go to great lengths to win at any cost. Other groups have a set of enforced rules. As I see it, PvP reflects the real world quite well in that sense. Elite is, after all, our own society through the lens of Sci-Fi.

So, yeah, PvP/Combat will always get attention within reason. Squadrons, the Krait, the T-10, the Chieftain, Thargoid/Guardians Tech, etc all present significant benefit and opportunities to the PvP crowd in the near future.

More like 20% politics/50% salt/30% combat. We have server set up for salt on discord. Some nights are truly spectacular as the discord PvP is hilarious.

Balancing broken weapons/modules benefits everyone

The new ships are a breath of fresh air. The last ships were passenger liners so I mean...

Thargoid tech can't be engineered so in terms of PvP... Bad idea.
Hopefully the Guardian stuff can be. This is more PvE oriented
 
Uh... What?
Ok so... You clearly don't PvP because the ONLY time Multicrew gets used is when we are screwing around.
Players carry SLF out of necessity, in some cases it's going to determine who wins.
What new weapons were geared specifically for PvP? They were added to the game for everyone.
Wings are used outside of PvP. Again... What?

PvP is a make your own fun scenario as very little in the game supports it directly.

Maybe it's time the Devs or CM got involved in PvP outside of getting ganked every time they hit open.

You do realise that every update with new stuff is supposed to effect everyone, yeah? Any new way to engage other players in any form of combat is a new opportunity to do PvP in a new way.

Just because something isn't 'PvP exclusive' dosen't mean it can't be used for that purpose.

The features I listed were all those that, yes, were for everyone. Though, the features listed did change the way people do PvP more than any other field of play.
 
It's good to see Brett C advise us that these threads are skimmed over. This needs to be a source of PvP information so we don't have to use other sites.
 
More like 20% politics/50% salt/30% combat. We have server set up for salt on discord. Some nights are truly spectacular as the discord PvP is hilarious.

Balancing broken weapons/modules benefits everyone

The new ships are a breath of fresh air. The last ships were passenger liners so I mean...

Thargoid tech can't be engineered so in terms of PvP... Bad idea.
Hopefully the Guardian stuff can be. This is more PvE oriented
What constitutes broken? The stuff the people use to get a massive edge (heat, etc.)? Like I said some people fight dirty. PvP should reflect that.
 
It's good to see Brett C advise us that these threads are skimmed over. This needs to be a source of PvP information so we don't have to use other sites.

Just saying, If we had context and reason. Then more people would accept PVP. But right now its the most expensive, time consuming thing to do in this game. With no reward or meaning to do so. Basic NPC bounting hunting has more meaning than fighting another player. And now they are adding crime and punishment for doing it too?

Think about that. Punishment for PVP. But no reward for going after wanted commanders. Its like getting that juicy 3000 credits for winning in CQC. Thats another thing, You guys want people to play CQC more, Reward people for doing it. Give some good pay outs for winning. Im talking nerfed Rhea sized payouts. Everyone would flock to it. And have fun. It would populate the crap out of CQC. Eliminating some of the problems with queue times.

That seriously cant be a hard fix to make.
 
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Why is everyone up in arms over this PvP is in the game at present CQC sorta is BUT need some serious work to get prime time.
 
What constitutes broken? The stuff the people use to get a massive edge (heat, etc.)? Like I said some people fight dirty. PvP should reflect that.

Heat was beyond broken. Don't think you quite understand how bad. When your medium is pretty mich fried from a single huge cannon that's kinda broken. All it turns into is who melts who first.

Unless someone is memeing you the AX weapons won't be seen in PvP often.

PvP hasn't changed since I started playing this in GPP. Weapons have changed a little bit but PvP in itself is exactly the same as it was two years ago
You find players
You shoot them
They shoot you
People either leave or die
Spend lots of credits

Any significant contributions to the PvP community have been third party like GCI, ACC where tournaments have been organised. Meaningful build and game play advice given etc. That's where PvP got gud.

Why is everyone up in arms over this PvP is in the game at present CQC sorta is BUT need some serious work to get prime time.

CQC isn't the same as a proper wing fight. It lacks alot of the elements. CQC is fast food PvP and it's dead as can be.

Which is a shame because the XBOX trailer led me to think it was more significant than it is
 
Whats the end goal for PVP though? How are we going to make it meaningful? Do you think its fine we just fight each other and everything else is labelled griefing?

How about fighting over territory? Would you not agree player factions within the BGS and Powerplay would be good for this?

Its really frustrating to have a thread like hotel california exist for 5 years. There is obviously a call for this stuff. The thread wouldn't have been ongoing for no reason.

A very large portion of this community have been asking for these changes long before player factions. And now we are adding guilds to this too? Its about to get worse my dude.

Can you answer anything at all as far as the plans for this? Because its been left hanging for so long. Its pretty unfair to a lot of people on both ends of the spectrum. Unbalanced to boot.

Good post - it's good to see someone from the PvP world asked questions instead of just complaining.

One thing I think your PvP'ers could do is a bit of self-regulation. You all know, or at least should understand why, a lot of players won't venture into Open - the gankers, griefers and well best way to describe them, idiots there. So for those that are passionate about PvP in the game sense of the meaning, you could always come down hard on those that post boasting of their ganking/griefing/idiotic actions. But at present I don't see any of that and if I was a new player thinking of giving PvP a go and wanting to find out about it via the PvP forum, I would probably be convinced NOT TO EVEN BOTHER TRYING. It is pretty disconcerning to read about players boasting how many Sidewinders they killed just outside of a station, or supporting something like pad ramming 'cos it is in the game, and I paid for the game so I can play it how I want to' mentality.
 
Actually the PvP CMDRs are usually very eager to give advice for those that seek it. Most of the dedicated PvP crowd has little interest in ganking sidewinders. Clearing an instance of CMDRs at a CG on the other hand, can be fun
 
Good post - it's good to see someone from the PvP world asked questions instead of just complaining.

One thing I think your PvP'ers could do is a bit of self-regulation. You all know, or at least should understand why, a lot of players won't venture into Open - the gankers, griefers and well best way to describe them, idiots there. So for those that are passionate about PvP in the game sense of the meaning, you could always come down hard on those that post boasting of their ganking/griefing/idiotic actions. But at present I don't see any of that and if I was a new player thinking of giving PvP a go and wanting to find out about it via the PvP forum, I would probably be convinced NOT TO EVEN BOTHER TRYING. It is pretty disconcerning to read about players boasting how many Sidewinders they killed just outside of a station, or supporting something like pad ramming 'cos it is in the game, and I paid for the game so I can play it how I want to' mentality.

Believe it or not. Not everyone does that. A lot of PVPers would rather fight each other. Its more sportsman than you think.

People just post stuff like that to generate salt. And mostly out of boredom. If we had rhyme and reason for those activities "griefing" wouldnt be as prominent as it is now. Its still going to happen. But few and far between.

It would be hard to believe but im on everyones side here. I support people playing in solo and private. I support people not wanting to PVP and I wish they would buff exploring just so Id have some interest in doing it.

At any rate, Thanks for the kind words as I am usually met with hostility because im "trying to take the game away from someone".

We all love the game. And I am a firm believer that we are all on the same side. It just needs context behind it.
 
Heat was beyond broken. Don't think you quite understand how bad. When your medium is pretty mich fried from a single huge cannon that's kinda broken. All it turns into is who melts who first.

Unless someone is memeing you the AX weapons won't be seen in PvP often.

PvP hasn't changed since I started playing this in GPP. Weapons have changed a little bit but PvP in itself is exactly the same as it was two years ago
You find players
You shoot them
They shoot you
People either leave or die
Spend lots of credits

Any significant contributions to the PvP community have been third party like GCI, ACC where tournaments have been organised. Meaningful build and game play advice given etc. That's where PvP got gud.



CQC isn't the same as a proper wing fight. It lacks alot of the elements. CQC is fast food PvP and it's dead as can be.

Which is a shame because the XBOX trailer led me to think it was more significant than it is
It seems quite obvious you want a even playing field for PvP. However, PvP/Combat is supposed to be all about that imbalance. At the end of the day PvPers won't be happy until everyone is flying about in nigh invincible craft that have a moving weak spot only 2 meters wide.
 
It seems quite obvious you want a even playing field for PvP. However, PvP/Combat is supposed to be all about that imbalance. At the end of the day PvPers won't be happy until everyone is flying about in nigh invincible craft that have a moving weak spot only 2 meters wide.

You are grossly misunderstanding how bad the heat meta was.
Trust me. It was bad.

Dude. I fly a Bi-weave FDL with 620 shields for PvP. Its far from invincible.

If all we wanted was invincible ships we'd all fly Cutters.

There's plenty of imbalance in the game.
We don't need weapons that are "equippable skill" that one shot players.

Again. Get involved with the PvP community. You are making some assumptions that are miles off base.
I don't mean this in a mean way. Its just... You don't seem to know.
Large ships aren't a popular PvP choice on PC and even on XBOX they are becoming less popular because they're boring and against good medium pilots... A huge liability
 
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You are grossly misunderstanding how bad the heat meta was.
Trust me. It was bad.

Dude. I fly a Bi-weave FDL with 620 shields for PvP. Its far from invincible.

If all we wanted was invincible ships we'd all fly Cutters.

There's plenty of imbalance in the game.
We don't need weapons that are "equippable skill" that one shot players. Again. Get involved with the PvP community. You are making some assumptions that are miles off base.

Its funny because most Top End PVPERs have to take part in all other aspects of the game before we can PVP. There is a reason people say PVPers and the best PVEers out there. And most of them know the BGS TOO!

And because we have to take part in every aspect of the game. Not only do we see the imbalances for us. But if its unbalanced for us, its REALLY REALLY SCREWED up for the non pvpers. Especially when it comes to open play. And then people see what it takes to get there. And they nope out. There is a reason the PVP community is small. Its growing though as people get more time behind the game. And thats a good thing. But its still really steep. And very punishing just to learn.

I really wish they would scale the credits based off your progression within the game so people could learn to atleast defend themselves correctly.

The flight model and combat is the best I have ever played in a game. They really should endorse competition a lot more.

But this is why people call PVP end game within the confines of a sandbox environment. You just cant jump in head first anymore.
 
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Guys, i can't put my mod hat on because i'm involved in discussions, but I think its not hard to predict if this becomes a discussion about modes then it will get locked. If it becomes a discussion about PvP vs PvE then it will get locked. If it becomes a discussion about meta then it will get locked.

The topic is why do the devs not interact in threads in the PvP sub-forum. The devs have responded, so not sure what else there is to now discuss.....
 
More like 20% politics/50% salt/30% combat. We have server set up for salt on discord. Some nights are truly spectacular as the discord PvP is hilarious.

Balancing broken weapons/modules benefits everyone

The new ships are a breath of fresh air. The last ships were passenger liners so I mean...

Thargoid tech can't be engineered so in terms of PvP... Bad idea.
Hopefully the Guardian stuff can be. This is more PvE oriented

Guys you pvpers may feel hard done by and ignored but it is nothing compared to the solo player. Almost ALL the solo player content in DDF has been replaced by direct multiplayer stuff - be it PvP or coop.
At least you CAN have wingmates and crew mates and like it or not, cqc WAS an entire point update purely for PvP.
Hard done by...... You lot have it good! .......
Read DDF for crew and wings and tell me the lone wolves did not get dumped on.
 
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