Game wasn't going to be happy until I made the slog to Hutton Orbital...

I've never had that 'evil twin' happen to me yet (on PS4 this is). Occasionally the target will have a wingman but it's always been someone different in the ones I've done.

What does make me laugh though is that often I'll drop in on the target and there'll be three other ships there who just stand (well, float) around and watch but don't actually help out.

Gee, thanks guys.
 
I've never had that 'evil twin' happen to me yet (on PS4 this is). Occasionally the target will have a wingman but it's always been someone different in the ones I've done.

What does make me laugh though is that often I'll drop in on the target and there'll be three other ships there who just stand (well, float) around and watch but don't actually help out.

Gee, thanks guys.

Those three ships are always a trader and its escort (2 fighters, usually sideys or eagles). If you let the target attack that convoy first, the two fighters will join the fight. :)
 
Those three ships are always a trader and its escort (2 fighters, usually sideys or eagles). If you let the target attack that convoy first, the two fighters will join the fight. :)

Ah, didn't realise that, thanks. I'll remember that for when I next take one of those missions as it might help.
 
For an assassination mission (must be around a planetary body), you could be sent to any star or planetary body in a system. Yes, I will try to avoid taking assassinations in Alpha Centauri, BUT, there are 9 possible candidates for an assassination mission in Alpha Centauri, and only 2 of them (including Proxima Centauri itself) are ridiculous distance away, so really, it would be a shame to completely avoid the system on the off (1 in 5) chance that you get sent to Eden and then even if you ARE sent to one of those bodies, the target may still interdict you as soon as you reach alpha centauri, at about a 50% rate in my recent experience, so then it becomes only a 1 in 10 chance that you get sent all the way out.

Alas, those that believe that the current state of affairs is 'fine', will obviously never take a mission to the nearest star to earth that isn't the sun. Personally, if the mission is lucrative enough, I'll still take the chance, and if I get sent to proxima or eden and they don't interdict, abandon mission. Shame this is necessary though.

Alright, goddit, and thanks for refreshing my memory there.
Not the sort of mission i have done many of, so i couldn't recall the exact mechanics involved.
But, yes, makes sense now, and if i ever do 'em again i will have a very close look at the system/s in question.;)
 
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What a warm, steaming puddle of squirty-doody.

Well, I am sure as shinola not going to haul these mugs 150 LY to profit on them, I sold them at Crook Hub for a 320 credit loss. Screw it, I won't be doing that again. :rolleyes: About as much fun as a prostate-exam administered by a pro-wrestler.

^^^^^^^^^^^^^^^^^^
The missing 2.4 Narrative [up]

This guy gets it.
 
Hahahahahahahaha... [yesnod]
Oh, I'm sorry My friend... We were so sure that we were going to miss these threads when delivery distances were added in the last release... Thank you for restoring a long tradition. Oh, I'm going to have to clean up now...
Did you pick up your Hutton Mug while you were out there?

Picked up two tons but wasn't about to drag them 150 LY to profit in the so sold them in Toolfa for a very small loss. No biggie.
 
I now make it a rule to check the system before taking assassination missions, if it's got planetary bodies over 10,000ls from the main star, I decline the mission, though this does not always work as sometime you have to meet a contact that sends you to another system, I do check again, using same rules as above, if over 10,000ls I'll abandon the mission, not worth my time.

Took a planetary scan mission a couple days ago I thought would never end. Scanned the data-panel, scanned all the data-points, was told the data was received, took off to return the data and then received a message saying I had to go to the other side of the planet and scan yet another data-point, did that and when it was done I was told to go to a different destination than the one in the mission brief to complete the mission and when I got there, the mission would not complete. In frustration I returned to the original mission destination and Voila! Mission completed. About as much fun as finding a burning bag of dog-crap on the porch. o7
 
Yes it is. There is no problem apart from the one you make for yourself. Going to Hutton Orbital for a mission is purely optional. Just don't go there or choose that mission. Simple. I haven't been there for purely the reason it takes 1.5 hours to get there. I may do one day, but not anytime soon. There are plenty of other places I can go to instead which are much closer.

Maybe you missed the part where the game would not tell me where in the Alpha Centauri system the pirate was until I had already accepted the mission and then scanned the NAV beacon. I agree: No more missions in Alpha Centauri if the mission destination is not mentioned in the mission brief. Like I said, won't be doing that again. o7
 
Hey Zig, not sure what you're getting at here, the mission givers either know where the target is supposed to be (via intelligence, I guess?) or know someone else who knows (informant). Nothing immersion breaking there. After that it's 100% up to the game mechanic which body gets the spawn, and to allow it to be Hutton without a change to reward, while not unrealistic on a certain level, is not in line with the expressed desire (and recent changes to ensure this is the case in OTHER mission types) of FD that missions should reward based on time taken to perform.

So you say that the game should only spawn mission targets close to the main star for players' convenience. Nothing immersion-breaking with that at all. Hmm
 
Nothing much, just having a laugh, but if you insist I'll get at something.
Thems the breaks. Just because it takes you longer to get to your destination doesn't mean the contract should change. It's the risk you take when you accept the contract.

The mission was not complete-able. I accepted the mission and only that mission, flew the single hop directly to the AC system, scanned the NAV beacon and immediately flew to Proxima. The game still told me the timer ran out 5 minutes before reaching Proxima.

Iv never been to Hutton in all the time Iv been playing - & that's nearly 3 years.
It is on my things to do list, but not at the top.
I'll make it there one day, the distance is irrelevant to me, I regularly go out 600-700k LS in a 2 star system when out in the black, just to scan that T or Y class star.

700,000 LS is a walk in the park, Proxima is over 25 Million LS from Alpha Centauri . . .
 
And that's what i don't quite understand.
OP's name strikes me as pretty familiar as a regular poster around here, he will have known the distances and time involved.
Certainly not your classic "Newb took a Hutton mission....hahaha, how funny" story this.

I didn't mind the slog itself, Hutton was on my Elite Dangerous bucket list too and making the trip in an Eagle with the on-board fuel was a challenge in itself but the mission was uncomplete-able from the outset, I just had no way of knowing that from the initial mission brief. Well, now I have been there, done that, got the T-shirt and the mug, no reason ever to go back. o7
 
Are you upset about the journey to Hutton Orbital or that you had to scan the nav beacon to get told where to go?

Not "upset" at all. What bothers me is, the mission was uncomplete-able from the outset. There was simply no way to tell that from the mission brief is all.
 
Lemons, lemonade.

Stop off at Hutton and pick up a full load of the two rares available. You'll make a decent profit. Probably more than the failed mission itself.

Right, I'm sure his battle-fit Eagle will haul massive amounts of rares.
 
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