Do you consider SOLO to be the "base game" then? I have not seen ED described like before. It don't see the "base game" being altered by any of the proposed, tweaking missions rewards and closing loop holes has been going on since day one.It's still altering what is essentially the base game depending on how many other game clients one chooses to connect to. And that's not what most people paid for when they bought this game.
But this is the argument made by the OP quite clearly there should be no need for puzzlement. Players can play in SOLO all they want that is fine but it is clearly obvious that OPEN comes with a greater risk. This has been stated numerous times by SOLO players on this thread. Even then it is probably not as much as a risk as most SOLO players think, it is easy to avoid griefing by going to quieter areas of the bubble, most people quiet friendly or just getting on with their own game in my experience.And this is where I think most of the puzzlement and misunderstanding between forum-ites lies.
There are players who have bought the game and just want to play it as-is, who see no reason or have no wish to participate with other players. And there are players who think that by connecting with other players in a particular instance of the base game they're located at, that this somehow represents 'greater risk' and hence the base game should behave differently.
The first group will be puzzled by the second group's opinion on this, because there are many factors which affect the experience of playing the base game, not just "will that other player blow me up?".
Think it is been quite clearly stated in is MMO, multiplayer features, squadrons on the way, community groups etc.I'm not entirely sure when ED refers to itself as an MMO that it's not just stretching the definition of one somewhat.
Well yes but you can't deny that the game has been designed as MMO with fully fledged game features for players to interact in the same space or instance. Numbers is an interesting one as well as you can have move than 32 players in a instance it is just not supported.Since the base game's BGS is played by the movement of PvE tokens, and since every player can move those tokens in any client connectivity mode, it could be argued that yes, this is a 'massively-multiplayer online' game.
MMO does not necessarily have to mean there's a massive amount of players online at the same time and you can see them all at once in your scanner. There could in fact be 1000's of players in one star system yet due to there being PC, XBox, PS4 players, PLUS an instance max player level of 32 clients, with many instances you aren't in, you're only ever going to see a handful of players at any one time.
So the game IS an MMO - it's just that you'll not see more than a handful of players at any one time.
Regards