I'm considering a new condition under Combat. Currently they are:
COMBAT RELATED CIRCUMSTANCES (Best Guess)
Each Enemy Pilot In Battle -1 (max -5)
Each Friendly/Neutral Pilot In Battle +1 (max +5)
(Note: in Conflict Zones these can be assumed to cancel out)
Low Intensity Conflict Zone (both sides) +2 (assumes non-combat rescue ships present on both sides to pick up pilots)
High Intensity Conflict Zone (underdogs) +1 (marginal failure can be assume captured as POW instead of death)
High Intensity Conflict Zone (favored forces) +3 (marginal failure can be assume captured as POW instead of death)
But I'm thinking, much like being stranded in space under Non-Combat circumstances, there are times where you're trying to escape combat, are heavily damaged, but have more than enough time to plan a proper ejection scenario. For example, your drives have been shot out and you're drifting in space, but the enemy behind you keep pecking away at you trying to keep up... something like that can go on for minutes.
So what about those situations where, as opposed to your ship's emergency auto-eject working, you instead have the time to calmly plot in an escape trajectory and hit the eject button yourself? I figure that should give a small bonus (+1) but require you to do something like type "EJECT EJECT EJECT" in the comm panel first (so an honor issue there, but then the whole thing is honor based)