I am a PvP player.
I do not and never will apologize about it. Yes I would love to enjoy all other aspects of ED but the way I see the game, the only one thing that is fully developed are ship vs ship battles. That is the meat and bone of this game. Every other activity is only a filler for me personally. I do not enjoy holding a scan button down to become elite explorer I do not enjoy making rout A to B X times to become elite trader. What I enjoy is ship vs ship fights as they are the only fully well developed mechanic in the game. As the best opponents are others like me I want some way some reason and some benefits for us to meat and enter PvP activities or else the only thing that is left for me is to go after every possible random player in Open Play that makes no sense neither for me or my victim.
And there's nothing wrong with that. I'm a roleplayer myself, who would like PvP to actually have a better role to play in this game. Frontier's decision to delay implementing the second tier of their crime and punishment system has relegated PvP to the role of "unpleasant interruption of my game." I would love for this to change.
Please learn from what exists already if you want to ED to continue to claim the title of an MMO.
Every other MMO has both PvP and PvE or only PvP servers. Even games like Warframe that started like only co-op games created pvp arenas. ED arena is a stand alone game that is not the same game as elite dangerous and no one is playing it so do not refer that here ever.
ED's biggest mistake is that they have the open play that is the equivalent of PvP server or the only server in EvE online. I AGREE most of us do not play Eve because of that reason. But why have a Solo play option instead of PvE play where Commanders cannot attack each other? How hard was it to make that one thing that would have fixed every problem you meet now to defend people vs evil doers.
PvE players are spitting on us since we are ruining their game, while no one realize that the Solo play should have been just a PvE server and not that in Open play there should be 0 hostility in a game called Elite DANGEROUS.
What has happened in Open is the same thing that has happened to
every other game that tried for the holy grail of having a shared environment, but failed to implement tight controls on toxic behavior: the "PvP" community drove everyone out of the game except for the most PvP tolerant of players. I had hoped, based on what I read on the DDF, that Frontier had learned from the experiences other game developers have had over the last 30 years, but it took them three frelling years to decide to implement what they should've done before the game went live.
My experience in ED vs every other game is that
I am forced to fight people that don't want it. I have 0 options for legitimate pvp play without negatives for training and I Get Zero benefits for doing anything PvP related. Major draw back is that everyone can just pull the plug and get out.
I repeat in elite dangerous all you have to do is pull the plug to get out ... How is that not an insult to every serious PvP player?
I call bull hockey on this. I'm a roleplayer, not a hard-core PvPer, and yet I see numerous threads for PvP tournaments on this board, on reddit, and even in the newsletters sometimes. I've even participated in a few of them over the years. You are not
forced to attack players who are unable or unwilling to fight back. You
choose to do so.
Last I have never killed anyone that have not shot at me back or was just trying to escape.
He is better to me alive and well but armed to the teeth next time we meat.
I just want to now what other PvP players are doing here not go in discussion what is right and who's to blame.
Bull hockey
2. Which is it? Are you "
forced to fight people that don't want it," or not? Do you have "
0 options for legitimate pvp play" or don't you? Because you don't get to say your
have to
fight people who don't want to fight, and then turn around and claim you've never killed someone who didn't deserve it.
Commanders Please share your PvP Experience in Elite Dangerous.
Do you like the idea of PvE play instead of Solo play or as an extra alternative?
Do you want more ... I mean any PvP activities in the game?
What PvP activities do you do right now?
I am asking the community not the Developers there for this is not a future suggestion this is a discussion.
And remember commanders to fly safe, you must not only be Elite, but there has to also be Danger.
CMDR Jordan in Space
What I want is an open that is less toxic than it is right now, so that there will be more players in open to interact with. I want there to be more fun adversarial encounters, where
both sides enjoy themselves, and less what is the norm: encounters so asymmetrical that anyone not equipped for PvP is boiled in seconds. Over 25 years of online gaming experience has taught me that I cannot expect
good PvP the "PvP" community, unless I actually seek out those PvPers who
actually enjoy a good fight, and as opposed to the "thrill" of killing another player in the game.
Nor can I expect the "PvP" community to police themselves, let alone demonstrate self restraint. Time and time again, in game after game, when people point out to them that more people would be willing to play with them if they, in turn, made an encounter with
them fun, the inevitable reply is "I shouldn't have to provide content to other players."
I do
not want a PvE server. I would prefer Frontier implement an opt-in system allegience system, akin to PowerPlay but more BGS oriented, to contextualize and incentivize PvP, especially
good PvP, while heavily disincentivizing random player-killing that is the norm in Open these days.
A PvE server, especially if you could migrate your current commander to, would be the final nail in Open's coffin. Currently, players like me, who sit in the middle of the PvE vs PvP spectrum, are able to choose what degree PvP risk we face. If we don't want any risk, for whatever reason, we can play in solo or private groups. If we want to face that risk, for whatever reason, we can play in open. If we are
forced to make that choice, for all time, we will inevitably choose PvE.
Why? Because the "PvP" community tends to make PvP so unpleasant, that it can only be tolerated in small doses.
I often compare PvP to spicy food. Some people prefer their food bland. Some like to ignite fires in their mouths. Some prefer a slight "kick" to their meal, but can't tolerate the extremely hot stuff. Some prefer bland meals, but try the hot stuff from time to time, and then once again swear "never again." And some jerks seem to think its funny to unscrew the lid of the spice jar, so that the next diner will have their meal ruined. The trick isn't to have one restaurant that only sells bland food, and another that sells only the extremely hot stuff. The trick is to provide as broad a menu as possible, with sufficient information for diners to make informed decisions, while keeping the jerks out of the kitchen.