Couldn't we at least have gotten a vote about the future of Elite?

This is sort of the problem with the entire game.

Want to be a bounty hunter? Spend some time in a RES or CZ and realize that there's nothing to do other than blow up potato NPCs.
Want to be a trader? Spend some time hauling A-B-A trade routes, which you probably needed Thrudd's Trading Tool to find in the first place, then get bored.
Want to be an explorer? Jump/scoop/honk, repeat 1000's times and sift through similar RNG-derived systems to finally find an Earth-like, and hope someone didn't already claim it.
Want to be a pirate? Don't bother. Seriously, just don't.
Want to be a miner? Again, don't bother.
Want to work the BGS or Power Play? Same answer.
Want to play multicrew with other players? Hope you enjoy flying an SLF and don't plan on doing anything together that requires an SRV.

Not making space legs because there will be "nothing to do" means that they might as well abandon the entire game for lack of meaningful content and activities.

Just because you refuse to do the things in the game doesn't mean there aren't things to do. No one can put 100s of hours into a game with nothing to do. Stop torturing yourself,accept that you need a game of more mainstream appeal, and go play one designed around your interests. Fdev is not going to change their target audience because you want them to. The world doesn't revolve around you.
 
The argument that "there is nothing to do" is silly. If you don't see anything, just use your creativity and come up with what could be added to have there something to do.

The problem with that idea is that I'm playing a computer game. I've already paid someone to design and deliver an entertaining game. I shouldn't be generating my own entertainment, otherwise I should be spending my time and money elsewhere. In fact with just the base game ($60 USD) plus Horizons ($45 USD) I've already paid $105 which is 75% more than the typical cost of a AAA game, plus a few basic cosmetic options (which cannot be earned in-game and require money simply to change paint or put a name on your ship) that is easily double the cost of a typical AAA game. In that sense I've paid for two AAA games, but instead I barely have one properly designed game with meaningful game content.

What you're suggesting is basically telling me that the game is boring but that I should keep playing the game anyways rather than expecting FD to actually improve it.
 
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Just because you refuse to do the things in the game doesn't mean there aren't things to do. No one can put 100s of hours into a game with nothing to do. Stop torturing yourself,accept that you need a game of more mainstream appeal, and go play one designed around your interests. Fdev is not going to change their target audience because you want them to. The world doesn't revolve around you.

It has nothing to do with "refusing to do the things in the game". I have over 2000 hours into the game so far, I've already done all of those things (except piracy) many times over and there is quite simply no replay value or meaningful new content being generated to hold my interest. The problem is that those activities are all boring and have been since the game launched. They are repetitive and many players (myself included) have continued to play the game with the expectation that we would see meaningful improvements in the gameplay and content, as promised by FD and Braben. This hasn't happened. In fact if anything we've seen major opportunities to meaningfully improve the game being totally wasted by underdeveloping what would have been highly anticipated and popular features. Multicrew could have been amazing, if we had activities other than combat, if we had the opportunity to drive the SRV and if there were meaningful credit payouts for lower-ranked players. What we got with multicrew was boring and poorly implemented quite simply isn't worth playing for more than 10 minutes, assuming your connection didn't already D/C before then on its own. We also haven't seen any improvements to multicrew during the past 7 months since it was launched.

Trying to pretend that the game doesn't have massive problems with a lack of content doesn't fix the issue at all.
 
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This is sort of the problem with the entire game.

Want to be a bounty hunter? Spend some time in a RES or CZ and realize that there's nothing to do other than blow up potato NPCs.
Want to be a trader? Spend some time hauling A-B-A trade routes, which you probably needed Thrudd's Trading Tool to find in the first place, then get bored.
Want to be an explorer? Jump/scoop/honk, repeat 1000's times and sift through similar RNG-derived systems to finally find an Earth-like, and hope someone didn't already claim it.
Want to be a pirate? Don't bother. Seriously, just don't.
Want to be a miner? Again, don't bother.
Want to work the BGS or Power Play? Same answer.
Want to play multicrew with other players? Hope you enjoy flying an SLF and don't plan on doing anything together that requires an SRV.

Not making space legs because there will be "nothing to do" means that they might as well abandon the entire game for lack of meaningful content and activities.

Well trolling threads on the forum still seems to keep some entertained.
 
Horizons content was based on the most popular requests. That's what we get if "we" vote....
Maybe FDev is trying a new approach for what's coming beyond Beyond? A more focused evolution of the game?
...or maybe they're just too busy trying to figure out new ways to micromanage the feature micromanagement we've had so far in 2.x? :D
 
FUZZY DICE!!!

A Thousand Times Yes!!!

I'm Far To Sober/Straight and Tired to Safely Fly more tonight...

And I'm Bloody Out of Patronum Experience Jelly until fly back to my Home Base...!

[alien]

-gus
 
Efficient Head Canons




Is nobody going to make some kind of comment on this? Just going to let it slip by? Very well.


are "efficient head canons"? Lore that's only in one's head and is exceedingly...well....efficient?


Edited twice because it removed Huh.
 
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I'm not fussed about space legs. However I, after an update we did happen to wake up ambulatory I would totally expect to be able to form a boarding party.
 
Also you couldn't do anything dangerous with spacelegs because there is no way to handle death properly without breaking either the world or lore/coherence. Unless we're all walking around as projected holograms, but that will turn everything silly. Telepresence was a mistake.

To be fair, they could implement this sensibly if they wanted to.

Give the player a fancy spacesuit to wear whenever they're in danger and "death" would mean the suit puts you into some kind of stasis and then your "insurance" would be whatever you needed to pay somebody to rescue you.
Ideally, that would be dependent on where you were when you "died" so if you carked it right outside a station it might only be a couple of hundred credits but if you carked it at Beagle Point it might be hundreds of millions of credits.

TBH, I'd rather they applied this sort of explanation to all "death" in the game rather than having telepresence at all.
It'd be kind of cool if, for example, when your SLF got destroyed you had the option of either collecting your SLF pilot's escape-pod yourself or abandoning it.
Conversely, if you "died" while in your SRV then it's your ship collecting your escape pod and reviving you.

Course, the main "need" for telepresence is to allow Multicrew to happen.
Shame that such a halfassed feature also created something that screws up so much else in the game.


But, yeah.
For space-legs to be impressive it's going to need for FDev to create, basically, an entire FPS game to go with it.
Personally, I'd be perfectly willing to spend another £30 to have that but I'm not sure if FDev will be willing to commit that kind of time to what is, effectively, an "update" for an existing game.
 
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