Couldn't we at least have gotten a vote about the future of Elite?

Ozric

Volunteer Moderator
We don't need atmospheric landings before space legs. Does an astronaut in the ISS need to be able to land on Mars before being able to walk or move inside the ISS?

Well I'd completely disagree. I'm not remotely bothered about space legs in Elite, I'd much prefer atmospheric landings, it's far more in keeping with the game. Does an astronaut walk on Mars before they send rovers?

Yes see here. As of August 2017 over 2.75 million copies were sold

I know that and you know full well I was referring to the figures to proove only a small fraction still play!

First person shooter games like Counterstrike are pretty simplistic, yet played by millions of people many years after release. Somehow those games were able to not only sell millions of copies, but also retain an active player base with millions of people worldwide.

You're comparing apples and bacon again. You just simply can't compare Elite to, especially, games from a different genre. FPS stay popular because of the competitive, and often ranked, nature of them.

Excuse me, remember my comment about logic and common sense here .... skirting pretty close to the line here! :D

Personally I would prefer FD concentrates on have ED do what it is best at, allowing a player to fly a space ship however you damn well want. For those that it is a game breaker if ED doesn't have every aspect of all other games included, well so be it, play those, I am sure they will be happier than they are now. I wasn't around the forums (or playing any game for that matter) when NMS came out, that has FPS, atmospheric landings, well everything some here have been demanding of ED, so tell me, how did that go?

*chuckles*

I'm not sure if this is an actual question or not... But in case it is:

Elite will die, everyone will leave for NMS
NMS is released, some people play NMS, some people play Elite, some people play both
Time passes and more people come back to Elite because NMS didn't keep their attention for too long (plus Elite gets under your skin in ways you don't even realise :))
Elite has continued to grow and Frontier announce that 2018 is going to have lots of Core Gameplay improvements

So I guess, in pretty much the way it's been since before the game was released, Elite is doomed

To be honest, if people who want space legs go to a different game, that's great, it leaves us who want to fly spaceships, in ya know, a spaceship game. Enjoy your game that doesn't know what it is and does two genres badly instead of one well. :)

I am absolutely confident that if the community voted on what should come next, space legs vs core improvements vs atmo landings, core improvements and atmo landings would win by a LANDSLIDE.

Completely agree!
 
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I don´t want anything! NOW! Wait...

..... (plus Elite gets under your skin in ways you don't even realise :))
Elite has continued to grow and Frontier announce that 2018 is going to have lots of Core Gameplay improvements

So I guess, in pretty much the way it's been since before the game was released, Elite is doomed



Completely agree!

The truth lies in here somewhere. :)
 
A vote ? This is not working like that !
Making a game (complicated one moreover) is facing challenges and adapting the roadmap in order to go forward.

A vote won't change anything to that !
 
To be honest, if people who want space legs go to a different game, that's great, it leaves us who want to fly spaceships, in ya know, a spaceship game. Enjoy your game that doesn't know what it is and does two genres badly instead of one well. :)

I am absolutely confident that if the community voted on what should come next, space legs vs core improvements vs atmo landings, core improvements and atmo landings would win by a LANDSLIDE. It concerns me GREATLY that I believe that you and people like you pushing for space legs are the ones that will actually get FD to add one crap and not needed feature too many and finally ruin the game, making it even more chaotic and identity-less.

ED does need the core improvements, but that's not enough.

The Plans for 2018 are great and a bit underwhelming, because there was nothing jaw dropping. This was also proven by the amount of people who bothered to watch the Frontier Expo 2017 video which is 10 times less than the video of CR's space sim that showed space legs + atmospheric planets + procedural cities.

Advocating that we want to be people in a galaxy rather than just a ship, is perfectly in line with the original vision for Elite.

As for Commander Lord Sir Braben's vision, he also said that pvp would be rare and meaningful, and that would have been easier to implement than space legs. lol

PVP became very rare indeed, cause Frontier's amazing game designers, ahum, splintered the player base with 3 different game modes and passively condones combat logging.

Elite doesn't FEEL like I should be walking about. I don't see ANYONE ELSE IN THE GALAXY walking about. It doesn't fit with how Elite went and I honeslty think it would be a mistake to try and tack it on now, regardless of original intent.

Again, it does fit with the original vision for Elite. That's what I and others are advocating. We want to be more than just a ship.

Well I'd completely disagree. I'm not remotely bothered about space legs in Elite, I'd much prefer atmospheric landings, it's far more in keeping with the game. Does an astronaut walk on Mars before they send rovers?

An astronaut is able to move in a spaceship, not stuck and chained to a chair like a prisoner.

You're comparing apples and bacon again. You just simply can't compare Elite to, especially, games from a different genre. FPS stay popular because of the competitive, and often ranked, nature of them.

It's an example. Yes Counterstrike.... has been much more successful commercially with a lower budget and less features. This shows EVA gameplay in ED doesn't require a lot either to make it interesting and fun.


Counter-Strike: Global Offensive sold 25 million copies by October 2016.


Elite Dangerous will NEVER come close to those numbers without some EVA space legs features.
 
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Definitely symbiotic. I'm putting it completely down to the symbiotic relationship between Sandro and the Space Loach :D

Nice.... [up]

I think at the moment, FD would please and probably (re)attract more players by making core improvements. Those will affect every single player. If those improvements are good, they will generate increased revenue through word of mouth or store purchases.

Space legs on the other hand, will affect only those who are interested in space legs. For those of us not bothered by space legs, will we even bother with them? Perhaps they'll be like Multicrew, CQC, Powerplay? Space legs will probably get more attention than those 3 specific upgrades - keep it on the roadmap, but it's not the highest priority.

Surely it's a better focus of resources to prioritise what will have the greatest impact?

"The needs of the many outweigh the needs of the few."
 
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ED does need the core improvements, but that's not enough.

The Plans for 2018 are quite underwhelming. There was nothing jaw dropping, and this was also proven in the amount of people who bothered to watch the Frontier Expo 2017 video.. which is 10 times less than the video of CR's space sim that showed space legs + atmospheric planets + procedural cities.

Advocating that we want to be people in a galaxy rather than just a ship, is perfectly in line with the original vision for Elite.



PVP became very rare indeed, cause Frontier's amazing game designers, ahum, splintered the player base with 3 different game modes and passively condones combat logging.



Again, it does fit with the original vision for Elite. That's what I and others are advocating. We want to be more than just a ship.

God you're like a broken record! If by some massive change in direction, FD added an FPS module I just know you will be still here on the forums bitterly complaining that they didn't get it right. Seems you have got that use to complaining about just about every aspect of the game you will have forgotten how to enjoy it, even if they make it YOUR way.
 

What I meant is they didn't add in-game penalties for combat loggers to discourage it. Such as if someone combat logs his or her ship should remain visible in-game for a couple of minutes so it can be destroyed by another player.

God you're like a broken record!

You're a broken record. :p

If by some massive change in direction, FD added an FPS module I just know you will be still here on the forums bitterly complaining that they didn't get it right. Seems you have got that use to complaining about just about every aspect of the game you will have forgotten how to enjoy it, even if they make it YOUR way.

I'd be happy that they added it and would support it so we get more improvements. I'd buy the FPS module right now if it was available.
 
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Space legs will be a simple failure given the current limitations on things to do. The game world needs to be massively fleshed out before space legs will give you anything apart from being able to wander around your ship.

Which after the first couple of times you won't do 'cos it boring and nothing to do.'

let players do it: base building.

it's not that simple, but doable. could start on airless planets, real estate there is more than enough. a collection of pluggable prefab modules could do. could be expanded gradually: landing pads, srv hangars, even station services.

would need some extra server to store all the crap, though, but it's feasible. i'm betting people would go crazy with it. just to have their own personal or faction settlements. for screenshots (that's what suns and planets are used for anyway), roleplay or video content. added gameplay would be a bonus and could come later. again, there isn't much to do already and they created a whole galaxy for it. what's a few more human constructions?

would also make a superb credit sink. construction modules could be expensive, would need to be transferred from stations. maybe by the own players in t9's with special cargo racks (engineeeeeeeer!). so if you want to have your base in beagle point that's on you. voilà, activities! :D

uh, never mind. good morning. i definitely need some tea.
 
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Robert Maynard

Volunteer Moderator
What I meant is they didn't add in-game penalties for combat loggers to discourage it. Such as if someone combat logs his or her ship should remain visible in-game for a couple of minutes so it can be destroyed by another player.

1) There is no infallible arbiter (Sandro's words) to take over - and, no, another player's game client cannot be trusted - therefore there is nothing to keep the departed player's ship in the game.
2) Any punishment requires that the cause of the disconnection is known - which is the other problem - as there are many reasons, other than player action, why a connection may fail.
 
let players do it: base building.

it's not that simple, but doable. could start on airless planets, real estate there is more than enough. a collection of pluggable prefab modules could do. could be expanded gradually: landing pads, srv hangars, even station services.

would need some extra server to store all the crap, though, but it's feasible. i'm betting people would go crazy with it. just to have their own personal or faction settlements. for screenshots (that's what suns and planets are used anyway), roleplay or video content. added gameplay would be a bonus and could come later. again, there isn't much to do already and they created a whole galaxy for it? what's a few more human constructions?

would also make a superb credit sink. construction modules could be expensive, would need to be transferred from stations. maybe by the own players in t9's with special cargo racks (engineeeeeeeer!). so if you want to have your base in beagle point that's on you. voilà, activities! :D.

Those things could be done with the Fleet Carrier which is like a mobile-base (guild housing).

See this Megaships are the answer to end-game content AND player-owned bases.

A player owned structure on a planet means you're always stuck on the same planet and same location. I'd rather have a customizable mobile base that I can move around the galaxy with guild members (squadron).

1) There is no infallible arbiter (Sandro's words) to take over - and, no, another player's game client cannot be trusted - therefore there is nothing to keep the departed player's ship in the game.
2) Any punishment requires that the cause of the disconnection is known - which is the other problem - as there are many reasons, other than player action, why a connection may fail.

Well if It was up to me I'd add a feature to keep a player's ship in-game for a few minutes after disconnect when he or she is in a combat situation.
 
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Ozric

Volunteer Moderator
It as an example. Yes Counterstrike.... has been much more successfully commercially with a lower budget and less features. This shows EVA gameplay in ED doesn't require a lot either to make it interesting and fun.


Counter-Strike: Global Offensive sold 25 million copies by October 2016.


Elite Dangerous will NEVER come close to those numbers without some EVA space legs features.

So you want FD to add a fully functioning arena (or Open World) based competitive FPS into Elite, because that would improve it? Well as you're fond of comparing games, you heard of Dust 154? ;)

I think at the moment, FD would please and probably (re)attract more players by making core improvements. Those will affect every single player. If those improvements are good, they will generate increased revenue through word of mouth or store purchases.

Space legs on the other hand, will affect only those who are interested in space legs. For those of us not bothered by space legs, will we even bother with them? Perhaps they'll be like Multicrew, CQC, Powerplay? Space legs will probably get more attention than those 3 specific upgrades - keep it on the roadmap, but it's not the highest priority.

Surely it's a better focus of resources to prioritise what will have the greatest impact?

"The needs of the many outweigh the needs of the few."

Indeed.
 
So you want FD to add a fully functioning arena (or Open World) based competitive FPS into Elite, because that would improve it? Well as you're fond of comparing games, you heard of Dust 154? ;)

Sigh, I'd love to have some basic EVA with a few tools and accessible sections inside a ship for starters. Those sections would be similar per ship manufacturer. So Frontier doesn't have to make unique sections for every ship.

PS CCP is making a new spin-off FPS code-named Project Nova with Unreal Engine 4.

Project-Nova-2016-Screenshot-3.jpg
 
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Ozric

Volunteer Moderator
Sigh, I'd love to have some basic EVA with a few tools and accessible sections inside a ship for starters. Those sections would be similar per ship manufacturer. So Frontier doesn't have to make unique sections for every ship.

Then stop using them as a comparison and explanation of why Elite is going to fail. If you don't want Counterstrike in, then don't mention it!
 
Okay, if we're voting, I vote for atmospheric landings first, a more robust BGS where factions have friends and rivals, more persistent NPCs, a system that rewards opt-in PvP in a way that has actual context in the game, and THEN spacelegs with actual gameplay.
 
Then stop using them as a comparison and explanation of why Elite is going to fail. If you don't want Counterstrike in, then don't mention it!

Nevermind, you don't understand lol. I would like some FPS gameplay in the sandbox though. Frontier already mentioned boarding other ships.
 
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This is sort of the problem with the entire game.

Want to be a bounty hunter? Spend some time in a RES or CZ and realize that there's nothing to do other than blow up potato NPCs.
Want to be a trader? Spend some time hauling A-B-A trade routes, which you probably needed Thrudd's Trading Tool to find in the first place, then get bored.
Want to be an explorer? Jump/scoop/honk, repeat 1000's times and sift through similar RNG-derived systems to finally find an Earth-like, and hope someone didn't already claim it.
Want to be a pirate? Don't bother. Seriously, just don't.
Want to be a miner? Again, don't bother.
Want to work the BGS or Power Play? Same answer.
Want to play multicrew with other players? Hope you enjoy flying an SLF and don't plan on doing anything together that requires an SRV.

Not making space legs because there will be "nothing to do" means that they might as well abandon the entire game for lack of meaningful content and activities.

Wow such negativty
Stir in some anger and some hatered and you'll be well on your way to the dark side :D

seriously
Mining .. dont bother,,,,, Every now and then I take my mining ship out and go sit plinking rocks, drinking beer and chilling out on team speak with friends, and its just so relaxing after a week
of chasing the BGS by trading/illegal trading/combat (as well as holding down a full time crummy job in reality), plus it can make you money.
The only bit I'll agree about is the multi-crew with SRV thing.... which surprised the heck out of me.

As for the topic
Give every elite player a vote on the future of the game ... with 2 million copies sold and given the diverse range of opinions expressed here, I'd expect the one about inserting a dead gorilla into the game to be the winner

Bill
 

Ozric

Volunteer Moderator
PS CCP is making a new spin-off FPS code-named Project Nova with Unreal Engine 4.]

What's amusing is you said it was called Legion, but it must have been a while since lookin if they scrapped that. Also the article is 21 months old.

Nevermind, you don't understand lol. I would like some FPS gameplay in the sandbox though. Frontier already mentioned boarding other ships.

I do understand and I think that's maybe the problem.

As for the topic
Give every elite player a vote on the future of the game ... with 2 million copies sold and given the diverse range of opinions expressed here, I'd expect the one about inserting a dead gorilla into the game to be the winner

Bill

I think Space Whales would win.
 
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