the negative community narrative and the confirmation bias effect.

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I was merely pointing out the disconnect between what actual FDev representatives say about ship progression and what the Zen like attitude of the "Ship Progression doesn't matter! The Grind is all in your mind! " crowd say. That's great that people enjoying flying their Cobra MkIII's, but the game nudges you toward wanting to own the end game ships, and out of the three, I only own the Anaconda, but it fun to own! (Just not to maintain).

ok, i missed that. seems i just jumped in. ahh, life of a troll! :D

but i do grind when it suits me. grinding can be zen too. the grind for engineers is clearly excessive and, yes, i'm free to stop at any point (which i did) and do my thing (which is nothing atm).

and i also share the zen of the small ships. they're the best of all, imo. so, dunno, since after all one can 'blaze his own trail' i guess i am undecided, neither for nor against!
 
I put money into this because of the pleasure the original game brought me back when I was 8.
All those memories of playing with my old man. Priceless.
I’m not saying that contributing on a nostalgia tip is right, or that the game as it stands is perfect, but I’d still fork out twice as much again.
Anyway, probably off-topic so apologies.
 
This game rocks, 5919 light years better than at the beginning. FrontierDevs are also very nice gals and guys! Almost feel like a family. Naysayers are toxic but also part of the nature. All those that demand perfection in a non-constructive way, I'd love to see at their own work or job (if any). Something tells me they aren't nearly as perfected as they demand for others to be.
 
Do you own the game?

Yes, I started backing the game over a year ago.

Have you played it?

Not really, the flight model is not yet at a point where the core gameplay mechanics are stable (in terms of SCM speeds and boost mechanics) and it does not yet have enough gameplay functionality to hold my interest (i.e., lacking proper turret game mechanics, torpedoes and so on). This might change with 3.0 if they can get turrets working properly. If they implement a system where we can assign NPCs to operate turrets or otherwise automate the turret AI, i.e., if the flight model was developed to a point where I could fly a Constellation solo I would probably do so on a regular basis.

Have you watched their events?

I've watched several of the videos that relate to areas that I'm interested in. I've watched the Gamescom demos (the demo of 3.0 last year was what convinced me to back the game) and I've watched several of the Citizencon presentations this year.

Now in all fairness I bought the game and have been in it (as I do not believe the word PLAY is appropriate, yet). I like the concept of SC but, it has a long way to go before becoming a GAME.

It definitely does, but I have no concerns about whether it is technically possible (the demos so far have alleviated my prior concerns) or whether it will eventually get made (they have a strong funding source and have done a lot of the difficult groundwork). My concerns at this point are holding CIG accountable in terms of treating their backers fairly (i.e., not restricting our ability to melt or CCU ships when those ship and gameplay are not even present in the alpha) and honoring their development promises (which admittedly is a very complex issue for a game that has grown so much in scope).

And in all respect to OP and his thread, we should take this over to the SC thread. I'll look for you there.

I don't continue to post in threads once they're moved out of general. So far this thread hasn't gone off-topic enough to warrant being moved, but then again, I wasn't the one who brought SC up in the first place, I just corrected some misinformation on the topic.
 
This game rocks, 5919 light years better than at the beginning. FrontierDevs are also very nice gals and guys! Almost feel like a family. Naysayers are toxic but also part of the nature. All those that demand perfection in a non-constructive way, I'd love to see at their own work or job (if any). Something tells me they aren't nearly as perfected as they demand for others to be.

I just spent $250 mil buying my Duke status through donations because I got sick of the repetitive missions (scan, relog, scan) earning close to nothing. I have been playing this since beta and really wanted a cutter to participate in cgs and go back to trading. Some things, a few of them key core activities, are simply poorly implemented, almost lazy like. Except for some stability improvements I actually enjoy the game now less, so I dont feel like its 5919x better. The reasons other people have pointed out: interface and screens, engineers, powerplay, nerfings, etc. Simply put almost every aspect of the game needs a rebuff and very little has been done this year in regards to this.

I don’t see pointing having opinions as naysaying. Also, I dont doubt the good nature of the developers and actually find their audience connection (space slug included) appeasing, but that is not making the game any better. So far 2.4 is a bust, at least for me. It appears that the “naysayers” may be having a positive affect (or perhaps is the low player count), that could lead to improvements. I hope they listen and really implement changes, because as currently it is too excessively grindy, unrewarding and repetitive. If this is the case, I hope people like me are really toxic as you say.
 
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I just spent $250 mil buying my Duke status through donations because I got sick of the repetitive missions (scan, relog, scan) earning close to nothing. I have been playing this since beta and really wanted a cutter to participate in cgs and go back to trading. Some things, a few of them key core activities, are simply poorly implemented, almost lazy like. Except for some stability improvements I actually enjoy the game now less, so I dont feel like its 5919x better. The reasons other people have pointed out: interface and screens, engineers, powerplay, nerfings, etc. Simply put almost every aspect of the game needs a rebuff and very little has been done this year in regards to this.

I don’t see pointing having opinions as naysaying. Also, I dont doubt the good nature of the developers and actually find their audience connection (space slug included) appeasing, but that is not making the game any better. So far 2.4 is a bust, at least for me. It appears that the “naysayers” may be having a positive affect (or perhaps is the low player count), that could lead to improvements. I hope they listen and really implement changes, because as currently it is too excessively grindy, unrewarding and repetitive. If this is the case, I hope people like me are really toxic as you say.

Upfront I apologise, what I am about to say will definitely upset the OP, and probably incur abuse from others, but this blame game is getting ridiculous.

OP, you and you alone decided you wanted a Cutter. You knew beforehand what the requirement were, both the rank and the cost. But you decided to take the quick and easy way by donations and then come here and complain about it. Yes you are fully entitled to complain and yes I am fully entitled to disagree with your complaint.

Before you say something along the lines of 'but it is a grind, you probably haven't done it' - well yes I have to a lessor degree. Last week I decided on a whim to get the required rank for a Clipper, not that I actually wanted one, but just in case. So I spent all of 1 minute doing a search on the forums, found that the place to increase rank was data runs between Ceos and Sothis, and headed there. To go from 37% Knight to 7% Baron took me 12 runs - 6 each way between the two systems. Could have done it quicker but a couple of times I couldn't get 20 data missions, the majority times I had to pick and choose. Did I make a lot of credits on these run - of course not, on average about 500K per trip - but that wasn't the aim of the endeavour. All in all it took me about 2, maybe 3 hours to complete. Again, before you say it, reaching Duke would have entailed more but the principal is the same isn't it. I did no donations, as I personally think that is just buying your way (personal paradigm in action).

Again, I apologise if this offends you but it is what we call a 'self inflicted injury' in the military.
 
I think some people do not understand what an end game is. ATM End game is to sealclub all new players. It's strangely unique that a game have such loyal community and FD should be thankful for that, but how long can they still retain them giving them more grind to do? From the perspective of a new player this is a ridiculous amount of time to become competitive.
Agreed. There really is no end game. Especially not seal-clubbing. That's just malicious behavior.

There's no need to grind; there's only the grind you inflict upon yourself. Why would anyone want to compete in a non-competitive game? (This is obvious; there are no leaderboards, except maybe in CQC, which I've never played.) PvP is available, but there are many other things to do.
 
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Agreed. There really is no end game. Especially not seal-clubbing. That's just malicious behavior.

There's no need to grind; there's only the grind you inflict upon yourself. Why would anyone want to compete in a non-competitive game? (This is obvious; there are no leaderboards.) PvP is available, but there are many other things to do.

Agreed!

I find it funny that there seems to be two groups of complaints about the end game syndrome.

One groups complains that as they see it, the game is a single player game, and therefore has an end game

The other group says this is a poor man's MMO but still doesn't have an end game.

Well FD would have been foolish to end consider something in the game as an end game because that kind of signifies that the game has ended - you have won, there is nothing more to do or achieve, put the game away and play something else.

As for the MMO, although I haven't played a lot of MMO's the ones I did dabble in don't have an end game, for the very reason they want players to continue to play. Kind of makes some weird sense doesn't it
 
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Recently I found out about this formula in ED:

Disappointed in ED = Getting angry from reading forums / Distance from Sol
 
We dropped cash on the project based on what the company pitched to us, it wasn't an investment, it was a gift in order to help get the project under way.

When a company says,

"We are going to do A then B, later on we'll add C and D and if possible we'll put E and F into the game over time"

But what they actually do is A, drop B totally, add in C and D in a limited half way house kind of way then surprise everyone with the unexpected and mostly unwanted G and still haven't got around to E and F several years later because they are to busy fixing and balancing A still, then it's pretty understandable why some of us are a bit peeved.

Had FD pitched the game, as it is now at me they wouldn't have got my money, it's similar in concept to the original game and draws on similar background but it's seriously handicapped by the choices they made for the multi-player aspect.

I knew there would be multiplayer but given that a single player version was pitched and it was mentioned a lot that we could play "our way" i was expecting a single player game that could be played with other people, what we got is a game so dependant on being multiplayer that pretty much every aspect of the game is directed by the need to make that balanced and workable for all levels of player skill and game progress. Had it been made as a game that worked and was fun to play and then had multiplayer as a secondary part of it it might have worked out better than it currently has.

Having the multiplayer aspect as a secondary part doesn't mean it would be bad or be less important, look at GTA V for instance, it's a great single player game with multiplayer capability and the multiplayer part has now grown way past the single player game, ED could have gone that way, give us a year or so of great content for single player with bits and bobs added over time to that for those that want it and work the multiplayer around that content rather than forcing the whole game into a desperate cycle of rebalancing and exploit fixing. Even something like Freelancer would have been a good model to look at, i believe there are still multiple multiplayer servers up and running even after all these years.

I guess its pointless arguing with the posters who don't care about the direction and pace of development, but i like this game and and depressingly disappointing what's happening (or not happening) to it at the moment.

And this is what I even mentioned in the first post.

Everyone is correct in their opinion.
And you executed it without being mean or using hyperbolic ideas that are base on irrational, hateful heresay.

As you said the kick starter set up your expectations.
And the direct implementation did not marry up to your expectations.

And as a straight up consumer I too would chant "bait and switch".

But as a developer from a while back to running QA, I have experience and understanding, that what is on the white-board, in the niave early stages, seams great.
But in the implementation, there are compromises, there are bugs, there are issues.

So I took one look at the kick-starter, bought my lifetime expansion pack, read the forums, read the design forums.
And understand there is a gamble and uncertainty at every suggestion.


Let's take your suggestion for Just single player, and add in the multiplayer afterwards.

Would that be first person walking around ships as advertised?

Because that requires faces,
Avatar creation shipped in early 2017 with the commanders (2.3), and was used partially at the post launch of horizons (2.1) to give NPC faces. It was ready because development was already on the go from a few years prior.

This means that just walking around stations filled with NPC's couldn't have occured until sometime during horizons, 2016 correct?
This also mean single player content for landing on planets (again) could not work out until horizons.
and detailed non-atmoshperics planets to walk around (the easiest to implement), is still being implemented during horizons AND the beyond series so 2018.

Again as a consumer, this is frustrating.

As someone who does works occasionally with software developement it's totally understandable.

And I take solice at another product that was at E3 many many years ago.
Some developer put together a fancy ship model with fancy thrusters, made a large singleplayer map for a capital ship with a hangar bay, so he could demonstrate the concept of running round a massive capital ship, and get in a ship, launch and blow up 1 kind of bad guy.

After not launching the complete Multiplayer game with landable planets they launched during the timeframe the kickstarter originally believed he would, they shipped a alpha combat test.
Where the fancy flight models shown at e3 for the one and only ship they had, didn't transfer over to the other ships.

Roll the clock onwards some more years.
Having bought out the gaming engine, and having a company dedicated solely on planetary tech with said engine, they still have not shipped that part of the game.

again you can chant Bait and switch,

But I am impressed by both of these companies, fighting the good fight even if it takes a very long time.....way past our, and even the developers expectations,

Why?? because this is SUPER complex, very hard, very time consuming and expensive tech that needs to be developed.
 
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I knew there would be multiplayer but given that a single player version was pitched and it was mentioned a lot that we could play "our way" i was expecting a single player game that could be played with other people,

what we got is a game so dependant on being multiplayer that pretty much every aspect of the game is directed by the need to make that balanced and workable for all levels of player skill and game progress.

Had it been made as a game that worked and was fun to play and then had multiplayer as a secondary part of it it might have worked out better than it currently has.

Having the multiplayer aspect as a secondary part doesn't mean it would be bad or be less important, look at GTA V for instance, it's a great single player game with multiplayer capability and the multiplayer part has now grown way past the single player game, ED could have gone that way,

give us a year or so of great content for single player with bits and bobs added over time to that for those that want it and work the multiplayer around that content rather than forcing the whole game into a desperate cycle of rebalancing and exploit fixing. Even something like Freelancer would have been a good model to look at, i believe there are still multiple multiplayer servers up and running even after all these years.

Have some rep. This is really the core of most of the issues i've seen develop alongside the game since the SP aspect was cancelled.
 
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Reminder: FDev nerfed multi crew payouts because they didn't want players to earn too much money too fast and to get Anacondas before they "earned the right". Therefore, there is a implied ship progression. If Anacondas were not statistically better than anything else, and were merely just a different "flavor" of ship used to fit a certain role, there should be no concern about how quickly someone acquires them.

Source:
https://forums.frontier.co.uk/showt...nty-vouchers?p=5327158&viewfull=1#post5327158

I am sure there is implied progression, but my statement still stands. You don't need any of those ship, you want them, but in FDev's eyes, to get them, you need to earn them as they are the most powerful ships you can get. Thats fine and nothing wrong with that. If they add compelling gameplay with the big ships (such as proper NPC crew with management) then I may get one for the experience, but as it stands, I have no need for one and not interested i owning one.

FDev imply a number of thing, like getting to elite being a goal in the game. But in reality they are not goals as you will likely get Elite in them without trying to regardless. I see them as achievements, nothing more, nothing less. But I do not need to achieve them to do anything in the game.
 
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We dropped cash on the project based on what the company pitched to us, it wasn't an investment, it was a gift in order to help get the project under way.

When a company says,

"We are going to do A then B, later on we'll add C and D and if possible we'll put E and F into the game over time"

But what they actually do is A, drop B totally, add in C and D in a limited half way house kind of way then surprise everyone with the unexpected and mostly unwanted G and still haven't got around to E and F several years later because they are to busy fixing and balancing A still, then it's pretty understandable why some of us are a bit peeved.

Had FD pitched the game, as it is now at me they wouldn't have got my money, it's similar in concept to the original game and draws on similar background but it's seriously handicapped by the choices they made for the multi-player aspect.

I knew there would be multiplayer but given that a single player version was pitched and it was mentioned a lot that we could play "our way" i was expecting a single player game that could be played with other people, what we got is a game so dependant on being multiplayer that pretty much every aspect of the game is directed by the need to make that balanced and workable for all levels of player skill and game progress. Had it been made as a game that worked and was fun to play and then had multiplayer as a secondary part of it it might have worked out better than it currently has.

Having the multiplayer aspect as a secondary part doesn't mean it would be bad or be less important, look at GTA V for instance, it's a great single player game with multiplayer capability and the multiplayer part has now grown way past the single player game, ED could have gone that way, give us a year or so of great content for single player with bits and bobs added over time to that for those that want it and work the multiplayer around that content rather than forcing the whole game into a desperate cycle of rebalancing and exploit fixing. Even something like Freelancer would have been a good model to look at, i believe there are still multiple multiplayer servers up and running even after all these years.

I guess its pointless arguing with the posters who don't care about the direction and pace of development, but i like this game and and depressingly disappointing what's happening (or not happening) to it at the moment.

I agree.

But we can´t beat Frontiers Marketing department up for that because they obviously did a tremendous job advertising the game and the whole kickstarter campaign. I respect that in all manners.

Sad is that the devs couldn´t reach the target for whatever reason. In software developement things become complex and maybe un-solvable, thats a common problem, especially when you are running into a release cycle. We all know that.

And yes, the Frontier guys are all nice guys. I met them more than once over the last 4 years and there´s absolutely nothing to say against them.

Regarding the cancellation of the singleplayer: It should have been the first big warning sign for the community. Killing it a couple of weeks before release was not the smartest move they made. MMO or not, Singleplayer was a reason why many people backed the game.

But who the heck asked for CQC or Powerplay? When I read the DDF I still see so many things that are still missing in this game, I think especially CQC and powerplay should have been lowest priority in favor of so many other things that are (still) missing (For example hireable NPCs, a good economy.. - still missing the "dynamic universe" they advertised etc). But that´s my opinion, I know many that share that opinion.

So let´s see what the future brings. I still had some hopes regarding 2.4, but to be honest - nothing is happening here and to me it looks FD does nothing more than stretching the whole Elite-Bunch to death hoping that some new customers buy it until its abandoned (hopefully in favour of an Elite 2 or whatever). But when they come around the corner telling us that we have to buy a new Elite-Franchise, I would certainly come to Cambridge and steal all their beer.

:)
 
We dropped cash on the project based on what the company pitched to us, it wasn't an investment, it was a gift in order to help get the project under way.

When a company says,

"We are going to do A then B, later on we'll add C and D and if possible we'll put E and F into the game over time"

But what they actually do is A, drop B totally, add in C and D in a limited half way house kind of way then surprise everyone with the unexpected and mostly unwanted G and still haven't got around to E and F several years later because they are to busy fixing and balancing A still, then it's pretty understandable why some of us are a bit peeved.

Had FD pitched the game, as it is now at me they wouldn't have got my money, it's similar in concept to the original game and draws on similar background but it's seriously handicapped by the choices they made for the multi-player aspect.

I knew there would be multiplayer but given that a single player version was pitched and it was mentioned a lot that we could play "our way" i was expecting a single player game that could be played with other people, what we got is a game so dependant on being multiplayer that pretty much every aspect of the game is directed by the need to make that balanced and workable for all levels of player skill and game progress. Had it been made as a game that worked and was fun to play and then had multiplayer as a secondary part of it it might have worked out better than it currently has.

Having the multiplayer aspect as a secondary part doesn't mean it would be bad or be less important, look at GTA V for instance, it's a great single player game with multiplayer capability and the multiplayer part has now grown way past the single player game, ED could have gone that way, give us a year or so of great content for single player with bits and bobs added over time to that for those that want it and work the multiplayer around that content rather than forcing the whole game into a desperate cycle of rebalancing and exploit fixing. Even something like Freelancer would have been a good model to look at, i believe there are still multiple multiplayer servers up and running even after all these years.

I guess its pointless arguing with the posters who don't care about the direction and pace of development, but i like this game and and depressingly disappointing what's happening (or not happening) to it at the moment.
There isn't much that I can disagree with, just wanted to point out that they Kickstarted a multiplayer game first and than added a single player option later as stretch goal.
 
And this is what I even mentioned in the first post.

Everyone is correct in their opinion.
And you executed it without being mean or using hyperbolic ideas that are base on irrational, hateful heresay.

I chopped the quote down to keep the post shorter, i get what you are saying about when things could have realistically happened, but given that FD spent considerable effort on CQC for instance (which most of the then crop of players were both surprised and confused about) I don't think your timelines are relevant.

FD do the same thing over and over, they don't communicate what they have planned, then seem a bit put out when the release something that the players are mostly not that interested in, look at the facts, the two most asked for updates on the forums are space legs and atmospheric flight, what we keep getting are updates that just add new gallery pictures and text boxes of various types that count as missions or politics, some mysteries that have really only involved a few dozen forum goers or in the case of the Thargoids, some cinematic aliens that make cool noises but don't really do much for the game as a whole.

FD could have spent a year knocking up some gas giants and working on making the ships behave differently in atmospheres and another year on letting players walk around their ships and parts of the space stations probably got them more player satisfaction fro those two features than pretty much all the updates they put out so far.

lets be honest about it, there are hundreds of sandbox games where you can walk around and flight sims have been around for years. FD's excuse of not wahting to put them in until they have something interesting top do with these features is rubbish, we have been playing the game waiting for interesting things to do for years it wouldn't have made much difference.

FD are disconnected from what the players want and while they push their vision they are losing players and that is terrible news for those of us who had high hopes for this game.
 
Every single "feature" of Horizon's were each designed to attract a completely new customer, not please an existing one. Perhaps with Beyond they are changing that paradigm, but I'm not too hopeful realistically speaking. What incentive do they have?
 
Every single "feature" of Horizon's were each designed to attract a completely new customer, not please an existing one. Perhaps with Beyond they are changing that paradigm, but I'm not too hopeful realistically speaking. What incentive do they have?

A lot really. They have a paid for premium update coming. They will want as many people to buy that as possible, so getting your current and possibly players that have stoppped playing happy and playing again is going to help push those sales I suspect.
 
A lot really. They have a paid for premium update coming. They will want as many people to buy that as possible, so getting your current and possibly players that have stoppped playing happy and playing again is going to help push those sales I suspect.

Other than Zac's casual mention of some paid for stuff coming in 2018 that he threw out there a week or so after the expo I haven't heard anything about that. Is there some info I missed that you can direct me to?
 
Other than Zac's casual mention of some paid for stuff coming in 2018 that he threw out there a week or so after the expo I haven't heard anything about that. Is there some info I missed that you can direct me to?

"We have nothing to announce"
"Soon (tm)"
"It will all become better"
"Best game ever"

and the babelfish-catcher:

"It´s exactly the game I wanted, Frontier is doing everything right, I like beige planets and I have a David Braben-Photo in my room"

(Couldnt resist)
 
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