I think issue is that ED is a journey game.
Sure; it's also a game that has a pretty flagrant disregard for time investment, and is also not shy about credits featuring strongly, either. I think there's a general desire to try and frame this as progression and a journey. Ostensibly, it's both.
A journey (of time and credits).
So what's solution here? I just enjoy ED for what it is, but I keep my play time at minimum. If I feel I want to put ED aside, I do that.
Solution? Recognise the realities, hopefully enjoy it anyway. I sure do. I know full well how frontier is pushing my buttons to keep me playing; but I play anyway. I guess this comes down to, really, whether one is prepared to understand and accept how the magic works, or elect to believe the magic and ignore the realities; it'll change how people perceive the outcome, but it's there, anyway.
The thing is, the game mostly works for those who want to shoot for that big ship up front, or stuff around for years having a great time in Cobra. That neither really understands the other's reasoning, leads to some fairly hilarious debates.
Frontier has managed to capture a bit of lightening in a bottle; that's always going to generate some competing ideas. Fly safe (or not, I don't judge) CMDR.
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