Star Citizen Discussions v7

But not in a real game...just a glorified tech demo of a game that is in preAlpha.

Why aren't you complaining that CIG are pretending this is an Alpha build?



Yet? Star Citizens VR support was cancelled quite some time ago.

Cancelled? Since when? Delayed? Yep. Cancelled no.


??
As for exploring. Walking around a new ship sure sounds like exploring to me. Like the first time one walks thru a Caterpillar? Or Gemini?



Never said grinds in SC were not going to be boring. As for paying money to skip sections of the game? Huh?
 
Cancelled? Since when? Delayed? Yep. Cancelled no.

So how is VR going to work with FOIP?

Besides, if they haven't added VR support in by now, it will never happen without building the engine from scratch.
Given that CryEngine has no VR support, any VR support will be like VorpX.

Because you know, a 1990s game developer knows all about VR...right?
 
So how is VR going to work with FOIP?

Besides, if they haven't added VR support in by now, it will never happen without building the engine from scratch.
Given that CryEngine has no VR support, any VR support will be like VorpX.

Because you know, a 1990s game developer knows all about VR...right?

They might feasably bolt vr on for piloting, but there's no way they can add it to the FPS with those animations and wobbly HUD, not without you covering your keyboard in chunks.
 
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That's why there a lulzmop animation...

Although integrated "Viscera Cleanup Detail" gameplay would be more fidelicious.

I completely agree.

I think though, that CIG will invent "Mop Crew Detail" and have fresh mops and buckets available only via paid transactions, and Orgs with dirty Idrises covered in gibs will only be able to dock in the low-rent areas of the 'Verse until they've paid for a scrubber ;)
 
I completely agree.

I think though, that CIG will invent "Mop Crew Detail" and have fresh mops and buckets available only via paid transactions, and Orgs with dirty Idrises covered in gibs will only be able to dock in the low-rent areas of the 'Verse until they've paid for a scrubber ;)

Oh they could buy another Idris, of course...
 
Oh they could buy another Idris, of course...

Perhaps - but that would probably crash the server and disconnect all clients :D

From what I've seen of the latest leaks, it's looking pretty bad. I do hope they can get their avatar movement and positioning fixed a bit.
 
but there's no way they can add it to the FPS with those animations and wobbly HUD, not without you covering your keyboard in chunks.

Exactly this.
VR in FPS mode doesn't really work well, hence why many FP games use the teleport method (e.g. Robo Recall or Rec Room) or have you tied to the one spot (e.g. Dead and Buried)

The only FP game that works well (and I would sincerely hope to see in Elite) is Lone Echo, with the no-grav glide method. It is perfect.

Star Citizen VR is going to come with the added feature of Stomach Contents Evacuation.
So don't get your hopes up.
Because VR won't happen.

Oh and +1 virtual rep DLewth. I cannot rep you any more!
 
Perhaps - but that would probably crash the server and disconnect all clients :D

From what I've seen of the latest leaks, it's looking pretty bad. I do hope they can get their avatar movement and positioning fixed a bit.

My guess is it's a lod issue with the framerate (too many fidels) so should actually be fixable. Not sure about the rest...

Cheers Dogeh. Virtual reps and sickbags for all! (And lulzbuckets, of course)
 
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There is, but CR has shown he does not understand inertia.

https://www.youtube.com/watch?v=fxxlrKlLO9g

Do you have any evidence that they are going to implement it?

I still love the wide-eyed look of astonishment on Chris's face there as if Garriott has suddenly started speaking in tongues rather than give an elementary explanation of a concept that most us would have been taught by the age of 12. I certainly was; I'm three years younger than Chris and grew up in Manchester like he did, so I'm pretty sure that would have been the same curriculum.
 
Meanwhile, on the SC Reddit:

"The FCC will gut net neutrality if we don't speak out. Don't you want the free will to Google pictures of Chris Robert's face? I know I do. Help save net neutrality."

Wat

Edit: I assume he's being all quirky and stuff but really, *that's* your best line?
 
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From the subscriber's town hall stream.

  • For the cargo system used in Star Citizen, it was important to be able to physically interact with the cargo, from a first person perspective while also not forcing the player into tedious gameplay.
  • The system uses two methods to ensure a balance of fun and speed.
  • Not being forced to constantly, manually place the cargo while allowing those citizens who wish full role play was key.
  • Automated cargo transfers will not take time to load. After some time, the cargo will simply appear. There are plans to flesh that out a bit more realistically in the future.
  • Large cargo will only auto populate in 3.0. In the future, there is a planned set of drones and loaders so it can be done manually. There was no information offered on how frequently cargo within the derelict ships will respawn.
  • The intent is that if a player stumbles upon a previously picked wreck, it should be empty.
  • If one player tries to adds cargo to an area that is occupied, it will simply only show the available space that is currently available. If you had a NOX and two people standing in the cargo bay, you will not be able to add cargo until it's clear.
  • There are measures being considered to prevent trolling by stacking cargo in front of critical doorways.
  • The Hull C continues to be worked and we should see an update on the 30th of November.
  • They are tracking the game mechanics associated with unloading such a large craft that can't simply land. You may need to find a suitable station capable of dealing with that specific ship.
  • The man portable small cargo boxes are persistent, and because they are fully physicalized, any player can simply walk away with it. This is also true for Speeders. Remember to lock up your ship.
  • Cargo should be secured on the grid, but you can physically move the boxes around. Loose boxes are at risk of being stolen or flying around the ship.
  • Cargo boxes can be dropped out the back of a ship. If you happen to be within the effects of gravity, the box will fall to the surface.
  • There are a range of containers being supported to include 1, 2, 8 16 24 and 32. Larger containers will be made in the future when required.
  • There is no systems in place to define “physical ownership” as of yet. Whoever holds the box, is the owner in 3.0.
  • If someone steals a NOX from your hold, you will not be able to spawn it until you file a claim against it. The person who stole the NOX, may use it but he will never be able to spawn it.
  • Aurora cargo “Store All” boxes are not in game yet, but the Aurora and similar ships will have a placeholder for 3.0.
  • Blowing up a ship will result in less cargo “booty” than if you take the effort to capture the ship intact.
  • Carrying cargo up the ladder in a 300, is not possible, but you can always auto load and auto unload, if that ship is rated to carry it.
  • And finally, cargo can not be destroyed in 3.0.
 
The intent is that if a player stumbles upon a previously picked wreck, it should be empty.

So you fly all that way, taking all that time to get to the wreck, and there's nothing there. And given there's relatively few wrecks and potentially many people visiting them this could be a common occurance.

Sounds ace.
 
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