Why does my SRV have such terrible traction?

Sorry, but I answered this several times and listed several mats. Can you list them back? If not then you simply haven't read my post.



You're going to have to go back to my post and list back the flaws I described in the SRV's driving characteristics. If you can't do that then you haven't read or understood what I've already typed.



I've answered all those questions in detail, you either didn't read or didn't understand my answers.

If you want me to reply from now on you're going to need to demonstrate you've read and understood my posts. Otherwise you're simply trolling me and there is enough trolling that goes on in the game itself. I don't intend to deal with that here on the forums as well.

Deep breath. They are trolling you. You give opinion, they give insults and roundabout not going anywhere arguments. Don't bother.
 
Deep breath. They are trolling you. You give opinion, they give insults and roundabout not going anywhere arguments. Don't bother.

If it's just his opinion I am fine with it. He is entitled to every opinion he wants to have as long as he realises that it's not universally correct.
 
Did you even read the posts in this thread? I get the sense that you didn't read them before replying.

The problem with your posts is that you are saying the same thing again and again and again with slightly different words. Reading them is more tedious than grinding for empire rank.
 
If it's just his opinion I am fine with it. He is entitled to every opinion he wants to have as long as he realises that it's not universally correct.

Opinions are opinions, but let's keep stuff civil. I think the SRV can use some love from FD and it's a worthy debate that shouldn't be locked.
 
Except that these same handling characteristics occur on high-gravity worlds as well. There is also no logical reason to design the SRV to have better traction when moving backwards than moving forwards.

IIRC that's because the SRV uses the thrusters to have a similar handling. It's not the exact same characteristics though. Can't comment on backwards driving, didn't see what you are describing in game yet but didn't look for it either.
 
Opinions are opinions, but let's keep stuff civil. I think the SRV can use some love from FD and it's a worthy debate that shouldn't be locked.
I think the handling is almost perfect and it's way better than any real vehicle could drive on loose dirt. What needs changing is the collision model. It sucks when you get stuck because you touched your landing gear or make a full crash because some boulders have a collisions and others not. I also think shields should protect you from collisions. I think we should finally be able to refuel from the ship. Needing to search for materials to refuel is a unnecessary and unrealistic task in my opinion.
 
My opinions are based on a criticism of the gameplay design choices and on my own real-world driving experience. Certain posters are describing opinions that are based on whether a six year old is playing the game.

My opinions are based on those of some of my friends who are real life rally drivers and on driving a buggy on the beach.
 
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BTW
Many problems people have is that they are using the wrong driving mode with the wrong input device and don't understand the characteristics of Drive Assist On.
 
I think the handling is almost perfect and it's way better than any real vehicle could drive on loose dirt. What needs changing is the collision model. It sucks when you get stuck because you touched your landing gear or make a full crash because some boulders have a collisions and others not. I also think shields should protect you from collisions. I think we should finally be able to refuel from the ship. Needing to search for materials to refuel is a unnecessary and unrealistic task in my opinion.

Fully agree. Still, rear wheel lock and steering limit. I find that for me the really rare mats appear only after I'm well after the "ooh fun" period and could use a less enthusiastic steering column when I just want to finish collecting and get the heck off this rock.

Or make mats gathering less of a chore.
 
Fully agree. Still, rear wheel lock and steering limit. I find that for me the really rare mats appear only after I'm well after the "ooh fun" period and could use a less enthusiastic steering column when I just want to finish collecting and get the heck off this rock.

Or make mats gathering less of a chore.
Which input device do you use?
 
I think the handling is almost perfect

Excessive oversteer and better reverse traction than forward traction is about as far from "perfect" for an AWD vehicle that I can think of. It's literally the opposite handling characteristics that you want.

and it's way better than any real vehicle could drive on loose dirt.

Driving an SRV on airless planets isn't driving on "loose dirt". The SRV usually drives on a hard rocky surface covered by a thin layer of dust (when it's not on a small ice moon) but the handling characteristics are the same regardless of surface characteristics on the planets we drive on anyways. The SRV also has a massive advantage over a real-world vehicle because it can actively generate strong downforce using its thrusters regardless of surface gravity. This means it should be much harder to lose traction under similar conditions compared to a conventional vehicle that would lack any ability to generate additional downforce on an airless low-g world. If you don't understand what I mean about how much of a massive advantage it is for the SRV to be able to generate so much downforce you're going to have to read about it if you want to have an actual discussion on the topic.

What needs changing is the collision model. It sucks when you get stuck because you touched your landing gear or make a full crash because some boulders have a collisions and others not. I also think shields should protect you from collisions. I think we should finally be able to refuel from the ship. Needing to search for materials to refuel is a unnecessary and unrealistic task in my opinion.

That's a completely different issue from the driving characteristics but yes, there are other annoying artificial limitations with the SRV gameplay in addition to the handling issues.

My opinions are based on those of some of my friends who are real life rally drivers and on driving a buggy on the beach.

Wait, you're suggesting that your opinion that "the handling is almost perfect" is based on rally driving and driving a dune buggy?

Seriously?

What rally car or dune buggy is designed to have better traction going backwards than it does forwards? Do you routinely see rally drivers needing to drive backwards up a slope? Because I routinely use reverse traction to get up steep slopes in the SRV.
 
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The problem with your posts is that you are saying the same thing again and again and again with slightly different words. Reading them is more tedious than grinding for empire rank.

The problem is that you didn't read them in the first place and yet still feel compelled to reply to them for some reason.
 
I thought it was because I was on low gravity moons and planets.
But, yesterday I was on a planet with 2.3x gravity and the SRV traction was still abysmal, even at relatively low speeds, and particularly once you lose traction, trying to regain it, even while the throttle is low and the speed indicator is like on 6, good luck trying to get back into straight and controlled travel.

The secret is not to mash the throttle like an on/off switch. Doesn't work in a real car; definitely does not work in a space-car,

Also: Define 'realitevly slow'. 20m/s is 45 mph!
 
Well I was going to comment on this topic to say that the trick with SRV's is very very similar to driving a car on a dirt road - drive within your capabilities and to your best to avoid any large obstacles. In fact I think driving the SRV is a lot of fun. Honestly, I was going to mention that but now won't post anything as I will be taken to task and be told I never read the OP properly or something.
 
Excessive oversteer and better reverse traction than forward traction is about as far from "perfect" for an AWD vehicle that I can think of. It's literally the opposite handling characteristics that you want.

I don't have problems with excessive oversteer since I use an analogue input device. As said above, I can't comment on your backwards traction problem.
Which device are you using and what mode are you driving in?



Driving an SRV on airless planets isn't driving on "loose dirt". The SRV usually drives on a hard rocky surface covered by a thin layer of dust (when it's not on a small ice moon) but the handling characteristics are the same regardless of surface characteristics on the planets we drive on anyways. The SRV also has a massive advantage over a real-world vehicle because it can actively generate strong downforce using its thrusters regardless of surface gravity. This means it should be much harder to lose traction under similar conditions compared to a conventional vehicle that would lack any ability to generate additional downforce on an airless low-g world. If you don't understand what I mean about how much of a massive advantage it is for the SRV to be able to generate so much downforce you're going to have to read about it if you want to have an actual discussion on the topic.
A real life vehicle wouldn't survive the stress we put our SRVs into for 5 seconds.



That's a completely different issue from the driving characteristics but yes, there are other annoying artificial limitations with the SRV gameplay in addition to the handling issues.
Glad that we agree on something.



Wait, you're suggesting that your opinion that "the handling is almost perfect" is based on rally driving and driving a dune buggy?

Seriously?

What rally car or dune buggy is designed to have better traction going backwards than it does forwards? Do you routinely see rally drivers needing to drive backwards up a slope? Because I routinely use reverse traction to get up steep slopes in the SRV.

Again, see above. Saying that I don't read your posts properly and then doing it yourself doesn't strenghten your argument. Once I had opportunity to check ingame we can continue the discussion about backwards driving. But if it turns out that I agree with you, this would be the 'almost' part. And if that's your biggest issue with the driving model I'd say it is almost perfect...

The problem is that you didn't read them in the first place and yet still feel compelled to reply to them for some reason.

I didn't. I only replied to those that I read, knowing that you are repeating the same thing over and over again.
 
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No expert on front/ rear / whatever drive at all, but I will say that as someone who's driven every form of car and ship in a game over 30+ years the srv is one of the worst experiences I've ever had, in terms of "we made you a car that's almost impossible to perform its basic function - move in the direction you want it to go".

Drive assist on makes it utterly uncontrollable, and I have no idea how anyone can line that up with mouse and keyboard to the docking position. I've no plans to ever re-enable it.

It always felt to me like the cockpit was facing backwards or something so reading this thread has been like a lightbulb going on.
 
No expert on front/ rear / whatever drive at all, but I will say that as someone who's driven every form of car and ship in a game over 30+ years the srv is one of the worst experiences I've ever had, in terms of "we made you a car that's almost impossible to perform its basic function - move in the direction you want it to go".

Drive assist on makes it utterly uncontrollable, and I have no idea how anyone can line that up with mouse and keyboard to the docking position. I've no plans to ever re-enable it.

It always felt to me like the cockpit was facing backwards or something so reading this thread has been like a lightbulb going on.

Mouse and Keyboard is your problem... And the other problem is that the SRV handles quite realistic.
Drive assist on is only useful for HOTAS users and even there you need to understand what it actually does.
 
Drive assist on is only useful for HOTAS users and even there you need to understand what it actually does.

If it's for hotas only it'd probably be saner if the game mentioned this, and also didn't auto default it back on every game load unless you physically go into options and disable it as the default.
 
Look, FD are just being historically accurate. Since the dawn of space exploration, mankind has had trouble driving on every planet except Earth:

JPbhGU8.jpg


As this NASA picture clearly shows, even the low powered Mars Rover would spin out uncontrollably if it hit a rock!
 
If it's for hotas only it'd probably be saner if the game mentioned this, and also didn't auto default it back on every game load unless you physically go into options and disable it as the default.

Since you can already set the default function (and know about it) I don't really understand what you are trying the tell me.
"Physically going into options..."
Wow. What a task. Do you need to take a break between hitting 2 buttons? It's not that difficult.
 
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