Elite Dangerous is the Largest Empty Sandbox Ever Made

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Totally agree, but still watch his Videos as they are very informative. I just ignore the utter Canine Biowaste written below the Video! Not sure if this can be done as i don't upload vids to YT, but can he not remove the Canine Biowaste? or would that fall into the subjective editing category??

There is a Chrome plug-in called Herp Derp which filters the YouTube in the most appropriate way ;)
 
I have just under 1500 hours in game, not that it matters, and have said many times I love ED but unlike others my head is not inserted up the Devs colective rear end.

+1

There is something off about the on going development that even FD seem to be capable of acknowledging (although not some posters here) and hopefully season 3 will go some way to righting it.
They tried to do too much which ended up very delayed and delivering too little. To see that doesn't make you a hater.

The "YOU JUST HAVE BAD IMAGINATIONS" as an excuse for half baked season 2 development (for which they took money in advance, I'd like to remind those "omg y r u here moaning about it" posters, they took money in advance and then couldn't deliver on time or to the extent they wanted), is just comical. Me forging a great imagination by playing over 30 years of Dungeons and Dragons is not an excuse for the under cooked mess we got with PP and MC.
 

Robert Maynard

Volunteer Moderator
Yep, which neatly ties into what I was saying about how they didnt think what the knock on effect of putting indirect pvp mechanics into a game where you can recuse yourself from player interaction would have.

.... or it is entirely consistent with their stance regarding direct PvP being entirely optional in their game.

Youre right but its a risk of encounter rather than no risk of encounter.

An added risk of an encounter - as there may be encounters with NPCs - yes. Whether the encounter itself proves to be "risky" is another matter entirely due to the many variables.
 
There's no guarantee that a player will be less efficient in Open - there is, of course, the possibility that it would be the case. Therefore a blanket bonus would be ill applied (as most of the galaxy is as devoid of other players in Open as it is in Solo or Private Groups - and there's no guarantee that any players encountered are hostile, more skilled, in a ship that provides a threat, etc.), in my opinion.

Wow, this is like, worst reply towards gaming theory ever.
ther eis no guarantee you are always same efficient, therefore having the same multiplier is ill applied. Thats the truth.
 

Robert Maynard

Volunteer Moderator
Wow, this is like, worst reply towards gaming theory ever.
ther eis no guarantee you are always same efficient, therefore having the same multiplier is ill applied. Thats the truth.

There's no guarantee that two players in the same ship, in the same system, on the same side, in the same game mode, on the same platform are equally efficient either - yet they receive the same multiplier.
 
There's no guarantee that two players in the same ship, in the same system, on the same side, in the same game mode, on the same platform are equally efficient either - yet they receive the same multiplier.

Agreed. One player is interdicted by an NPC, the other isn't.
How is that fair. [cry]
 
There's no guarantee that two players in the same ship, in the same system, on the same side, in the same game mode, on the same platform are equally efficient either - yet they receive the same multiplier.

Instancing and P2P considered, this is actually a really good point.
 
There's no guarantee that two players in the same ship, in the same system, on the same side, in the same game mode, on the same platform are equally efficient either - yet they receive the same multiplier.

Maybe the people who do Powerplay in smaller ships should get a much bigger incentive/reward too as they put themselves at more risk then the people in bigger ships. ;)
 
There's no guarantee that two players in the same ship, in the same system, on the same side, in the same game mode, on the same platform are equally efficient either - yet they receive the same multiplier.

Thats another ill logical thing you do. I cannot even describe how broken your basic logic is. There is randomness, which is out of a players control. And there is palyer controlled randomness. I can actively choose not to roll, on interduiction and blocked landing pads. This making it always more efficient to go solo over open. The other rolls, like misisons and wahtever are not within the players control. Buit thats the same dice thrown no matter of open or solo. it is therefore not a decision the player can even consider. Choice is what you can affect actively. And by choice open is either the same or less efficient depending ont he rolls of the various dices.

please avoid gambling in any kind of luck based games, you would make inferior choices with your logic.
 
Maybe the people who do Powerplay in smaller ships should get a much bigger incentive/reward too as they put themselves at more risk then the people in bigger ships. ;)


And the people who do Powerplay in the evenings should get a bigger reward too, because there is more players online.
Come on, doing Powerplay during the day when not many are on is kind of cheating, isn't it? [yesnod]
 
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Isn't the Beyond update designed specifically to address the issue of professions in Elite being rather one-dimensional?

edit: And does every thread need to degenerate into: make Powerplay only for Open snowflakes, because a few posters seem to think this will create world peace and be the end of starvation on Earth?
 
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There's no guarantee that two players in the same ship, in the same system, on the same side, in the same game mode, on the same platform are equally efficient either - yet they receive the same multiplier.
that is why "empty" space feels even more empty than really is.[mad] Its very bad concept of encounter in encounter in encounter in encounter...

When you turn it into LORE. Its really feels like multi universe. We can jump to identical universe but with/without other players.
 
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Oh it needs to pan out for sure. But it does seem that Frontier is aware the day to day activities needs some looking into. Whether the solutions they come up with work, is something that remains to be seen.

Yup I'd concur with all of that, they seem to know that the game needs a little more depth to its general core gameplay aspects (most fair criticism of the game seems to often be on this point, along with QoL so you don't need to keep leaving the game to find out even basic info), who knows right now if they will pull it off. Really hope so though.
 
Roughly 80% (or more) of all people who bought the game (nearly 3 million copies sold) aren't playing anymore. Some log in a few hours per month then they're reminded of the shallow sandbox and lack of in-game guidance. That should make a game designer go "hmmmm" why did they stop playing?

ED shouldn't become the same as Eve Online (spreadsheet mmo). However, they did do some things right. That's why Eve Online is still online and alive today after all those years. Eve has a bigger active player base who log in every week.

What Eve Online does right is it has a truly player driven sandbox where the players can mold a great many things. Players can create and join massive guilds. Players can construct anything from goods to capital ships to stations and control those things. This is what makes those players truly care about the game due to such deep vested interests. Comparatively, ED has extremely little things for player to construct, control or mold. There's just too little sand in ED to play with.

To understand these criticisms one must first understand what a Sandbox-Game is. A sandbox game lets the PLAYERS create and mold things around them to shape their world. A Theme-Park game is a linear game with many limitations where the game designer wants players to go in a specific direction.

Elite Dangerous is supposed to be a sand-box type game where you can "blaze your own trail".

Anyway it's crystal clear Elite Dangerous will gradually decline into obscurity if Frontier doesn't add a ton of sand to the shallow sandbox.

You can disagree and say "these people lack imagination" etc, but that is a cheap argument saying people should make their own fun and not complain about the lack of sand.

The bottom-line is a proper sandbox game has a lot of sand. It's as simple as that. ED has too little sand.

And now tell me what percentage of players still plays some other 3 year old game.
 
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