Elite Dangerous is already a glorified Elite + Frontier: Elite II with the graphics of a 2017 game.
Frontier has been catering to old school fans who stanchly refused any deep meaningful sandbox gameplay.
Three years later, the vast majority of the player base doesn't play anymore, the daily active players has declined and the game is gradually going into obscurity.
This game has to move beyond the shallow sandbox and theme-park features if it is to last another couple of years and grow like other much more successful space sims that you don't like. We're not saying that it should be exactly like other space sims, but it needs a lot more depth and tools to play with sand in the sandbox so players can mold, create and manage things and be vested into this game for the long-term.
I agree the game needs to develop.. just that i dont think it needs to go in the direction you want..... YET!. imo there is plenty in the DDF they could add to flesh out the game with content which will benefit everyone and not just the guildy / EVE type players.
once all that is done, then sure, after all as you pointed out exec control ships WAS on the list, just it was meant to be way down it AFTER the core features.
The question isnt whether FD need to add content, we all agree there, it is what direction they should go with it. I want to see fleshing out the npc features like in the DDF.. . you dont, or at least not as a priority. Time will tell what happens but imo FD have neglected the npc side of the game for far to long focussing too much on group features.
I would say the numbers in the "kill thargoid" CGs hint that not that many play in an organised group... but then that could be my bias talking./
from what i can tell you want your guild to own stations and cities etc.... where as i want more power to be able to help an npc faction that i support to expand THEIR station or base or city.... and to be honest, if this was stored just on my personal HDD having no effect on the BGS and only visible to others when they happen to be in my instance, i am fine with that.
imo building to MP only content and locking everything to FDs servers is holding the gmae back, and is the cause of everything being like a lifeless statue... because obviously its not reasonable to expect FD to track every player base / damaged station server side, so instead they just dont have localised damage and what not... and i think this is sad.
the worse thing FD could do is add more content which is essentially only available to big groups of players. apart from anything else... who will benefit? it will be those who have hammered the likes of quince etc, and personally i would stop playing before i would go down the road of having to exploit that kind of thing, or join a guild with those kind of players if that was the only way to get to the new shiny stuff in the game.