Okay, only because of your sig.Only 17 points to go. Come to me my forum brothers and sisters!
Okay, only because of your sig.Only 17 points to go. Come to me my forum brothers and sisters!
Bwahahahahaha! I made it!!! Bow before me mere mortals! Kneel before your king!
Bwahahahahaha! I made it!!! Bow before me mere mortals! Kneel before your king!
To be brutal his mode choice is a lot less likely to effect your chances of seeing him in game than you having quit playing months ago, or have you come back now ?.
Obsidian Ant's latest video has one of the best comments ever about Elite Dangerous:
Fdev built one of the largest sandbox's in video game history.. then? when it came time to put sand into it? They just built some kiddie theme park rides that offer the same experience over and over. Thargoids are just another theme park. You get on the ride.. see everything there is.. Than there is nothing left but to get on that ride again..... It makes sense for World of Warcraft.. you pay a monthly subscription and Blizzard has 200-300 full time developers building new rides.. In Elite? It wastes limited developer time.. hurts the game.. and ultimately doesn't add any sand to the box.
If there isn't Sand put in the box for Players to actually mold, change and influence themselves.. In an innovative and bold way.. This game will just fall off into obscurity.
It's the saddest part about Elite when you understand how the game works. It's the largest empty sandbox ever made that is full of kiddie rides with no depth or imagination.. In a Game "Galaxy" concept built and based on the idea of depth and imagination. Quite a paradox? Just give players the "Sand" That is all the Developers should be spending their time on. Instead you get CQC, Multicrew, Thargoids, CG's. Placing stations instead of letting players build them.... It's madness.
Link to the subreddit.
P.S. the comment was made by someone else below the video.
Here's my comments:
Suggestions to make the sandbox deep:
I'm sorry to hear that [sad]Bwahahahahaha! I made it!!!
What makes it deep is how these features interact with each other and how it affects the game, not simply the number of features. We need to be careful on how to present the things that we want, lest we end up with more Multi-Crew, Power Play and CQC like features that amount to gimmickry.
Deep breaths my friend. jasonbarron's forum tip #69: before posting to someone who is clearly trying to get your goat, especially when being swarmed by the person's like minded wing mates, stop and take a deep breath and then ask yourself "What awesomely witty yet oh so subtle thing would jasonbarron say right now?"
Only then fire your guns.
Then your skill comment was completely out of context at the time of the discussion, thus I pulled you up on it.
Thats nice, I wouldn't know, never shot at a parked ship.
My skill comment was regarding content being dull, in the context of the thread itself.
I said PvP requires skill, which includes escaping for a ship not built for it.
Oh yes, more emergent jump-honk
You know guys, the decision was taken and we will have guilds, player driven economy, player owned stations etc. It’s a matter of time. You know why? Because FD has all data. Your community, beside how vocal is, is not profitable. With ultimate ship ASP, how much have you spent in frontier store? Now take a look on some SDC video. A lot of ships, all of them painted, colored weapons and engines, ship kits. MMO players are buying cosmetics for a lot of ships to look cool in the eyes of others. Most of you have LTEP, one or two ships and you play in solo.
And what you ignored was my explanation of exactly WHY at the alien wreck sites, the standard precautions do not work.
At the alien wreck sites, if you dismiss your ship, then later recall it, it cannot land inside the alien wreck area like you can manually. The ships land quite far away in pretty awful SRV driving territory. Couple that with the game content offered at the alien wreck sites - e.g. the corrosion which is eating away at your SRV - and you're gonna have a hard time getting back to your ship which as I'll remind you, has landed km's away from you over very hard driving territory. Plus, you needed the ship to be landed nearby in order to store Alien Things onto it - there's no way that could have been realistically done if your recalled ship is so far away.
So knowing this, the parked ships got the usual default behaviour - cornflakes got peed on.
Thats nice, I wouldn't know, never shot at a parked ship.
I've never shot at a parked ship before, but kind of...I'll let the community decide: a few months's ago I was at Dav's Hope making the rounds for ye old engineering grind. I'd dismissed my ship (obviously!) and was tooling around in my SRV. There were two parked ships nearby, a Cobra and an Asp, and one other player in their own SRV. It all seemed very chill so I just went about my business when suddenly I noticed that I was being fired upon from above. The guy in the SRV had noticed me, went racing back to his Cobra, launched and then tried to murder me! And I'm telling you guys, I swear this, I wasn't doing anything to provoke him. I was just minding my own business and presenting no threat to anybody, but this guy was determined to kill me regardless, for no apparent reason. Clearly I was being "ganked" or "griefed," that situation I had been hearing so much about but always assumed was an urban legend told to scare small children.
Not being too proud to admit defeat I tried everything to survive: I juked and ducked; I zigged and I zagged; I even hid behind one of those outhouse looking things and frantically hailed him in order to beg for my life...but he just ignored my pleas and kept pursuing me, slowly but surely whittling away at first my shields, and then my hull. He was like a shark, scary and remorseless. And I was his content.
I had nearly abandoned all hope...until I saw something strange: the Asp I had seen earlier was still parked with no signs of activity, despite all of the ruckus. Suddenly I had a glimmer of hope, a last desperate idea. I fired a couple of times at the Cobra to show him that I was a force to be reckoned with, then I turned tail and scurried just as fast as my little bouncy tires could take me...underneath the parked Asp.
Well, the rest of the story is kind of predictable; the Cobra proceeded to whale on the Asp while I hid in complete safety underneath, until a couple of my buddies running missions in a nearby system showed up in their Fed combat rigs just a few seconds before the Asp popped. I'm sad to report that the Asp didn't survive the ensuing conflict, nor the guy in the Cobra. I've often laid awake at night, though, with the burden of guilt for the destruction of the Asp CMDR's ship weighing heavily upon my conscience.
Does this make me a griefer, I wonder sometimes late at night?
I've never shot at a parked ship before, but kind of...I'll let the community decide: a few months's ago I was at Dav's Hope making the rounds for ye old engineering grind. I'd dismissed my ship (obviously!) and was tooling around in my SRV. There were two parked ships nearby, a Cobra and an Asp, and one other player in their own SRV. It all seemed very chill so I just went about my business when suddenly I noticed that I was being fired upon from above. The guy in the SRV had noticed me, went racing back to his Cobra, launched and then tried to murder me! And I'm telling you guys, I swear this, I wasn't doing anything to provoke him. I was just minding my own business and presenting no threat to anybody, but this guy was determined to kill me regardless, for no apparent reason. Clearly I was being "ganked" or "griefed," that situation I had been hearing so much about but always assumed was an urban legend told to scare small children.
Not being too proud to admit defeat I tried everything to survive: I juked and ducked; I zigged and I zagged; I even hid behind one of those outhouse looking things and frantically hailed him in order to beg for my life...but he just ignored my pleas and kept pursuing me, slowly but surely whittling away at first my shields, and then my hull. He was like a shark, scary and remorseless. And I was his content.
I had nearly abandoned all hope...until I saw something strange: the Asp I had seen earlier was still parked with no signs of activity, despite all of the ruckus. Suddenly I had a glimmer of hope, a last desperate idea. I fired a couple of times at the Cobra to show him that I was a force to be reckoned with, then I turned tail and scurried just as fast as my little bouncy tires could take me...underneath the parked Asp.
Well, the rest of the story is kind of predictable; the Cobra proceeded to whale on the Asp while I hid in complete safety underneath, until a couple of my buddies running missions in a nearby system showed up in their Fed combat rigs just a few seconds before the Asp popped. I'm sad to report that the Asp didn't survive the ensuing conflict, nor the guy in the Cobra. I've often laid awake at night, though, with the burden of guilt for the destruction of the Asp CMDR's ship weighing heavily upon my conscience.
Does this make me a griefer, I wonder sometimes late at night?
I've never shot at a parked ship before, but kind of...I'll let the community decide: a few months's ago I was at Dav's Hope making the rounds for ye old engineering grind. I'd dismissed my ship (obviously!) and was tooling around in my SRV. There were two parked ships nearby, a Cobra and an Asp, and one other player in their own SRV. It all seemed very chill so I just went about my business when suddenly I noticed that I was being fired upon from above. The guy in the SRV had noticed me, went racing back to his Cobra, launched and then tried to murder me! And I'm telling you guys, I swear this, I wasn't doing anything to provoke him. I was just minding my own business and presenting no threat to anybody, but this guy was determined to kill me regardless, for no apparent reason. Clearly I was being "ganked" or "griefed," that situation I had been hearing so much about but always assumed was an urban legend told to scare small children.
Not being too proud to admit defeat I tried everything to survive: I juked and ducked; I zigged and I zagged; I even hid behind one of those outhouse looking things and frantically hailed him in order to beg for my life...but he just ignored my pleas and kept pursuing me, slowly but surely whittling away at first my shields, and then my hull. He was like a shark, scary and remorseless. And I was his content.
I had nearly abandoned all hope...until I saw something strange: the Asp I had seen earlier was still parked with no signs of activity, despite all of the ruckus. Suddenly I had a glimmer of hope, a last desperate idea. I fired a couple of times at the Cobra to show him that I was a force to be reckoned with, then I turned tail and scurried just as fast as my little bouncy tires could take me...underneath the parked Asp.
Well, the rest of the story is kind of predictable; the Cobra proceeded to whale on the Asp while I hid in complete safety underneath, until a couple of my buddies running missions in a nearby system showed up in their Fed combat rigs just a few seconds before the Asp popped. I'm sad to report that the Asp didn't survive the ensuing conflict, nor the guy in the Cobra. I've often laid awake at night, though, with the burden of guilt for the destruction of the Asp CMDR's ship weighing heavily upon my conscience.
Does this make me a griefer, I wonder sometimes late at night?
See Jason this is why you are still showing as deadly forum rank, well that and this :-
Dear Commander jasonbarron,
We at the Frontier support team have recently noticed you have reached the necessary criteria to be granted forum Elite status, congratulations!
However as you know we have a strict anti PVP leaning on these forums and we are determined to continue showing discrimination against you and your brethren so sadly your forum rank will never display as such.
Yours sincerely,
The Frontier support and moderation team.
HA HA!
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The thought that springs to my mind is this: improvements to the single-player aspect of game benefit everyone playing. Improvements to the multi-player aspect, however, only benefit a subset.